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Author Topic: "How do I counter"  (Read 76357 times)
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Artekas Offline
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« Reply #140 on: November 11, 2010, 06:15:34 am »

Alright. I never really thought about using more than one Marder at a time - my usual AT fielded at any one time is generally 1 Marder, 1-2 Tankbusters, 0-1 50mm ATHT. I'll try that and see how it goes next time I'm stuck up against a Brit armour player.
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Mysthalin Offline
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« Reply #141 on: November 11, 2010, 06:16:33 am »

You don't really need to give up ground with the marders, unless the crocodile is closely supported by an ATG. If he tries charging you, well.. Then just go ahead and pop lockdown - yay to 1.35 penetration Smiley.
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Unkn0wn Offline
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« Reply #142 on: November 11, 2010, 06:18:14 am »

Also, like I said, Treadbreaker works like a charm in slowing it down even more. And since you get it on a cooldown, you can keep using it throughout the game if you don't lose the ATHT. (Focus fire is pretty neat too)
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brn4meplz Offline
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« Reply #143 on: November 11, 2010, 06:19:47 am »

Your a Scorched Earth player right?

Best tip you'll ever get as a SE player.

Place a Roadblock in front of any AT unit you have. Primarily Marders.

The Marder Lockdown in EiR provides a 0.65 rec. Accuracy bonus making you incredibly hard to hit on top of normal accuracy modifiers. Having something as large as a roadblock directly infront of a Lockdown Marder ensures that any rolled Scatters will hit the roadblock instead of you. You'll notice about an 80% reduction in shots actually hitting your Marder when locked down.

You can fashion a 3 sided square around your Marder to be super safe, but you'll still need to know when to pack it in and run away.
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Artekas Offline
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« Reply #144 on: November 11, 2010, 06:21:33 am »

Ooh, that sounds nice. I love roadblocks but don't get very many opportunities to use them, so I can't wait to try that out.
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sheffer Offline
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« Reply #145 on: November 11, 2010, 10:35:53 am »

Your a Scorched Earth player right?

Best tip you'll ever get as a SE player.

Place a Roadblock in front of any AT unit you have. Primarily Marders.

The Marder Lockdown in EiR provides a 0.65 rec. Accuracy bonus making you incredibly hard to hit on top of normal accuracy modifiers. Having something as large as a roadblock directly infront of a Lockdown Marder ensures that any rolled Scatters will hit the roadblock instead of you. You'll notice about an 80% reduction in shots actually hitting your Marder when locked down.

You can fashion a 3 sided square around your Marder to be super safe, but you'll still need to know when to pack it in and run away.

yeah, its great and even may be op "The Marder Lockdown in EiR provides a 0.65 rec. Accuracy". Once my marder have a time to kill a sherman in lockdown, then drive away under fire of atg. What about vehicle cover? Its applying too?
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brn4meplz Offline
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« Reply #146 on: November 11, 2010, 11:04:03 am »

yes bit vehicle cover slows the turning of your Marder and can be detrimental
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Smokaz Offline
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« Reply #147 on: November 11, 2010, 11:35:03 am »

Doesn't this make the marder miss more by scatter too Smiley ?
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brn4meplz Offline
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« Reply #148 on: November 11, 2010, 12:19:58 pm »

No. The firing point compensates for it. You'll never hit your own roadblock if you're directly behind it, that's true of all weapons.

Squads Panzerschrek splashing their own garrison is another thing all together.
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Mysthalin Offline
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« Reply #149 on: November 11, 2010, 12:21:55 pm »

Actually, brn, you can indeed hit your own roadblock, even if you're directly behind it. Same way panzershreks hit their own cover, or house(very rare)
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AmPM Offline
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« Reply #150 on: November 11, 2010, 12:39:45 pm »

If the Marder is directly behind and against the Roadblock they should never hit, the point of origin for the projectile is well above the roadblock.
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kainhall Offline
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« Reply #151 on: November 29, 2010, 05:37:24 pm »

how od i counter fall-scher-jager and marder spam.

i cant get tanks close becaue of the marders. i cnat ger rangers close becaue of the fallies.

im thinking suppression with the +33 damage (worked good last match) and using mroe AT guns

will taht work? is their a better way? thanks
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Spartan_Marine88 Offline
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« Reply #152 on: November 29, 2010, 05:45:20 pm »

how od i counter fall-scher-jager and marder spam.

i cant get tanks close becaue of the marders. i cnat ger rangers close becaue of the fallies.

im thinking suppression with the +33 damage (worked good last match) and using mroe AT guns

will taht work? is their a better way? thanks

Rangers supported by 2 atgs and a mortar works well.

Use the mortar to clear the falls cover and decloak as well as damage them.
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aeroblade56 Offline
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« Reply #153 on: January 10, 2012, 09:41:44 pm »

HOW DO I COUNTER kch as comandos. stens do garbage dps when they pop medkits and pertivin pils.
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AmPM Offline
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« Reply #154 on: January 10, 2012, 09:43:50 pm »

HOW DO I COUNTER kch as comandos. stens do garbage dps when they pop medkits and pertivin pils.

Staghound.
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aeroblade56 Offline
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« Reply #155 on: January 10, 2012, 09:48:37 pm »

Staghound.
okay lets theory caft of set up a scenario i had  a game earlier today 3v3.

i had 2 kch 1 p4 and a pak on my side i had 2 stens 1 at gun 1 hmg and a stuart.

now how it played out is insta supresses shot stuart, pertivin pils medkit, commandos go blah stuart dies to faust and p4 at gun takes out p4, kch run through hmg lose only 1 kch man out of 4. no im not abad at micro yes i was doing it right.
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AmPM Offline
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« Reply #156 on: January 10, 2012, 09:56:51 pm »

You were doing it wrong, that is a terrible grouping of units...you have 1 piece of AT (real AT) and a Stuart which is only good vs other LV/HT's.

Where was your officer? Why no Cpt? Why did you waste the canister on the Stuart when the HMG can suppress fine? Why don't you have grenades instead of Stens?

I would say it was a bad choice of units and a weak position. He could have cleared it with just the PAK and the P4.
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aeroblade56 Offline
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« Reply #157 on: January 10, 2012, 10:00:46 pm »

i had grenades on the mandos. i used the stuart before he reached my hmg. and i did rely on my allies as i was facing only a bit of kch my original plan was to ambush canister run over with mandos block with sturat as p4 chases me and my allies were helping as well. we did have a ranger with zooks and another at gun but was on a deffirent road just incase. point being i attempted to kill them i got them low on health but it seemed like PP and medkits healed more damage then i was dealing. and i did have a commando officer he didnt live very long due to kch just lolzing through my mandos and killing him first. yes he was out of the way.
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AmPM Offline
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« Reply #158 on: January 10, 2012, 10:05:57 pm »

Replace Stuart with Staghound, maybe swap one Mando for Piats, gives you some solid AT + hard AI. Captain would give you an offmap that lets you destroy any hardpoint.
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RikiRude Offline
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« Reply #159 on: January 11, 2012, 12:07:35 am »

Why did you waste the canister on the Stuart when the HMG can suppress fine?

I mostly agree with ampm, except for this huge glaring problem, we are talking about oaks leaves here buddy, probably with some doctrine buffs, an mg aint going to do shit to suppress them!
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