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Author Topic: Fall of France..continues?  (Read 114965 times)
0 Members and 15 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #180 on: July 28, 2010, 04:47:50 am »

bodies staying on the battlefield will cause more lag you know?
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
MittinsKittens Offline
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Posts: 916



« Reply #181 on: July 28, 2010, 05:18:40 am »

bodies staying on the battlefield will cause more lag you know?
Tried telling him that last night... :<
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EiRNames:- MittinsKittens & FlutterShyPegasus
Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #182 on: July 28, 2010, 06:24:11 am »

Just 2 questions... To install it I just unpack it in the CoH directory ? And if I want to uninstall the game later, will I have to supress all the FoF files myself ?
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MittinsKittens Offline
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Posts: 916



« Reply #183 on: July 28, 2010, 07:28:40 am »

Yeah, To install, just plonk it in the C:/.../Company of Heroes Folder, and too uninstall, I guess you have to find all the FoF files and delete them. Although, the mod is only 80mb big atm, so if you're removing it too save space on your hard-drive, I think you are looking in the wrong place X3
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #184 on: July 28, 2010, 08:17:18 am »

Thanks you for the reply  Smiley
But when I try to extract the files in the CoH folder it says that the access is denied. I run Windows 7, and  CoH is installed in the Program Files folder (not in the Program Files x86). Do I have to make something special ?
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #185 on: July 28, 2010, 08:38:32 am »

Thanks you for the reply  Smiley
But when I try to extract the files in the CoH folder it says that the access is denied. I run Windows 7, and  CoH is installed in the Program Files folder (not in the Program Files x86). Do I have to make something special ?
My idea for your problem:

That must be the UAC and usually a popup would ask you to accept your action or deny it but for you it seems it doesn't pop up so what you can try is;

Go to "start" click on "control panel" click on "Users and Familysecurity" then click on "Users" at top then look at the bottom where it says "Modify options for usercontrol" then drag the arrow down to the bottom.

A restart may be nessecary, i have to do this sometimes or infact i always deactivate UAC as it is a pain in the ass.
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SublimeHauken - Back from the dead - Since 2007'
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #186 on: July 28, 2010, 11:12:20 am »

bodies staying on the battlefield will cause more lag you know?

ya, but the games generally last in the max around 30-40 mins (40 pushing it depending if the players move slowly at times)

While it will lag a bit, I think it will work for now, if I hear of it lagging badly for majority of people I'll take it out.
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #187 on: July 28, 2010, 11:37:05 am »

My idea for your problem:

That must be the UAC and usually a popup would ask you to accept your action or deny it but for you it seems it doesn't pop up so what you can try is;

Go to "start" click on "control panel" click on "Users and Familysecurity" then click on "Users" at top then look at the bottom where it says "Modify options for usercontrol" then drag the arrow down to the bottom.

A restart may be nessecary, i have to do this sometimes or infact i always deactivate UAC as it is a pain in the ass.

Ok, thanks you a lot !  Smiley Now it works and I tested this mod. But I don't know if it was bugs or something else, but :

-When I began a skirmish, with US infantry, my trees where whermacht trees  Huh
-Tanks weren't able to fire
-IA began "thinking" after 7-10 minutes

So, bugs ? Or maybe something in the installation went wrong ?

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MittinsKittens Offline
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Posts: 916



« Reply #188 on: July 28, 2010, 12:08:34 pm »

Ok, thanks you a lot !  Smiley Now it works and I tested this mod. But I don't know if it was bugs or something else, but :

-When I began a skirmish, with US infantry, my trees where whermacht trees  Huh
-Tanks weren't able to fire
-IA began "thinking" after 7-10 minutes

So, bugs ? Or maybe something in the installation went wrong ?



Inf Doc isn't in properly...He still needs to do it...Its kinda there so he could test the stuff hes done currently. Use one of the others for now if I was you dude Smiley
PE are a fun Doc to play with Tongue
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #189 on: July 28, 2010, 12:24:15 pm »

Inf Doc isn't in properly...He still needs to do it...Its kinda there so he could test the stuff hes done currently. Use one of the others for now if I was you dude Smiley
PE are a fun Doc to play with Tongue

Ok I try another doc  Tongue
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MittinsKittens Offline
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Posts: 916



« Reply #190 on: July 28, 2010, 12:36:01 pm »

And and yeah, the AI are slightly retarded, it takes them a while to get going, and sometimes they don't use all the stuff they can.
So for a good game, get on the EiR vent and maybe ask around or something. I think you find someone that would be happy to play Cheesy
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #191 on: July 28, 2010, 01:11:09 pm »

I found some settings for AI I am going to fiddle with... and ya US Infantry isn't in really, its just there to see the models, i moved the tank guns so they won't shoot atm Tongue
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #192 on: July 28, 2010, 01:32:49 pm »

Fixed the HQ bug...
Made the Jagdtiger slightly better (has better tracking then a stug)
fixing 88 emplacement now.
fixed 17 pounder bug, doesn't seem to be able to ground fire though now.. grr
« Last Edit: July 28, 2010, 05:35:43 pm by salan » Logged
Tymathee Offline
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Posts: 9741



« Reply #193 on: July 28, 2010, 01:39:25 pm »

AI usually doesn't start doing anything until you attack them so i usually send a something to start destroying their hmgs and then they come out
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #194 on: July 28, 2010, 02:42:10 pm »

I am fixing that now actually, now that i figured out why the 88 emplacement wasn't shooting.. stupid MG engagement range Smiley
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #195 on: July 28, 2010, 03:16:54 pm »

damn it i can't find it now, i saw timers for AI to wake up the other day Sad
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #196 on: July 29, 2010, 12:16:58 am »

Man this is funny shiz.. I have 005 almost ready to go, added almost all of the us infantry into the game ... and i erased 1 mine from my mine directory and was getting the weirdest scar errors.. grr!
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #197 on: July 29, 2010, 12:30:47 am »

all light tanks / light vehicles / artillery that is not armored will from now on (all new factions) be restricted to support ammunition costs.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #198 on: July 29, 2010, 02:09:14 am »

aah.. changelogs on the first post..
http://www.filefront.com/17155425/FallofFranceALPHAremake005.rar


http://www.filefront.com/17155562/FallofFrance.English.ucs
UCS file was missed in update... put it in your language folder.. will put it in 006..
« Last Edit: July 29, 2010, 03:48:57 am by salan » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #199 on: July 29, 2010, 02:10:58 am »

current bug with added factions: you can not recrew weapons. it will scar.  Its RELIC wide, no one has fixed it yet.
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