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[WM] Company Build
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Topic: [WM] Company Build (Read 7643 times)
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Mister Schmidt
Lawmaker
Posts: 5006
[WM] Company Build
«
on:
June 28, 2010, 04:58:26 am »
I think where I go wrong in my company is with a massive overuse of pointless infantry, however due to tank choices there is nothing else to spend MP on.
Could somebody take a look and tell me what needs revamping?
Core
Puma
Stormtroopers + MP44
Stormtroopers + 2x Panzershrecks
Pak 38mm
Mortar
Assault
Flammenwerfer Halftrack
Puma
Motorcycle x3
Infantry
2x Stormtroopers + 2x Panzerschrecks
2x Stormtroopers + MP44
2x KCH
1x Grenadiers (Had MP)
2x Volksgrenadiers (For Recrew)
2x Stormtroopers (For picking up the weapons of any fallen comrades)
Tanks
Tiger + Heavy Repair, Improved Barrels, Smoke
Tiger + Heavy Repair, Improved Barrels
Anti Tank
2x Pak 38mm
Support
Mortar Squad
MG42 Squad
Obviously I'm Blitzkreig Doctrine, and all my advantages are currently upgraded to Tier 1.
Thanks
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
rifle87654
EIR Veteran
Posts: 1107
Re: [WM] Company Build
«
Reply #1 on:
June 28, 2010, 05:34:27 am »
storm = mun eater
if you have storm mp44
you don't need kch
and that's not 2 much inf
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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hahahahahahahahahahhahahahahahahahahaha
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hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
LeoPhone
Honoured Member
Posts: 0
Re: [WM] Company Build
«
Reply #2 on:
June 28, 2010, 06:05:03 am »
sell the flammen, its useless. and you can probably give that stormsquad in your start 1 less schreck (enough AT).
big problem i see is how are you gonna take out hmgs with all that inf without tank support?
i guess you need to hold out with the light vehicles at start, and then get1 tiger on the field later.
u should have gotten assault or precision strike so u can take out hmgs with the inf or take out atgs with precision strike so your tiger can kill the hmg. improved barrels is useless for tiger.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [WM] Company Build
«
Reply #3 on:
June 28, 2010, 06:09:42 am »
Quote from: LeoPhone on June 28, 2010, 06:05:03 am
big problem i see is how are you gonna take out hmgs with all that inf without tank support?
i guess you need to hold out with the light vehicles at start, and then get1 tiger on the field later.
Mortars tend to do that job for me, even if they don't take out the MG they usualy scare him away, and I usually have an assault squad ready to kill them.
And yes I regret taking improved barrels, I think I might ask Killer to remove it for me.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WM] Company Build
«
Reply #4 on:
June 28, 2010, 06:31:22 am »
u better dont ask killer that lol.
it should only be used in cases you cant buy a T4 or anything coz you didnt know there was a limit.
Logged
Grundwaffe
EIR Veteran
Posts: 1128
Re: [WM] Company Build
«
Reply #5 on:
June 28, 2010, 06:34:35 am »
Quote from: LeoPhone on June 28, 2010, 06:05:03 am
sell the flammen
No, you need them to kill lame advancing british with trenches.
Logged
SublimeHauken - Back from the dead - Since 2007'
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] Company Build
«
Reply #6 on:
June 28, 2010, 07:14:48 am »
Whoever uses trenches to 'advance' is probably not even a good player, trenches just fail at being effective to be honest. You should really sell the flammen.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Grundwaffe
EIR Veteran
Posts: 1128
Re: [WM] Company Build
«
Reply #7 on:
June 28, 2010, 09:43:10 am »
Quote from: EliteGren on June 28, 2010, 07:14:48 am
Whoever uses trenches to 'advance' is probably not even a good player, trenches just fail at being effective to be honest. You should really sell the flammen.
Good?`no, theres no need for it, build trenches, add units - pwn.
Well thats what i learnt in EiR, always have 1 flame halftrack now on.
Logged
MonthlyMayhem
EIR Veteran
Posts: 164
Re: [WM] Company Build
«
Reply #8 on:
June 28, 2010, 10:53:51 am »
Thats a lot of stormtroopers.
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aka Maysauze/MrGamenWatch
Jazzhead
EIR Veteran
Posts: 236
Re: [WM] Company Build
«
Reply #9 on:
June 28, 2010, 11:05:17 am »
hmm the biggest problem i see is that you lack frontline troops. You have a lot of storms, but very few regular inf, and you only have tigers, and no filler tanks. I would start by replacing the 2 kch and vanilla storms with grens w/ lmgs or something
Logged
Rocksitter
EIR Veteran
Posts: 495
Re: [WM] Company Build
«
Reply #10 on:
June 28, 2010, 01:15:10 pm »
A STuG or two might help..
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] Company Build
«
Reply #11 on:
June 28, 2010, 01:16:31 pm »
Quote from: Metro123 on June 28, 2010, 09:43:10 am
Good?`no, theres no need for it, build trenches, add units - pwn.
Well thats what i learnt in EiR, always have 1 flame halftrack now on.
If you need a Flammenwerfer to counter trenches then there is something very wrong with your playstyle and/or level of skill.
Trenches are easly countered by any kind of indirect fire. Infact I'd say getting your units in a trenchs is like being served on the serving plate, your guys are all bunched up in 1 spot and you run into the possiblity of them all getting raped by a single mortar shell.
You should just get a Puma instead of the Flammenwerfer, it has more uses and it's alot better at performing it's role than the flammen ever would (unless you went for both Terror Damage buffs).
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [WM] Company Build
«
Reply #12 on:
June 28, 2010, 01:37:36 pm »
Remember, it's not the vCoH trenches with ridiculous buffs. In EiR they only give garrisoned armor afaik(or maybe only green?).
So, anything will kill it, really.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] Company Build
«
Reply #13 on:
June 28, 2010, 02:25:12 pm »
trenches are gonna do more dmg to u than to enemy,cuz probably you will be flushed from them,and then enemy will hop in...then you have to force him out...
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WM] Company Build
«
Reply #14 on:
June 28, 2010, 03:53:57 pm »
thats like saying ATGs,HMGs, Bars, RR's, LMGs, and shreks will all do more damage to you because you lost them to the enemy...........
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] Company Build
«
Reply #15 on:
June 28, 2010, 04:04:53 pm »
facepalm...
thing I saw with trenches...teamate builds trench,put troops in,they attack us,some flamer shit ,nade or whatever...guys in trench are killed or retreating,and then enemy jumps inside,and suddenly instead of them on open we have to fight them in trench...
if they were so good,everyone would build them...just build sandbags + wire...much more effective,and cant be exploited against u...
Logged
CubanLynx
EIR Veteran
Posts: 73
Re: [WM] Company Build
«
Reply #16 on:
June 28, 2010, 04:44:31 pm »
The thing you learn about big tanks is that they suck, its boils down to this simple equation 2>1. Your oppenent can field much more m10s and will beat your tigers hands down.
Yes if they are supported properly they can be good, but if allies make a break through your lines or counter attack your tiger is done for with its amazing top speed, especially after a sticky. Trust my I know I lost a vet 3 jagdpanther this way. I learned my lesson the hard way, spam cheap tanks and support with Paks.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [WM] Company Build
«
Reply #17 on:
June 28, 2010, 06:29:49 pm »
Well, my build used to consist of a panther, 2 stugs and 2 stuhs, then changed to 2 panthers and a stuh, until I unlocked Tigers.
So basically, get rid of vanilla storms & kch, remove a tiger, and in replacement - grens with lmg's, and a couple stugs/p4/stug & stuh?
Logged
MonthlyMayhem
EIR Veteran
Posts: 164
Re: [WM] Company Build
«
Reply #18 on:
June 28, 2010, 10:13:01 pm »
I'd rather run two tigers tbh, if you leave your tiger alone without AT support against M10's then you deserve to have it lost
Logged
BigDick
Guest
Re: [WM] Company Build
«
Reply #19 on:
June 29, 2010, 12:19:55 am »
Quote from: CubanLynx on June 28, 2010, 04:44:31 pm
The thing you learn about big tanks is that they suck, its boils down to this simple equation 2>1. Your oppenent can field much more m10s and will beat your tigers hands down.
Yes if they are supported properly they can be good, but if allies make a break through your lines or counter attack your tiger is done for with its amazing top speed, especially after a sticky. Trust my I know I lost a vet 3 jagdpanther this way. I learned my lesson the hard way, spam cheap tanks and support with Paks.
that is not true, there is one big tank that doesnt suck and thats the pershing
reasons are:
- paks are a joke in this mod and ap round 57mm are way more to fear
- axis have no tanks lile M10 pwnage
- it get many doctrine buffs and affected by two very good T4s
- its fast and and with obm unstoppable
- you can get 2 of it
if you want to play with a big tanks play armor and not blitz for this sucking tigers
the tiger get pwned by everything (airborne, armor, inf with tankreapers, vanilla us companies using 57mm with AP rounds, roos, fireflys...)
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