*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 16, 2024, 01:34:38 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 ... 3 4 [5] 6 7   Go Down
  Print  
Author Topic: [Allies] Tank Inf Crush  (Read 32396 times)
0 Members and 7 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #80 on: July 08, 2010, 05:14:29 pm »

Fools!, you notice m10 crush more because they csnt shoot infantry worth of crap. Yall get any tank that cant hit infantry good and you will notice they all promote Infantry crush. (m10,M18,Panther,Stug) you notice them crush above all, and it seems more predominate... why? Because they cant hit infantry! so the user Has to try and crush them, its simple. why would you try and crush with a p4, or sherman. there is no need.. Why? because they have AI capabilities and you dont have to risk loosing your tank by charging it into the mass infantry. The only exception is the cromwell, but we can live with a dam exception right? Its a frikken game and we need uniqueness in the game. cromwell suck at anything higher than a p4 so give them a bone. get over it ffs
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #81 on: July 08, 2010, 05:19:22 pm »

yeah, and lets have stugs 1 hit bofor emplacements. WE NEED UNIQUENESS
Logged
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #82 on: July 08, 2010, 05:34:28 pm »

The biggest difference is that if you're axis you aren't going to run your tank close to infantry to crush them b/c they could have stickies. With the m10 you know what you're getting into when you charge infantry.
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #83 on: July 08, 2010, 05:57:22 pm »

The biggest difference is that if you're axis you aren't going to run your tank close to infantry to crush them b/c they could have stickies. With the m10 you know what you're getting into when you charge infantry.

theres nothing wrong with that
Logged
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #84 on: July 08, 2010, 05:59:11 pm »

The biggest difference is that if you're axis you aren't going to run your tank close to infantry to crush them b/c they could have stickies. With the m10 you know what you're getting into when you charge infantry.

theres nothing wrong with that

I'm saying that b/c people have argued that axis can crush inf too with the stug etc, but there's really no comparing allied crush vs axis crush. Risking a damaged engine (death sentence) isn't worth it.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #85 on: July 08, 2010, 06:03:55 pm »

just cuz one faction can doesnt mean the other faction should

and just cuz one faction cant doesnt mean the other faction should be restricted to.
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #86 on: July 08, 2010, 06:46:49 pm »

The biggest difference is that if you're axis you aren't going to run your tank close to infantry to crush them b/c they could have stickies. With the m10 you know what you're getting into when you charge infantry.

theres nothing wrong with that

I'm saying that b/c people have argued that axis can crush inf too with the stug etc, but there's really no comparing allied crush vs axis crush. Risking a damaged engine (death sentence) isn't worth it.

That only applies to riflemen.  I play go cart with stugs against airborne and rangers and tommies all the time.  Tommies are especially easy if they try to button you.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #87 on: July 09, 2010, 06:46:22 am »

yeah, so easy to crush infantry if your tank cant move / = dead
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #88 on: July 09, 2010, 06:52:29 am »

yeah, so easy to crush infantry if your tank cant move / = dead
Except that the tank DOES in fact still move - and it only slows down to a crawl at the rate at which your decceleration tells you you'll slow down at. Whereas the tommies are forced to stand there. All you need to do is inch your way up to the tommies, and they're more or less screwed. If you're lucky - your top HMG might also fire off a burst before it's disabled by the button, too, which will result in some pretty suppressed tommies.
Logged

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #89 on: July 09, 2010, 07:12:58 am »

yeah, so easy to crush infantry if your tank cant move / = dead
Except that the tank DOES in fact still move - and it only slows down to a crawl at the rate at which your decceleration tells you you'll slow down at. Whereas the tommies are forced to stand there. All you need to do is inch your way up to the tommies, and they're more or less screwed. If you're lucky - your top HMG might also fire off a burst before it's disabled by the button, too, which will result in some pretty suppressed tommies.
that sound really great, but the problem is IT NEVER HAPPENS. bren button range is huge, and the speed of the tank while buttoned is about the same as 0.
also, 90% of the time your tank gets buttoned, it dies.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #90 on: July 09, 2010, 07:14:29 am »

Although I too cannot stand M10 crush, I have found a way to render it innefective, on stormtroopers anyway, which tbh is fairly basic and obvious.
Assuming they are both Shreck squads, and the M10 is stationary, or in nowhere near backup, simply have one squad move to the right, and one to the left. Have one squad be considerably closer than the other, about half the distance away on that side than the other squad is on the opposite side, so: With * being squad, and |-| being the tank -      *     |-|  *

Have the squad furthest away open fire first. Assuming the owner of the M10 has any braincells, he will immediately try to crush you. As soon as the M10 begins to rotate, have the squad that is closer fire a volley at the rear of the tank. By now, the M10 will either have had its main gun disabled, or damaged engine, or if you're unlucky, neither, but chances are it will now try to reverse into the squad closes to it. Of course, your first squad is now able to fire again, and should easily destroy it.

Cloak and move on.
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Hydro Offline
EIR Veteran
Posts: 242


« Reply #91 on: July 09, 2010, 07:23:39 am »

To be honest, m10 crush thing is in one value- can_crush_humans , that's all, 2 min. of work, it will still crush objects, but not soldiers
Logged
Calstifer Offline
EIR Veteran
Posts: 123


« Reply #92 on: July 09, 2010, 07:29:09 am »

Hydro, if you remove the crush on the M10 we remove the crush on every other tank that you have. You decide.
Logged

"This man is incapable of doing the most simpleist of tasks.

I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
Hydro Offline
EIR Veteran
Posts: 242


« Reply #93 on: July 09, 2010, 07:44:50 am »

Hydro, if you remove the crush on the M10 we remove the crush on every other tank that you have. You decide.
Meh I'm not dev, so it's not my decision, the problem is with m10, because of high acceleration and speed in comparision to axis tanks (except stug, stuh,- square body make them easier to crush). It should be tank destroyer, not infantry killer

And yes, you can disable crush on my tanks, especially that panzer elite vehicles haven't human crush
« Last Edit: July 09, 2010, 07:46:28 am by Hydro » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #94 on: July 09, 2010, 07:45:50 am »

my point to the thread

remove tank crash for m10 and also set a minimum fire range for all guns (tanks) 3m
« Last Edit: July 09, 2010, 07:47:36 am by sheffer » Logged


Senseless and ruthless.
extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #95 on: July 09, 2010, 07:52:46 am »

IMO main problem is not the inf crush, but the fact that schreckstormies arent able to shoot wenn M10 is still 10 meters away but his driving path goes through the storms. They run around then and just wont shoot. And that sux. Inf crush ability is okay, its a tank, but stormies should at least be able to shoot.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #96 on: July 09, 2010, 07:57:28 am »

there should be rule,dunno how it's called in 40k...but when tank goes to tank shock u,crush you...you have 1 chance to fire your weapon,if you kill it,fine,if not,you are dead...
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #97 on: July 09, 2010, 08:27:31 am »

we could give an aura ability to all tanks that will reduce aim time for enemy handheld AT at close range.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #98 on: July 09, 2010, 08:40:15 am »

you speak as if its a good suggestion ==
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #99 on: July 09, 2010, 09:37:57 am »

we could give an aura ability to all tanks that will reduce aim time for enemy handheld AT at close range.

Aim time for shreks and zooks is 1/3 of a second. Roll Eyes
Logged
Pages: 1 ... 3 4 [5] 6 7   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 36 queries.