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Author Topic: 88mm Flak 36 Needs buff  (Read 16614 times)
0 Members and 3 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: October 13, 2010, 04:10:54 pm »

Mind you,  there are only 6 Defensive Players.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #21 on: October 13, 2010, 04:13:31 pm »

shhh, you ruin the moment
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #22 on: October 13, 2010, 04:34:44 pm »


Note: Brits can move their buildings, while flak88 cant.
one other problem, if u build the flak88 on one side of the map, the enemies may avoid it, and take the other side.


Brits can only move 17pdr and that take about 45 seconds more then enough time for ANYTHING to kill it, and it can't fire during this period
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LeoPhone Offline
Honoured Member
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« Reply #23 on: October 13, 2010, 04:54:17 pm »

Brits can only move 17pdr and that take about 45 seconds more then enough time for ANYTHING to kill it, and it can't fire during this period

more like 10 seconds. mortaring it while its construction doesnt matter shit.

but the real question is... why does a sherman do more dmg to the flak 88 than a pershing?
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brn4meplz Offline
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« Reply #24 on: October 13, 2010, 05:00:12 pm »

It's 30 seconds to unpack Leo, not 10
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Tymathee Offline
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« Reply #25 on: October 13, 2010, 06:00:22 pm »

i'm a better defensive player than you duckordie and i only need one flak in my company cuz i know how to keep it alive and protect it well, you obviously either do not or you just suck.

btw, y not just do like I and other players do, if u dont like a unit and are not good at using it, avoid it I suck with microing assault infantry and officers in my infantry company, so even tho i've got 'em unlocked guess what, i dont use them, i wish i could get something else but since i can't right now i dont

same with the mortar pit in my rca, i keep getting it killed but it is useful when its out there but since im tired of it losing the vet i put on the sucker i dont use it anymore

just quit buying the 88 if u suk with it, point blank

btw, lol "oh noes they avoid it and go to the other side of the map so it sux" you say that like it's a bad thing! If you know this happens, then you protect both sides, you have the 88 and a bit of protection with it and you focus on the other side where u know they will HAVE to go to avoid the 88 ffs what a dumb argument...

its like a brit player whining that axis tanks avoid the 17 pdr so it sux
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salan Offline
Synergies TL2 mod!
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« Reply #26 on: October 20, 2010, 10:18:24 am »

I haven't played my defensive company much at all, but playing with players with flaks I gotta say the guns themselves are almost always blown up within the first few minutes of hitting the field.  The crew in most of those cases aren't even close to being decrewed. 

At guns and tank shells and artillery just wreck the flak 88 in EIR.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #27 on: October 20, 2010, 10:48:30 am »

I haven't played my defensive company much at all, but playing with players with flaks I gotta say the guns themselves are almost always blown up within the first few minutes of hitting the field.  The crew in most of those cases aren't even close to being decrewed. 

At guns and tank shells and artillery just wreck the flak 88 in EIR.

With 88 artillery atgs and mortars arn't a problem anymore
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #28 on: October 20, 2010, 01:47:29 pm »

I'm sorry but doesn't it make sense that a howitzer should be able to easily destroy a fixed emplacement? Plus the flak 36 isn't supposed to be a howitzer and it's really just an antitank gun that you park on a flank to piss armored players off. Sure calliopes and howitzers can kill them, but they're supposed to.
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Silverstone Offline
EIR Veteran
Posts: 132


« Reply #29 on: October 20, 2010, 01:53:54 pm »

Calliopies are actually quite weak versus the flak
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Hicks58 Offline
Development
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Posts: 5343



« Reply #30 on: October 20, 2010, 02:35:53 pm »

A lucky rocket is good at decrewing, but you'd need something a bit more dedicated to the task to destroy the actual piece.
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salan Offline
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« Reply #31 on: October 20, 2010, 03:25:14 pm »

I'm not saying they are weak or strong, just from what i have wittnessed ((edit: in the last 3 times i have seen them)) I haven't seen one pay for itself even slightly ... in most cases the gun itself is destroyed within minutes, way faster then any howitzer is unless a offmap hits em.
« Last Edit: October 20, 2010, 03:34:29 pm by salan » Logged
Mysthalin Offline
Tired King of Stats
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« Reply #32 on: October 20, 2010, 03:29:36 pm »

I'm not saying they are weak or strong, just from what i have wittnessed I haven't seen one pay for itself even slightly ... in most cases the gun itself is destroyed within minutes, way faster then any howitzer is unless a offmap hits em.

You do realise that all it needs to kill is a singular sherman, or an M8 and an M10 to have paid off for itself?
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Smokaz Offline
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Posts: 11418



« Reply #33 on: October 20, 2010, 03:31:27 pm »

The risk of loss of presence the setting up of a 88 carries with it is a kind of separate immeasureable cost
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salan Offline
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« Reply #34 on: October 20, 2010, 03:33:39 pm »

You do realise that all it needs to kill is a singular sherman, or an M8 and an M10 to have paid off for itself?

and you realize im not arguing that point?

i have not seen any pay for themselves in the last 3 times I have seen them called on and built, elite infantry got em in 2 of the cases, and arty on the other.  I'm not actually arguing for changes, I'm just saying, its a risky buy to get one .. it will either shine, or fail horribly.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #35 on: October 20, 2010, 03:39:39 pm »

and it's so map dependant...
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #36 on: October 20, 2010, 03:47:33 pm »

all what u have to do to payback 88 is surrounding it by barbed wire and place a bunker with mg behind it + 2 mine on a flanks of wire. to build it u need a time and cover of mates, but ab and rangers will take heavy casualties if they rush. but
it's so map dependant...
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #37 on: October 20, 2010, 07:11:04 pm »

revert the change so it doesnt act like a ATG against Infantry.

needs more accuracy. i would say its build time needs to be reduced. ive been using it and thats what i have noticed
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Killer344 Offline
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« Reply #38 on: October 20, 2010, 07:35:05 pm »

What change?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #39 on: October 20, 2010, 07:40:38 pm »

88 was changed to have the same accuracy against Infantry like ATG's and Pak guns

Before the change the 88 was more accurate against infantry.
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