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[Final v1.3] 8p Metz
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Topic: [Final v1.3] 8p Metz (Read 33288 times)
0 Members and 9 Guests are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #20 on:
November 05, 2010, 12:21:34 pm »
Quote from: LeoPhone on November 05, 2010, 12:15:19 pm
nugx, it took me a while to find it out myself, but really people just want farms & fields
No just a very loud minority want farms &fields. Mainly the Tank lovers as it gives inf a severe disadvantage. Most of us are bored shitless of farms and fields
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #21 on:
November 05, 2010, 12:24:18 pm »
Quote from: nugnugx on November 05, 2010, 12:20:33 pm
meh , bridges without water ?
Its all about flanking, bridges and water limit that. You could make a bridge like that if you can still move thru the dry part so it doesnt limit your movement.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
AmPM
Community Mapper
Posts: 7978
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #22 on:
November 05, 2010, 12:25:54 pm »
Actually Spartan, most people want farms and fields, as proven by the gameplay records of maps.
You can make two maps, make 1 farms, fields and a small village, the other, same sectors, but make it rocky and with shot blocking and require thought around your manuevers.
The farms will get far more play.
This is why people hate making maps for this mod after the first couple.
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nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #23 on:
November 05, 2010, 12:26:10 pm »
gonna do a water-less crater like a on a pic
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Tymathee
Donator
Posts: 9741
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #24 on:
November 05, 2010, 12:44:34 pm »
you can put some foliage down there, like it used to be a river but now life is growing there
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn
No longer retired
Posts: 18379
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #25 on:
November 05, 2010, 01:22:17 pm »
Quote from: AmPM on November 05, 2010, 12:25:54 pm
Actually Spartan, most people want farms and fields, as proven by the gameplay records of maps.
You can make two maps, make 1 farms, fields and a small village, the other, same sectors, but make it rocky and with shot blocking and require thought around your manuevers.
The farms will get far more play.
This is why people hate making maps for this mod after the first couple.
You can pull off a forest map too, if you throw some fields in there at least
Think of St. Winn & Bastion.
People just don't want a lot of heightmapping and shotblocking/obstacles cluttering the map because that just makes gameplay frustrating with COH's retarded AI.
It's wrong to assume that any map with fields and an occasional house is an instant box office hit.
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nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #26 on:
November 05, 2010, 01:33:22 pm »
so is bridge with passable dead river without water ok ? i'd like to know beforehand , not when i finish after many hours of mapping to find out nobody likes it
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #27 on:
November 05, 2010, 01:36:58 pm »
Yes should be fine.
Also see my previous post.
edit: altho u prolly cant move under the bridge
«
Last Edit: November 05, 2010, 01:41:04 pm by skaffa
»
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nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #28 on:
November 06, 2010, 06:01:33 am »
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #29 on:
November 06, 2010, 10:26:22 am »
Quote from: AmPM on November 05, 2010, 12:25:54 pm
Actually Spartan, most people want farms and fields, as proven by the gameplay records of maps.
You can make two maps, make 1 farms, fields and a small village, the other, same sectors, but make it rocky and with shot blocking and require thought around your manuevers.
The farms will get far more play.
This is why people hate making maps for this mod after the first couple.
Actually AMPM there is a significant LOUD group, but probably smaller then the people who don't like generic maps.
The problem is that they are the people who will be the only person in the game that only wants Abbeville, will never ready up untill he gets his map no matter what, and will cancel any countdown.
The reason people would rather play city maps, is because this is a ww2 game and everyone wants to do a Stalingrad
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RoyalHants
EIR Veteran
Posts: 2109
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #30 on:
November 06, 2010, 10:28:36 am »
Quote from: Spartan_Marine88 on November 06, 2010, 10:26:22 am
everyone wants to do a Stalingrad
orly "not much fun in stalingrad"
i prefer caen more tbfh
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #31 on:
November 06, 2010, 10:35:18 am »
Quote from: RoyalHants on November 06, 2010, 10:28:36 am
orly "not much fun in stalingrad"
i prefer caen more tbfh
I think you missed the point.
And the second note is that farm maps are easy to do, its the cheap way out. City maps have so much more work that has to be put into them to make sure they don't cause issues.
And also to note, it doesn't help when you get those maps with the terrible sectoring
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #32 on:
November 06, 2010, 10:43:10 am »
why not have a mix ?
some sectors farm maps should be in holland could have bridge maps and for Rome Paris and London you should have city maps theres nothin wrong with carentan which is the most know city map imo it requiers a new strategy otherwise unseen
bridges would be cool if they were indestructable and as long as you had plenty of bridges across a river the whole kill zone is limited wot would make them even more balanced is if they where fairly close to your spawn as this would allow you to sit back there and camp but you would still in doing that lose
also bridges make ab and mando coys more usefull they could drop in hold an important bridge and then contribute to the battle more it makes the game more all rounded
Lastly if engineers or basic inf could repair bridges quickly then it would make playing on those maps easier
«
Last Edit: November 06, 2010, 10:44:53 am by RoyalHants
»
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nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #33 on:
November 06, 2010, 10:46:01 am »
Bunker will be only eyecandy , not usable
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Smokaz
Honoured Member
Posts: 11418
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #34 on:
November 06, 2010, 12:14:33 pm »
Quote from: nugnugx on November 05, 2010, 12:20:33 pm
meh , bridges without water ?
This looks awesome!
I hope the final map has something like this. I dont mind maps being different. I disliked AMPMs 4v4 map because it was too damn big.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #35 on:
November 06, 2010, 01:30:54 pm »
Material for you Smokaz
There's gonna be 2 of those and 1 smaller
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nugnugx
Donator
Posts: 4051
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #36 on:
November 07, 2010, 10:14:13 am »
Logged
MorkaandBorka
EIR Veteran
Posts: 1464
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #37 on:
November 07, 2010, 11:36:47 am »
Quote from: nugnugx on November 07, 2010, 10:14:13 am
Whats up with the tank traps and the asymetric sandbags?
Logged
I'm really bad - Smokaz
Mister Schmidt
Lawmaker
Posts: 5006
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #38 on:
November 07, 2010, 12:52:05 pm »
Symmetrical*
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Katusha
EIR Veteran
Posts: 989
Re: 6p/8p Nugx Crossing (WIP)
«
Reply #39 on:
November 07, 2010, 01:40:48 pm »
lmao this last pic looks like a paintball arena
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