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Author Topic: 0.7.9F Changelog  (Read 49702 times)
0 Members and 10 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #80 on: November 24, 2010, 02:48:25 pm »

lol at Hotchkiss massacring things!! It kills everything slowly.
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #81 on: November 24, 2010, 03:20:08 pm »

Falls get anti building nades for free at least 2, but they dont get mines even if you buy them.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #82 on: November 24, 2010, 04:02:26 pm »

Run your autoupdaters hotfix up.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #83 on: November 24, 2010, 04:05:33 pm »

what is hotfixed?


how long till servers die?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #84 on: November 24, 2010, 04:05:55 pm »

what is hotfixed?


how long till servers die?

2012 I heard...
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Artekas Offline
Donator
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Posts: 784


« Reply #85 on: November 24, 2010, 05:28:46 pm »

I just noticed when looking at defensive that 88+stuka is tier 2, while 88+tankbusters for Luftwaffe is tier 3. Intentional?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #86 on: November 24, 2010, 05:38:24 pm »

tell me when everythin is fixed ..
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #87 on: November 24, 2010, 05:57:50 pm »

and t3 88 doesnt have shield and it's weaker  Wink
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #88 on: November 24, 2010, 06:00:14 pm »

It has bike sight and faster rotation to compensate though.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #89 on: November 24, 2010, 06:03:55 pm »

But the old one tracks tanks that try to circle anyway, is used with a spotter anyway, and is tougher...making it much better.
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Artekas Offline
Donator
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Posts: 784


« Reply #90 on: November 24, 2010, 06:11:50 pm »

At best you could argue that the buffs and nerfs to Luftwaffe 88 make it equal than the Defensive 88, so why have it cost 50% more doctrine unlock points and be tier 7?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #91 on: November 24, 2010, 06:22:33 pm »

Smaller hotfix coming in a few hours. I'm going to let a few more games play.
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Artekas Offline
Donator
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Posts: 784


« Reply #92 on: November 24, 2010, 07:11:27 pm »

So I never even looked at the Brit doctrines before, because I was not interested in playing them. I got a nasty surprise... commandos have a tier 2 v1 now. That doesn't give any warning, just comes on a plane. What the fuck? What's with the hypocritical bullshit? First you guys plan on taking the 88 away from Luftwaffe to make Defensive more unique, then you give a uniquely terror ability, except better, to Commandos?

Well, my grenadiers will be missed.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #93 on: November 24, 2010, 07:14:12 pm »

It has warnings, you can hear the engines start up and in almost every map you get to see it coming from a mile away.  I personally don't like it very much, having used it earlier..
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Artekas Offline
Donator
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Posts: 784


« Reply #94 on: November 24, 2010, 07:17:50 pm »

That explains what that sound was... I had NO FUCKING CLUE, because even reading the doctrine ability doesn't tell you that it has a sound that's not heard anywhere else in the game as a warning.
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #95 on: November 24, 2010, 07:20:59 pm »

It has a huge drift just like the regular V1.
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00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
Artekas Offline
Donator
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Posts: 784


« Reply #96 on: November 24, 2010, 07:29:50 pm »

I still want an explanation for the hypocrisy. Almost removing a fundamental part of a doctrine because another doctrine has it for uniqueness, and then giving a previously unique ability to a doctrine that never had it in the first place. Do you guys not actually give a shit about what you're doing and just try to troll the players by making the most retarded changes possible?

Sorry for the rage posting, but hypocrisy makes me mad.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #97 on: November 24, 2010, 07:37:37 pm »

Offmap artillary and Call on map controllable units are different things?

Doctrine designed called for each doctrine, a scouting offmap, an AI offmap and an AT offmap of some kind. That's where the qualifications stopped.

Would you still be pissed if we changed the tall boy to a regular arty shell, something that 9/12 of the doctrines already have in one way or another.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #98 on: November 24, 2010, 07:38:34 pm »

Calm down.

None of these abilities are necessarily set in stone, cut us some slack will you.
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Artekas Offline
Donator
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Posts: 784


« Reply #99 on: November 24, 2010, 07:42:45 pm »

Yes, they're different things, but that doesn't mean unique offmaps should be handed around like candy. Can I get strafing run in defensive please? How about a napalm run in Blitzkrieg? Defensive doesn't need it but then again commandoes doesn't need a v1.

I'd be happy if the Tallboy was anything but an offmap already unique to another doctrine. Maybe give them a decoy + real arty use instead, which is already unique to the doctrine.
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