AmPM
Community Mapper
Posts: 7978
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« Reply #80 on: November 24, 2010, 02:48:25 pm » |
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lol at Hotchkiss massacring things!! It kills everything slowly.
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Speigass
banzai
EIR Veteran Posts: 114
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« Reply #81 on: November 24, 2010, 03:20:08 pm » |
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Falls get anti building nades for free at least 2, but they dont get mines even if you buy them.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #82 on: November 24, 2010, 04:02:26 pm » |
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Run your autoupdaters hotfix up.
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prove it and you'll win
I win.
k u win.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #83 on: November 24, 2010, 04:05:33 pm » |
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what is hotfixed?
how long till servers die?
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #84 on: November 24, 2010, 04:05:55 pm » |
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what is hotfixed?
how long till servers die?
2012 I heard...
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Artekas
Donator
Posts: 784
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« Reply #85 on: November 24, 2010, 05:28:46 pm » |
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I just noticed when looking at defensive that 88+stuka is tier 2, while 88+tankbusters for Luftwaffe is tier 3. Intentional?
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #86 on: November 24, 2010, 05:38:24 pm » |
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tell me when everythin is fixed ..
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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smurfORnot
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« Reply #87 on: November 24, 2010, 05:57:50 pm » |
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and t3 88 doesnt have shield and it's weaker
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EliteGren
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« Reply #88 on: November 24, 2010, 06:00:14 pm » |
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It has bike sight and faster rotation to compensate though.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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AmPM
Community Mapper
Posts: 7978
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« Reply #89 on: November 24, 2010, 06:03:55 pm » |
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But the old one tracks tanks that try to circle anyway, is used with a spotter anyway, and is tougher...making it much better.
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Artekas
Donator
Posts: 784
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« Reply #90 on: November 24, 2010, 06:11:50 pm » |
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At best you could argue that the buffs and nerfs to Luftwaffe 88 make it equal than the Defensive 88, so why have it cost 50% more doctrine unlock points and be tier 7?
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #91 on: November 24, 2010, 06:22:33 pm » |
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Smaller hotfix coming in a few hours. I'm going to let a few more games play.
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Artekas
Donator
Posts: 784
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« Reply #92 on: November 24, 2010, 07:11:27 pm » |
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So I never even looked at the Brit doctrines before, because I was not interested in playing them. I got a nasty surprise... commandos have a tier 2 v1 now. That doesn't give any warning, just comes on a plane. What the fuck? What's with the hypocritical bullshit? First you guys plan on taking the 88 away from Luftwaffe to make Defensive more unique, then you give a uniquely terror ability, except better, to Commandos?
Well, my grenadiers will be missed.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #93 on: November 24, 2010, 07:14:12 pm » |
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It has warnings, you can hear the engines start up and in almost every map you get to see it coming from a mile away. I personally don't like it very much, having used it earlier..
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Artekas
Donator
Posts: 784
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« Reply #94 on: November 24, 2010, 07:17:50 pm » |
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That explains what that sound was... I had NO FUCKING CLUE, because even reading the doctrine ability doesn't tell you that it has a sound that's not heard anywhere else in the game as a warning.
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bayarea510
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« Reply #95 on: November 24, 2010, 07:20:59 pm » |
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It has a huge drift just like the regular V1.
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00:00:28 [Team] imnotsoisoisoi: they're noobish 00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins ... 00:28:50 [Team] RonnMercy: bring something on 00:29:04 [Team] imnotsoisoisoi: im out 00:29:05 [Team] RonnMercy: ur terrible lol Gg in 30, half right at least
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Artekas
Donator
Posts: 784
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« Reply #96 on: November 24, 2010, 07:29:50 pm » |
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I still want an explanation for the hypocrisy. Almost removing a fundamental part of a doctrine because another doctrine has it for uniqueness, and then giving a previously unique ability to a doctrine that never had it in the first place. Do you guys not actually give a shit about what you're doing and just try to troll the players by making the most retarded changes possible?
Sorry for the rage posting, but hypocrisy makes me mad.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #97 on: November 24, 2010, 07:37:37 pm » |
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Offmap artillary and Call on map controllable units are different things?
Doctrine designed called for each doctrine, a scouting offmap, an AI offmap and an AT offmap of some kind. That's where the qualifications stopped.
Would you still be pissed if we changed the tall boy to a regular arty shell, something that 9/12 of the doctrines already have in one way or another.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #98 on: November 24, 2010, 07:38:34 pm » |
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Calm down.
None of these abilities are necessarily set in stone, cut us some slack will you.
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Artekas
Donator
Posts: 784
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« Reply #99 on: November 24, 2010, 07:42:45 pm » |
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Yes, they're different things, but that doesn't mean unique offmaps should be handed around like candy. Can I get strafing run in defensive please? How about a napalm run in Blitzkrieg? Defensive doesn't need it but then again commandoes doesn't need a v1.
I'd be happy if the Tallboy was anything but an offmap already unique to another doctrine. Maybe give them a decoy + real arty use instead, which is already unique to the doctrine.
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