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faust,nade... from building...
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Topic: faust,nade... from building... (Read 3924 times)
0 Members and 5 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
faust,nade... from building...
«
on:
December 04, 2010, 10:12:00 am »
Why can't u fire faust or throw nade when you are in building? U can button from building,and fire schrecks,zooks etc...
Logged
nugnugx
Donator
Posts: 4051
Re: faust,nade... from building...
«
Reply #1 on:
December 04, 2010, 10:31:54 am »
Because it's an ability. shcreck , zook is a weapon.
button shouldn't be able to pin from building imo.
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LeoPhone
Honoured Member
Posts: 0
Re: faust,nade... from building...
«
Reply #2 on:
December 04, 2010, 10:44:07 am »
medkits is also ability?
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nugnugx
Donator
Posts: 4051
Re: faust,nade... from building...
«
Reply #3 on:
December 04, 2010, 10:51:44 am »
everything that you push button to use can go into terms of 'ability'
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: faust,nade... from building...
«
Reply #4 on:
December 04, 2010, 11:22:20 am »
there does seem to be a bit of a inconsistency if you can button and suppress from a building but not fire a faust or nade or sticky.. wonder if you can warning shot from a building or not.. hmm
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www.synergiesmod.com
EliteGren
EIR Veteran
Posts: 6106
Re: faust,nade... from building...
«
Reply #5 on:
December 04, 2010, 11:23:23 am »
All abilities that require a specific squadmember to perform the action are disabled from buildings.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot
EIR Veteran
Posts: 4715
Re: faust,nade... from building...
«
Reply #6 on:
December 04, 2010, 11:34:28 am »
but why? would it be so inbalanced?
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Hicks58
Development
Posts: 5343
Re: faust,nade... from building...
«
Reply #7 on:
December 04, 2010, 11:35:53 am »
No, just a pain in the arse to make work as far as I know.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
LeoPhone
Honoured Member
Posts: 0
Re: faust,nade... from building...
«
Reply #8 on:
December 04, 2010, 11:38:37 am »
yeh its kinda bugged probably coz the game picks a random dude to throw the grenade, but if that guy is not at the right window to throw things get stuck...
(i have seen grenade throw abilities inside buildings in other mods, and thats what kinda happened)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: faust,nade... from building...
«
Reply #9 on:
December 04, 2010, 11:39:14 am »
Quote from: Hicks58 on December 04, 2010, 11:35:53 am
No, just a pain in the arse to make work as far as I know.
Shouldn't be, after all they made button and anti-building incendiary work from buildings
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
sheffer
EIR Veteran
Posts: 593
Re: faust,nade... from building...
«
Reply #10 on:
December 04, 2010, 12:05:52 pm »
http://forums.europeinruins.com/index.php?topic=15923.0
Logged
Senseless and ruthless.
Tymathee
Donator
Posts: 9741
Re: faust,nade... from building...
«
Reply #11 on:
December 04, 2010, 01:42:16 pm »
i think foo works from buildings too. would be nice to have abilities work from inside buildings tho
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
bbsmith
The Brain and Muscle
Posts: 2778
Re: faust,nade... from building...
«
Reply #12 on:
December 04, 2010, 01:50:06 pm »
No riflemen throwing stickies from buildings.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Tymathee
Donator
Posts: 9741
Re: faust,nade... from building...
«
Reply #13 on:
December 04, 2010, 01:52:52 pm »
Quote from: bbsmith on December 04, 2010, 01:50:06 pm
No riflemen throwing stickies from buildings.
Boo...
Logged
Killer344
The Inquisitor
Posts: 6904
Re: faust,nade... from building...
«
Reply #14 on:
December 04, 2010, 01:54:14 pm »
yeah lol, I remember exploiting that bug until it made it to the list of bannable exploits.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz
Honoured Member
Posts: 11418
Re: faust,nade... from building...
«
Reply #15 on:
December 04, 2010, 01:55:00 pm »
the real exploit to be sad about is the addition of the luger exploit.. i once killed a whole vet 2 ab squad with luger man
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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