*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 11:30:37 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Pop numbers  (Read 9196 times)
0 Members and 2 Guests are viewing this topic.
nugnugx Offline
Donator
*
Posts: 4051



« on: December 14, 2010, 04:19:32 am »

Should unit pops be 2 , 4 , 6 , 8 , 10  and not  3, 5 , 7, 9 ?

I know this would require to nerf/buff some units , but having  3 , 5 , 7, 9 is bad for company building because sometimes you cannot max out your pop and are left out with 23/25 at start for example with 2 pop free.
« Last Edit: December 14, 2010, 05:31:21 am by nugnugx » Logged

Artekas Offline
Donator
*
Posts: 784


« Reply #1 on: December 14, 2010, 04:25:05 am »

No, I don't think a drastic rework of pop should take place just because you can't always use every little bit of it. That's a big balance change made for no reason other than a minor grievance.
Logged
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #2 on: December 14, 2010, 04:43:27 am »

Er??? lol there is pop 4,5,6,(7 i dont know) but 8 also
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
nugnugx Offline
Donator
*
Posts: 4051



« Reply #3 on: December 14, 2010, 05:07:31 am »

No, I don't think a drastic rework of pop should take place just because you can't always use every little bit of it. That's a big balance change made for no reason other than a minor grievance.

i know that it's not top priority right now , but for the future when most things will be done balancing this out wouldn't hurt , also the max pop at start then should be 24 or 26 so everything balances out nicely.
« Last Edit: December 14, 2010, 05:26:02 am by nugnugx » Logged
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #4 on: December 14, 2010, 05:47:53 am »

If you've got two pop free, throw in an Officer, Pioneer, Schwimmwagon, Lt, Captain, CCT, etc etc.

Managing pop is an important part of company design, just like managing resources or pool. It's important to be able to maximize your firepower, while also using units that work well in tandem. While some units still need pop changes for balance reasons, making it easier to create certain callins should not be a concern.
Logged

Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #5 on: December 14, 2010, 06:40:10 am »

Carrot also recently learned after playing EIR for some years that callins below 8 incur extra penalty in increased call in time
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #6 on: December 14, 2010, 06:53:20 am »

rly? so smaller callin,longer call time?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #7 on: December 14, 2010, 06:56:15 am »

Yes
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #8 on: December 14, 2010, 08:30:08 am »

Carrot also recently learned after playing EIR for some years that callins below 8 incur extra penalty in increased call in time

I don't think he is the only one. I have been here for years and this is the first I have heard of it......
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #9 on: December 14, 2010, 08:31:22 am »

thats shocking Wink

have fun not being artifically much worse off than all other players from now on

i guess there's not much info directly pertaining to it other than the newbie guides
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: December 14, 2010, 08:34:57 am »

Always been like that, in old EiR callins below 8 Pop weren't even allowed in the first place. Now we just have it give a timer increase for more freedom
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #11 on: December 14, 2010, 08:39:59 am »

thats shocking Wink

have fun not being artifically much worse off than all other players from now on

i guess there's not much info directly pertaining to it other than the newbie guides

You see!!!!! All this time you guys thought I sucked. But the truth is I was being handicapped by larger call in timers. Ya that's it, it all makes sense now....... Wink
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #12 on: December 14, 2010, 08:47:44 am »

Always been like that,

i know it has been like this,  all paks also had moving cloak untill it was balanced Wink


i'm suggesting it could be looked at.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #13 on: December 14, 2010, 08:50:39 am »

It doesn't need to be looked at, there's nothing broken.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #14 on: December 14, 2010, 08:52:13 am »

Just make good callins?
Logged
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #15 on: December 14, 2010, 08:52:24 am »

Always been like that, in old EiR callins below 8 Pop weren't even allowed in the first place. Now we just have it give a timer increase for more freedom

I once almost tried a game of OMG, I noticed that they used that minimum of 8, pretty gay tbh.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: December 14, 2010, 12:21:35 pm »

hmm,does it also have something to do when you call it? because in later game,I see that it almost needs a minute for troops to arrive...
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #17 on: December 14, 2010, 01:36:26 pm »

Oh I didn't know callins under 8 pop incurred a penalty, that would explain why my new ranger company has super high timers now.... so if it's over 8, is there no time penalty then?
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Malgoroth Offline
Donator
*
Posts: 960


« Reply #18 on: December 14, 2010, 03:07:31 pm »

Carrot also recently learned after playing EIR for some years that callins below 8 incur extra penalty in increased call in time

Are you fucking serious? When/where were we ever told of this?

I have so many call-ins I need to adjust now...
Logged
Jodomar Offline
EIR Veteran
Posts: 734


« Reply #19 on: December 14, 2010, 03:10:50 pm »

Thank god that most of my call in our 8 pop and above. This would explain the at gun call out delay though.
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.104 seconds with 36 queries.