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Author Topic: Terror Doctrine  (Read 13864 times)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #20 on: December 17, 2010, 08:14:11 am »

Wouldn't change the fact you can't countersnipe the dang thing anymore.
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Malgoroth Offline
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« Reply #21 on: December 17, 2010, 09:34:24 am »

I like.

Some of those ideas are eerily similar to ideas I gave in the Terror suggestion thread. Ideas which were immediately dismissed as OP...

Odd and a little irritating that you can somehow get away with it. 
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #22 on: December 17, 2010, 09:40:27 am »

I like.

Some of those ideas are eerily similar to ideas I gave in the Terror suggestion thread. Ideas which were immediately dismissed as OP...

Odd and a little irritating that you can somehow get away with it. 

the only reason that is is because nobody dares to oppose the mighty Smokaz.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: December 17, 2010, 09:48:57 am »

I like.

Some of those ideas are eerily similar to ideas I gave in the Terror suggestion thread. Ideas which were immediately dismissed as OP...

Odd and a little irritating that you can somehow get away with it. 

Just because smokaz puts up a Terror draft with some of the same stuff in it that was rejected before, doesnt mean that he's "getting away with it," it means you both think alike. Wink

Also, metagame always shifts, sometimes its ok to relook at stuff deemed OP again considering all the doctrines are new and balanced vs. eachother now.
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Smokaz Offline
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« Reply #24 on: December 17, 2010, 09:56:00 am »

This is just a draft. I keep trying to get my ideas in, but its a long shot. Hopefully Bob will have the most amazing terror draft by his own hand by the next patch, but me personally I think terror need to be brought back to the old solid builds of german steel, pervitin/ferocity and heavy support. They had character.
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Malgoroth Offline
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« Reply #25 on: December 17, 2010, 09:59:10 am »

Well, when the time comes to re-look at stuff deemed OP before... Re-look at the idea of bringing the Tiger Ace back.  Grin

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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #26 on: December 17, 2010, 10:00:20 am »

KT ace ^^ ;P
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #27 on: December 17, 2010, 10:15:19 am »

I approve of this doctrine.

Though it needs 100% more GS.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #28 on: December 17, 2010, 10:35:48 am »

Pak +5 Range. I hope I don't need to point out how broken that is.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #29 on: December 17, 2010, 10:44:54 am »

Old heavy support is fine and origonal, tbh.

Bring back Focus Fire, Elitearmor MP44 wielding Machienguns Naow!
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #30 on: December 17, 2010, 10:48:50 am »

ya...apparently you forgot that we are no longer giving out range buffs, as much as I would absolutely love them...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
Honoured Member
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« Reply #31 on: December 17, 2010, 11:04:45 am »

Range buffs are still good time in RCA
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #32 on: December 17, 2010, 11:04:52 am »

ya smokaz, I'm sorry, this whole doctrine is absurd basically.  Its like you just pick out units you feel like buffing, and then give them absurdly strong buffs over and over...I mean, sure, it'd be fun to play, but retardedly OP, this isn't old EIR anymore...

I mean come on man.

1) Calling something 'tank superiority' and then giving buffs to grens?  Rly?
2) Combining Pervitin Thrills, Steady Hands, and Tank Superiority will give you something similar to the old ferocity...all the time...not just a couple times a game.
3)Apparently you want medkits to outheal damage...125% buff is absurd.  Come off it man.
4)Top 2 t4s are ridiculously OP, and the bottom one is kind of a copy of the bottom t4 for blitz, Battle Hardened.
5)The t2 vicious is at least worthy of a t3...
6)Close Combat Upgrades, which is a name not even close to what the ability is, should be at least a t3 unlock...
7)might consider switching v1 and firestorm
8)Pervitin Thrill needs removed entirely.
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Smokaz Offline
Honoured Member
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« Reply #33 on: December 17, 2010, 11:05:59 am »

snip snip snip

"Combining Pervitin Thrills, Steady Hands, and Tank Superiority will give you something similar to the old ferocity...all the time...not just a couple times a game."

YESYESYES! Except not all the time, its YOUR ENTIRE DOCTRINE to replicate *one* old T4. OBM being two t3s for armor right now, anybody? And its WEAKER than old Zeal + Ferocity/IA by far. You wont be able to reach as low cooldown reload, not by far.

PREVIOUS terror medikit healing was MORE than 25%. It was 33%. NERFED!
« Last Edit: December 17, 2010, 11:10:19 am by Smokaz » Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #34 on: December 17, 2010, 11:14:07 am »

err, you're clearly delusional.

1) First off, you ignored like 80% of my points.
2) Secondly! you must be kidding with that analogy.  One, everyone acknowledged ferocity was retardedly OP, and that was just when you could click it a few times a game.  Now you want it back, and you want it to be passive, and you want it to not even be a t4.  So I can get old ferocity and either new ferocity or another t3 if I feel like it, like, say, top t3 and get lolp4s.
3)OBM is equal to its blitz equivalent.  Don't let the fact you have a massive hatred of armor doctrine and a massive hardon for terror doctrine blind you to reality.  Its pathetic.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #35 on: December 17, 2010, 11:17:53 am »

Whats the equivalent of armor OBM? With blitz..? Ha, ha, ha...
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #36 on: December 17, 2010, 11:19:56 am »

ok, so you admit your draft is ridiculous.  You're just attacking other doctrines now.  I'm glad we established that.

To answer you...mobile tactics and GE = OBM and the extra repair t3...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #37 on: December 17, 2010, 11:25:01 am »

ok, so you admit your draft is ridiculous.  You're just attacking other doctrines now.  I'm glad we established that.

To answer you...mobile tactics and GE = OBM and the extra repair t3...

I want to have other stuff too than expensive extra repair + Mobile Tactics :< plus mobile tactics suxs cuz if I take GE I want stuff to buff mah tanks like really well so i'd go for HEAT and Panzer Acez :<
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #38 on: December 17, 2010, 11:26:02 am »

heat rounds sucks honestly.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #39 on: December 17, 2010, 11:28:29 am »

Oh right, mobile tactics, I forgot how that's totally like OBM.. except you dont move.

The blitz combination, the only one roughly doable is the middle and the bottom T3. Getting the top t3 is pointless! And even so its meager fucking buffs. You will not repair in peace like armor - you will not fight while repairing - if armor actually decides to get the amazing top T4 they get (AP rounds) they can smash all wehr tanks other than the jagd and the KT with extreme ease. A HVAP pershing 3 shots a stug.

And the extra repair T3? Haha. Both doctrines unlock them for equal penalty in unlock points. What's even the point of mentioning that.
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