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Author Topic: 7.9I Change log  (Read 25754 times)
0 Members and 7 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« Reply #40 on: January 04, 2011, 06:10:15 pm »

Already *strongly* suggested this change in the balance forum Wink

Noone else had thought of mentioned it lol

10 minutes for FOO wasn't long enough I guess? Def officer needed a longer cooldown, they were just bring ridiculously spammed.

the atg pop change imo isn't all that big of a deal, it'll hurt some starting call ins but it's a meh thing.

the change on zooks suck though, like smoker said they were tolerable with the old reapers, it was the only t4 that was never changed from its original and that was because it was find as is but i do like Jumbo Penetration.

whats with the v1 effectiveness, ti's a v1, everybody knows its going to isnta rape anything it hits but heavies, so how did you decrease its effectiveness?

also yea british foo is gonna kinda suck now 100 mp for a one time use seems useless but i usually like to keep 'em around for their bonuses anyway.
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #41 on: January 04, 2011, 06:13:16 pm »

10 minutes for FOO wasn't long enough I guess? Def officer needed a longer cooldown, they were just bring ridiculously spammed.

the atg pop change imo isn't all that big of a deal, it'll hurt some starting call ins but it's a meh thing.

the change on zooks suck though, like smoker said they were tolerable with the old reapers, it was the only t4 that was never changed from its original and that was because it was find as is but i do like Jumbo Penetration.

whats with the v1 effectiveness, ti's a v1, everybody knows its going to isnta rape anything it hits but heavies, so how did you decrease its effectiveness?

also yea british foo is gonna kinda suck now 100 mp for a one time use seems useless but i usually like to keep 'em around for their bonuses anyway.


Actually i think they should have just hardcapped the FOO purchase to 2, not the officers but hey thats just me
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Tymathee Offline
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« Reply #42 on: January 04, 2011, 06:22:58 pm »


Actually i think they should have just hardcapped the FOO purchase to 2, not the officers but hey thats just me

i'd kinda have to agree, so now  you can only have 3 and u get one purchase, bleh. no more foo for me, now ig otta figure out what to do with that 200 mu i spent
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3rdCondor Offline
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« Reply #43 on: January 04, 2011, 06:28:08 pm »

Very pleased with the patches  Grin .... for all factions. Thanks devs!
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smurfORnot Offline
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Posts: 4715



« Reply #44 on: January 04, 2011, 06:28:47 pm »

yea,PE 50mm was raised to 5pop,which is not mentioned in changelog
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Unkn0wn Offline
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« Reply #45 on: January 04, 2011, 06:41:34 pm »

yea,PE 50mm was raised to 5pop,which is not mentioned in changelog

Oops fixed, it went up like the other ATGs.

We can consider the global cooldown on FOO & the officer arty for next patch.

As for V1 effectiveness, AFAIK it means that unless the V1 hits it right on the head there's a larger chance that the howi/25p (weapon) may survive the blast radius. (Similar to the Lancaster bomb on Flaks). This way the V1 is no longer a 100% guaranteed counterweapon.

« Last Edit: January 04, 2011, 06:50:27 pm by Unkn0wn » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #46 on: January 04, 2011, 06:52:37 pm »

Fix Marders too, apparently 7 Pop atm
« Last Edit: January 04, 2011, 07:12:47 pm by EliteGren » Logged

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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #47 on: January 04, 2011, 07:11:32 pm »

What??
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smurfORnot Offline
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Posts: 4715



« Reply #48 on: January 04, 2011, 07:13:46 pm »

noup,marders are 6 pop
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Tymathee Offline
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« Reply #49 on: January 04, 2011, 07:15:03 pm »

they were 6, they're 7 now, hes saying they need to be in changelog
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smurfORnot Offline
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Posts: 4715



« Reply #50 on: January 04, 2011, 07:16:06 pm »

I have them in my launcher,and they are 6 pop
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #51 on: January 04, 2011, 07:17:39 pm »

Nevermind it was just the usual retardtalk in chat


From SQL:
tard1: i just think the +1 pop on at guns and marders uncalled for
tard2:lmao the +1 marder pop really un needed

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Illegal_Carrot Offline
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Posts: 1068


« Reply #52 on: January 04, 2011, 07:48:21 pm »

Noone else had thought of mentioned it lol
I brought it up a bunch in several balance threads. Cry

I'm really glad to see these changes take place, it's really a turn for the better.
I don't like the nerf to Tank Reapers, though; it's pretty unnecessary and only makes the Bazooka even less useful, and extra penetration on the Jumbo is kinda silly. I'd say revert TRs.
Other than that, it's good. Smaller stat/price changes can be made as necessary, of course, but this is definitely good.

Looks like the devs listened to everything I suggested, so I can't really complain.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #53 on: January 04, 2011, 08:16:49 pm »

also something about lancaster:

v1 has 480s recharge
lancaster has 240s recharge

why?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #54 on: January 04, 2011, 08:19:50 pm »

Looks like the devs listened to everything I suggested, so I can't really complain.

I was looking for something to laugh about on the web... but oh boy I never thought I would find something so good so fast roflmao.
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Illegal_Carrot Offline
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« Reply #55 on: January 04, 2011, 08:36:52 pm »

I was looking for something to laugh about on the web... but oh boy I never thought I would find something so good so fast roflmao.
I'm not saying that I single-handedly convinced the dev team to make these changes, but this change log consists almost entirely of things I have asked for or suggested at one time or another.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #56 on: January 04, 2011, 11:58:31 pm »

I brought it up a bunch in several balance threads. Cry
Yeah, I dont read the normal balance threads - thats other peoples job Wink

If I did, Im sure Id just be going LTP GG QQ because my brain melted....
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Smokaz Offline
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Posts: 11418



« Reply #57 on: January 04, 2011, 11:58:59 pm »

Yeah, I dont read the normal balance threads - thats other peoples job Wink

If I did, Im sure Id just be going LTP GG QQ because my brain melted....

Ouch...!
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Tymathee Offline
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« Reply #58 on: January 05, 2011, 12:09:47 am »

also something about lancaster:

v1 has 480s recharge
Lancaster has 240s recharge

why?

i tink cuz lancaster only has a single use?
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #59 on: January 05, 2011, 12:32:09 am »

What's a global cooldown?
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...
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Gg in 30, half right at least
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