*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 02:38:47 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: [PE] Munition half-track + mine field  (Read 10148 times)
0 Members and 1 Guest are viewing this topic.
pqumsieh Offline
EIR Veteran
Posts: 2367


« on: January 26, 2011, 07:00:32 pm »

Engineers and pioneer pool value was significantly increased in an attempt to reduce mine spam. However, the mine field ability available to the munition half track allows SE players to spam mines all over the map. Even with 3 or 4 mine sweepers, it is too difficult to properly counter these mine fields. As a result, infantry are significantly punished whenever they try to advance.

Two problems I see. One, the munition half-track has 300 HP which makes it extremely difficult to kill as it lays its mine field. In contrast, if I see a pioneer or engineer squad trying to build a mine they are toast.

Second, the damage produced by the minefields in comparison to their cost leads it to be a very efficient tool. It seems a bit too powerful considering its place as a T2 unlock.

I'd like a discussion on the issues presented. Whether you feel it should be tweaked and if so in what ways.

Thanks guys,

PQ
Logged

Common sense is not so common after all.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #1 on: January 26, 2011, 07:07:59 pm »

thats why ther are mine sweeper units that are 80-10 and 1 pop...
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: January 26, 2011, 07:32:55 pm »

Yeah, it's so easy to counter kwiatekkek's mines. Just keep a few minesweepers nearby.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #3 on: January 26, 2011, 08:06:23 pm »

totally agree, taking out 6-8 mines per field is a super easy thing to do...when your opponent is AFK. Otherwise, its quite easy for him to kill any  unit trying to demine the field or at the very least consume a great deal of your focus.

I agree mine sweepers are an effective counter, but they aren't a complete solution. Otherwise, why not reduce the pool value of engineers and pioneers or allow them to further spam mines?

that argument didn't work 4 months ago and I nothing significant has changed to modify that.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #4 on: January 26, 2011, 08:14:01 pm »

Reduce the pool value of engineers and i'll have a reason to spam them with mines! Hell, 35mu for 2 mines is awesome!
Run a stag through the mine field, it wont take any damage, it'll only be slowed.. Heartmann found this out the awesome way.
« Last Edit: January 26, 2011, 08:22:23 pm by spinn72 » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #5 on: January 26, 2011, 08:21:13 pm »

Otherwise, why not reduce the pool value of engineers and pioneers or allow them to further spam mines?

Because Sat minefiled is a doctrine feature? Costs is 120(?) mu, or 8 WM mines + fuel for HT (if u want to talk about cost\damage). Every US player can spam mines, coz every us engy carry 2 mines, not 1 ike WH pio + u can use m8 to get more. And that is not doctrine ability. What are u talking about? Use mortar to detonate one, and 1\2 of a field will clear up by itself. Seriously guys, stop beating dead horse.
Logged


Senseless and ruthless.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #6 on: January 26, 2011, 08:22:30 pm »

The difference is that regular mines can be places anywhere, a minefield is a minefield. So it's not really spam.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #7 on: January 26, 2011, 08:41:04 pm »

Easiest way to remove minefield = Mortar.

It's also hilarious when you use it to trigger the field when their units are in it.
Logged


.
.
.
.
.
.
.
.
.
.
.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #8 on: January 26, 2011, 08:53:00 pm »

Two problems I see. One, the munition half-track has 300 HP which makes it extremely difficult to kill as it lays its mine field. In contrast, if I see a pioneer or engineer squad trying to build a mine they are toast.

Already slated for next patch, they'll receive a big penetration/damage debuff while they're deploying the minefield, so people can't lolswtfrush your whole army to instantly deploy 10 mines.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #9 on: January 26, 2011, 10:19:08 pm »

Other than what killer said, yes your gonna need a minesweeper.

Only thing is now they cant lay the field right under your nose. Im not going to get into specifics, but you better make sure you got that area secure before you start laying down the field.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Malgoroth Offline
Donator
*
Posts: 960


« Reply #10 on: January 26, 2011, 10:31:37 pm »

Yeah. Mortar. Totally.

Just hitting one mine can cause a chain reaction that sets of like 3 more mines around it.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #11 on: January 27, 2011, 12:55:56 am »

mine sweepers get themselves killed with the minefield 90% of the time, but its so easy as said above mortars work well. Or even funnier is when it turns your priest/hummel/howie and 25 pounder into an incendiary barrage because of the randomness of its placement or they just fucked up Tongue
Logged

Yes that's me, the special snowflake.
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #12 on: January 27, 2011, 02:32:30 am »


Second, the damage produced by the minefields in comparison to their cost leads it to be a very efficient tool. It seems a bit too powerful considering its place as a T2 unlock.


my minefields  are  yes t2  unlock , but  also  im using  t4 which   gives  you extra dmg , and  reduced  build  time.
Logged


"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #13 on: January 27, 2011, 02:43:06 am »

also costs 120 per minefield
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #14 on: January 27, 2011, 02:50:09 am »

exactly......it allready  got  nerfed,  why  nerf it  even moar?


Already slated for next patch, they'll receive a big penetration/damage debuff while they're deploying the minefield, so people can't lolswtfrush your whole army to instantly deploy 10 mines.


ive  got a better  idea...how  bout  we implement ze Tank Hunters?
there....problem solved
 Cheesy
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #15 on: January 27, 2011, 04:10:49 am »

Because nerfing it once wasn't enough?
Logged

kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #16 on: January 27, 2011, 09:00:46 am »

no U!
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #17 on: January 27, 2011, 09:45:59 am »

Halftracks are not that hard to kill...
Logged
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #18 on: January 27, 2011, 09:54:24 am »

lol  yeah
2 atg shots
very hard  to  kill
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #19 on: January 27, 2011, 10:00:48 am »

Compare to a pioneer squad, and you suddenly get a much different concept of how "hard" or not it is.
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.103 seconds with 35 queries.