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[PE] Munition half-track + mine field
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Topic: [PE] Munition half-track + mine field (Read 10164 times)
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pqumsieh
EIR Veteran
Posts: 2367
[PE] Munition half-track + mine field
«
on:
January 26, 2011, 07:00:32 pm »
Engineers and pioneer pool value was significantly increased in an attempt to reduce mine spam. However, the mine field ability available to the munition half track allows SE players to spam mines all over the map. Even with 3 or 4 mine sweepers, it is too difficult to properly counter these mine fields. As a result, infantry are significantly punished whenever they try to advance.
Two problems I see. One, the munition half-track has 300 HP which makes it extremely difficult to kill as it lays its mine field. In contrast, if I see a pioneer or engineer squad trying to build a mine they are toast.
Second, the damage produced by the minefields in comparison to their cost leads it to be a very efficient tool. It seems a bit too powerful considering its place as a T2 unlock.
I'd like a discussion on the issues presented. Whether you feel it should be tweaked and if so in what ways.
Thanks guys,
PQ
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Tymathee
Donator
Posts: 9741
Re: [PE] Munition half-track + mine field
«
Reply #1 on:
January 26, 2011, 07:07:59 pm »
thats why ther are mine sweeper units that are 80-10 and 1 pop...
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE] Munition half-track + mine field
«
Reply #2 on:
January 26, 2011, 07:32:55 pm »
Yeah, it's so easy to counter kwiatekkek's mines. Just keep a few minesweepers nearby.
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pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Munition half-track + mine field
«
Reply #3 on:
January 26, 2011, 08:06:23 pm »
totally agree, taking out 6-8 mines per field is a super easy thing to do...when your opponent is AFK. Otherwise, its quite easy for him to kill any unit trying to demine the field or at the very least consume a great deal of your focus.
I agree mine sweepers are an effective counter, but they aren't a complete solution. Otherwise, why not reduce the pool value of engineers and pioneers or allow them to further spam mines?
that argument didn't work 4 months ago and I nothing significant has changed to modify that.
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spinn72
EIR Veteran
Posts: 1802
Re: [PE] Munition half-track + mine field
«
Reply #4 on:
January 26, 2011, 08:14:01 pm »
Reduce the pool value of engineers and i'll have a reason to spam them with mines! Hell, 35mu for 2 mines is awesome!
Run a stag through the mine field, it wont take any damage, it'll only be slowed.. Heartmann found this out the awesome way.
«
Last Edit: January 26, 2011, 08:22:23 pm by spinn72
»
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sheffer
EIR Veteran
Posts: 593
Re: [PE] Munition half-track + mine field
«
Reply #5 on:
January 26, 2011, 08:21:13 pm »
Quote from: pqumsieh on January 26, 2011, 08:06:23 pm
Otherwise, why not reduce the pool value of engineers and pioneers or allow them to further spam mines?
Because Sat minefiled is a doctrine feature? Costs is 120(?) mu, or 8 WM mines + fuel for HT (if u want to talk about cost\damage). Every US player can spam mines, coz every us engy carry 2 mines, not 1 ike WH pio + u can use m8 to get more. And that is not doctrine ability. What are u talking about? Use mortar to detonate one, and 1\2 of a field will clear up by itself. Seriously guys, stop beating dead horse.
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Senseless and ruthless.
PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE] Munition half-track + mine field
«
Reply #6 on:
January 26, 2011, 08:22:30 pm »
The difference is that regular mines can be places anywhere, a minefield is a minefield. So it's not really spam.
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AmPM
Community Mapper
Posts: 7978
Re: [PE] Munition half-track + mine field
«
Reply #7 on:
January 26, 2011, 08:41:04 pm »
Easiest way to remove minefield = Mortar.
It's also hilarious when you use it to trigger the field when their units are in it.
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Killer344
The Inquisitor
Posts: 6904
Re: [PE] Munition half-track + mine field
«
Reply #8 on:
January 26, 2011, 08:53:00 pm »
Quote from: pqumsieh on January 26, 2011, 07:00:32 pm
Two problems I see. One, the munition half-track has 300 HP which makes it extremely difficult to kill as it lays its mine field. In contrast, if I see a pioneer or engineer squad trying to build a mine they are toast.
Already slated for next patch, they'll receive a big penetration/damage debuff while they're deploying the minefield, so people can't lolswtfrush your whole army to instantly deploy 10 mines.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [PE] Munition half-track + mine field
«
Reply #9 on:
January 26, 2011, 10:19:08 pm »
Other than what killer said, yes your gonna need a minesweeper.
Only thing is now they cant lay the field right under your nose. Im not going to get into specifics, but you better make sure you got that area secure before you start laying down the field.
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Malgoroth
Donator
Posts: 960
Re: [PE] Munition half-track + mine field
«
Reply #10 on:
January 26, 2011, 10:31:37 pm »
Yeah. Mortar. Totally.
Just hitting one mine can cause a chain reaction that sets of like 3 more mines around it.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [PE] Munition half-track + mine field
«
Reply #11 on:
January 27, 2011, 12:55:56 am »
mine sweepers get themselves killed with the minefield 90% of the time, but its so easy as said above mortars work well. Or even funnier is when it turns your priest/hummel/howie and 25 pounder into an incendiary barrage because of the randomness of its placement or they just fucked up
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] Munition half-track + mine field
«
Reply #12 on:
January 27, 2011, 02:32:30 am »
Quote from: pqumsieh on January 26, 2011, 07:00:32 pm
Second, the damage produced by the minefields in comparison to their cost leads it to be a very efficient tool. It seems a bit too powerful considering its place as a T2 unlock.
my minefields are yes t2 unlock , but also im using t4 which gives you extra dmg , and reduced build time.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [PE] Munition half-track + mine field
«
Reply #13 on:
January 27, 2011, 02:43:06 am »
also costs 120 per minefield
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] Munition half-track + mine field
«
Reply #14 on:
January 27, 2011, 02:50:09 am »
exactly......it allready got nerfed, why nerf it even moar?
Quote from: Killer344 on January 26, 2011, 08:53:00 pm
Already slated for next patch, they'll receive a big penetration/damage debuff while they're deploying the minefield, so people can't lolswtfrush your whole army to instantly deploy 10 mines.
ive got a better idea...how bout we implement ze Tank Hunters?
there....problem solved
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [PE] Munition half-track + mine field
«
Reply #15 on:
January 27, 2011, 04:10:49 am »
Because nerfing it once wasn't enough?
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] Munition half-track + mine field
«
Reply #16 on:
January 27, 2011, 09:00:46 am »
no U!
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [PE] Munition half-track + mine field
«
Reply #17 on:
January 27, 2011, 09:45:59 am »
Halftracks are not that hard to kill...
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] Munition half-track + mine field
«
Reply #18 on:
January 27, 2011, 09:54:24 am »
lol yeah
2 atg shots
very hard to kill
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [PE] Munition half-track + mine field
«
Reply #19 on:
January 27, 2011, 10:00:48 am »
Compare to a pioneer squad, and you suddenly get a much different concept of how "hard" or not it is.
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