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Author Topic: [WM] LEIG 18  (Read 20526 times)
0 Members and 15 Guests are viewing this topic.
3rdCondor Offline
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« Reply #40 on: February 06, 2011, 01:57:44 pm »

I'm not sure that I'm upset over the nerfing of hte LEIG 18, but I personally don't find them to be as useful as they were before. They are excellent against infantry, but I don't see how it's worth the tier 3 anymore. That's more of a personal preference issue, however.
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AmPM Offline
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« Reply #41 on: February 06, 2011, 04:52:24 pm »

I've been told the LeIG is being looked into.

Whether or not it becomes dual purpose or better at its "primary purpose" remains to be seen. However, at least it's being looked at. Hopefully by people that know what they are doing with balance.
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Duckordie Offline
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« Reply #42 on: February 06, 2011, 11:53:18 pm »

LEIG 18, should be used more for buildigs, aiming the LEIG 18 was a pain in the ass. SIG33 was way better at aiming than the LEIG 18, the SIG was also used as an Anti tank wepon.

Make LEIG better vs buildings, have an smaler fire angle, more like the at halftrack.
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Spartan_Marine88 Offline
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« Reply #43 on: February 07, 2011, 12:00:33 am »

I would also like to see the le.ig 18 gain access to a smoke shell (mortar style but same tragectory as the standard shot, single or double shot but a nice big plume), as it is for infantry support it makes sense (even if its like a 15 muni purchase to shoot the smoke shell) That alone would vastly improve its usage
« Last Edit: February 07, 2011, 12:02:12 am by Spartan_Marine88 » Logged

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AmPM Offline
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« Reply #44 on: February 07, 2011, 12:12:50 am »

I would also like to see the le.ig 18 gain access to a smoke shell (mortar style but same tragectory as the standard shot, single or double shot but a nice big plume), as it is for infantry support it makes sense (even if its like a 15 muni purchase to shoot the smoke shell) That alone would vastly improve its usage

Problem, for the price, Mortar would still be a better option and not cost a Tier choice.
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NightRain Offline
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« Reply #45 on: February 07, 2011, 01:19:10 am »

Problem, for the price, Mortar would still be a better option and not cost a Tier choice.

+ it costs less pool value
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Duckordie Offline
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« Reply #46 on: February 07, 2011, 01:32:38 am »

How about:

For 40mp, 15 mun you can add extra crew, making it 6man gun for no extra pop.
This would change the roll a bit. Also one time use rapid fire, that gives it 150% higher attack spead but 50% less accurate.

Normal: Rate of fire    8-12 rpm
Rapid fire: 22-25 rpm

Why: Shotgun ammo case, 1 min in the video
Video: http://www.youtube.com/watch?v=QmzN67YC0oo
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AmPM Offline
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« Reply #47 on: February 07, 2011, 01:42:10 am »

Why would you want a 6 man crew??

Just use volks to recrew.

http://www.youtube.com/watch?v=GH1UbffL4_s&feature=related

About its uses, anywhere from 4000yds and up to the same elevation as a mortar, or as direct fire AT.
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Spartan_Marine88 Offline
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« Reply #48 on: February 07, 2011, 01:50:31 am »


Actually, shaped charge AT Rifle nades would be awesome...


Hell, the british used Heat rifle grenades that could penetrate up to 50 mm of armor
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Duckordie Offline
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« Reply #49 on: February 07, 2011, 01:53:26 am »

Due the crew is normaly 6 man. Also its make it harder to kill by snipers/mortars
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AmPM Offline
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« Reply #50 on: February 07, 2011, 01:54:55 am »

lol, which does what Duck?

That doesn't make it any better.

Thats like saying the US Mortar would be better with a 5 man crew.
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Demon767 Offline
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« Reply #51 on: February 07, 2011, 01:56:16 am »

Hell, the british used Heat rifle grenades that could penetrate up to 50 mm of armor

wrong.
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Duckordie Offline
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« Reply #52 on: February 07, 2011, 02:02:36 am »

lol, which does what Duck?

That doesn't make it any better.

Thats like saying the US Mortar would be better with a 5 man crew.

I telly u what

I get a 4000 man mortar
And u get a 3 man mortar, witch will survive for the longest?
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Demon767 Offline
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« Reply #53 on: February 07, 2011, 02:07:07 am »

please dont get 5 man mortars, those thigns are a bitch to kill in eastern fail
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Mysthalin Offline
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« Reply #54 on: February 07, 2011, 02:18:28 am »

The problem isn't with survivability.
It's with the gun being inconsistent versus the thing it's meant to counter (infantry).
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Tymathee Offline
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« Reply #55 on: February 07, 2011, 02:21:19 am »

how about giving leig higher aoe but lower damage. like around 70 dmg instead of 100 but it will do more damage on a wider path. it still one hits the majority of allied infantry and the splash will do significant damage.
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AmPM Offline
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« Reply #56 on: February 07, 2011, 02:47:33 am »

Give it a direct fire non-STuH like round similar to the old STuH.
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tank130 Offline
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« Reply #57 on: February 07, 2011, 08:44:31 am »

Why not just get rid of the unit altogether....... All problems solved.

This mod is difficult to balance as it is. Why do we add even more units to bitch and complain about? Now the Dev's need to waste time balancing a new unit instead of fixing the current issues at hand.

Just my thoughts.
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chefarzt Offline
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« Reply #58 on: February 07, 2011, 08:45:35 am »

Just my thoughts...
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Demon767 Offline
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« Reply #59 on: February 07, 2011, 08:46:15 am »

i dunno why it was made a stuh look alike. its meant to be a 75 range mortar piece of equipment. why it was made into a stuh im baffled
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