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Author Topic: [WM] Heat Rounds  (Read 4312 times)
0 Members and 3 Guests are viewing this topic.
Tymathee Offline
Donator
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Posts: 9741



« on: February 22, 2011, 05:59:45 pm »

Just been trying to think of a way to make it viable, since it sux right now.

How about this, it'd be useful and be historical.

+35% dmg, Short Range Pen = med/long pen (heat rounds penetrated the same at all ranges) but range -5 (heat rounds suffered from lower range) so you get a big buff in damage, pretty much guaranteed to penetrate tanks but you get a slight penalty in range.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: February 22, 2011, 06:03:36 pm »

Tym, the damage bonus is not needed.

HEAT Rounds should be +20% pen; Pen Modifier at all ranges is the same as short range.

That would fix it to be useful.

Heavy tanks don't need it, and the damage bonus is minute. Pen bonus makes P4's and STuGs awesome, and Tigers and Panther more reliable.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #2 on: February 22, 2011, 06:29:23 pm »

new heat rounds should have made P4 on par with Up-gun sherman...

still isn't though the pen eff needs to go up not damage, and no way would i choose it if i lost range...
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #3 on: February 22, 2011, 06:39:33 pm »

There won't be any range sacrifices.

We tried Positive/Negative buffs in the last doctrine iteration and it turned out horrible(remember Terror of Stalingrad-Paying to sacrifice kill crits)

Doctrine choices are buffs or timers/toggles to better effects.

We used to have Improved Barrels to fill the penetration gap a bit but we've since replaced that andtried to tie it into HEAT rounds. Clearly it hasn't been overly successful. Like everything in EIR  it's a trial and error system. We'll look into appropriate values and evaluate changes.

(I get home in a month and can definitely be ontop of things then)
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Hicks58 Offline
Development
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Posts: 5343



« Reply #4 on: February 22, 2011, 07:00:31 pm »

We tried Positive/Negative buffs in the last doctrine iteration and it turned out horrible

You still have a Positive/Negative buff.

HVAP reduces the splash of Pershing rounds, cutting down on your AI capability.

:p
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee Offline
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Posts: 9741



« Reply #5 on: February 22, 2011, 07:21:47 pm »

meh ok then 10% dmg and pen @ all ranges same as short. Most tanks have like .90, 1.00, etc at short range anyway. You'd be able to beat an upgun at long range with a p4 because the pen goes down to like 80 or so while ur still at 100 and you'd have a higher ROF.

and well the terror of stalingrad was a total fail lol but anyway
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: February 22, 2011, 07:23:34 pm »

Tym, the issue isn't the range modifiers so much, it's the target table modifier.

Jesus, at least know how the stats work.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: February 22, 2011, 07:41:59 pm »

Tym, the issue isn't the range modifiers so much, it's the target table modifier.

Jesus, at least know how the stats work.

i do know how the stats work. and a p4 firing at long range hitting at 90% vs a sherman hitting at 85-90% will win because of reload, just barely but it would win.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #8 on: February 22, 2011, 08:32:07 pm »

You still have a Positive/Negative buff.

HVAP reduces the splash of Pershing rounds, cutting down on your AI capability.

:p


AI Capability on it is still quite strong just not vanilla Pershing levels. It's something I'd like to see fixed(as well as a few other related things too)
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Tymathee Offline
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Posts: 9741



« Reply #9 on: February 22, 2011, 11:25:16 pm »

Yes brn, lps take over and fix dis ish!  and someone put me on the balance team.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: February 23, 2011, 12:15:24 am »

We dont need a damage increase

Penetration would be amazing though, having your P4s be able to penetrate more than 80%

so like 25% more penetration. You dont need damage! it would become a T4 then
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: February 23, 2011, 12:38:25 am »

You're all noobs, Terror of Stalingrad was the best thing to happen to WM ever  Embarrassed. I honestly miss that more than I miss heavy support!
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #12 on: February 23, 2011, 12:56:03 am »

Terror of Stalingrad was good except for missing Kill crits.

I eventually dropped the pricetag on it and I ran it with Kill crits for a while. marked improvement and still balanced
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #13 on: February 23, 2011, 01:13:49 am »

Terror of Stalingrad was good except for missing Kill crits.

I eventually dropped the pricetag on it and I ran it with Kill crits for a while. marked improvement and still balanced



Will he be making a return? Smiley
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lionel23 Offline
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Posts: 1854


« Reply #14 on: February 23, 2011, 01:15:21 am »

Isn't that the German Officer?  Grin
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

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