Hicks58
Development
Posts: 5343
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« on: February 28, 2011, 07:31:14 pm » |
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I'm aware that the Warmap will be bringing Attack and Defend game modes back into it, however... Could we have Attack and Defend re-enabled while were waiting on the Warmap? They would make a nice change of pace, and perhaps encourage a bit of different gameplay on different maps.
This has been mentioned by various people left right and centre, but I thought I'd make a suggestion post so other threads dont get hijacked.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #1 on: February 28, 2011, 07:46:03 pm » |
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Nothing's stopping you guys from playing them.
I think the technically the modes are a bit wonky, but if you choose it, one side is going to attack and one side is going to defend. (i just dont know which)
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spinn72
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« Reply #2 on: February 28, 2011, 08:30:08 pm » |
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I put a 3v3 on R+ once and all I got was infinite rage once inside the game .
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chefarzt
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« Reply #3 on: February 28, 2011, 08:33:36 pm » |
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Just make it random again.
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Tymathee
Donator
Posts: 9741
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« Reply #4 on: February 28, 2011, 10:09:13 pm » |
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everyone wants to do ME, its hard to get a game otherwise, people are comfortable with it. Before ME, R+ was all the rage.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #5 on: February 28, 2011, 10:13:31 pm » |
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Make it random and make the game about skill.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #6 on: February 28, 2011, 10:24:22 pm » |
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It's an EIRRmod thing. We cant just change it unfortunately.
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chefarzt
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« Reply #7 on: February 28, 2011, 10:34:00 pm » |
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R+ was the shizzle. Bring it back.
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« Last Edit: February 28, 2011, 10:37:47 pm by chefarzt »
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LeoPhone
Honoured Member
Posts: 0
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« Reply #8 on: March 01, 2011, 02:46:11 am » |
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bug with attack/defend atm is this i think: attackers get to defend while getting the attack messages and extra pop. defenders get to attack while getting the defend messages and no extra pop.
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smurfORnot
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« Reply #9 on: March 01, 2011, 02:50:15 am » |
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so if there is a stack,make other side attackers,this way weaker side will get a bit more advantage,it wont help em in the end probably,but they will certanly have easier start
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LeoPhone
Honoured Member
Posts: 0
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« Reply #10 on: March 01, 2011, 02:56:18 am » |
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problem is stackers aren't nice people.
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chefarzt
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« Reply #11 on: March 01, 2011, 03:02:29 am » |
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Just in case u blokes didnt realize it. Attack is much easier to play. Instead of spreading ur units across the map u can just triple one guy. While defenders have to spread out Tbh i love attack games. And after 5 mins the defenders are on the attacking side
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« Last Edit: March 01, 2011, 03:05:37 am by chefarzt »
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chefarzt
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« Reply #12 on: March 01, 2011, 03:17:11 am » |
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Btw how bout a challenge. I still got 2 hours. Hold the line for 10 minutes Update:Time wont matter
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« Last Edit: March 01, 2011, 03:58:35 am by chefarzt »
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spinn72
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« Reply #13 on: March 01, 2011, 05:15:44 am » |
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The difficulty of attacking depends on two variables: How many offmaps you have. How many on map artillery pieces you have. That is all . Breaking ATG walls vs 3 americans isn't an easy feat. It's easier to attack if you're on the allied side as PE are generally bad at holding the line due to lack of support weapons.
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chefarzt
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« Reply #14 on: March 01, 2011, 06:12:23 am » |
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Ever faced 4 pz4s rollin in backed up with paks mortars and flamers? good luck with ur defense
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DarkSoldierX
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« Reply #15 on: March 01, 2011, 06:14:25 am » |
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people have that much pop for 4 p4's AND multiple paks, mortars, and flamers?
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two words atgs and fireflies
Looks who's butthurt
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EliteGren
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« Reply #16 on: March 01, 2011, 07:39:25 am » |
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All you really need when you attack is smoke. That is it
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Tymathee
Donator
Posts: 9741
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« Reply #17 on: March 01, 2011, 07:57:03 am » |
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people have that much pop for 4 p4's AND multiple paks, mortars, and flamers?
3v3 & 4v4, yes, 2v2 nope. and i think now PE could be good defenders. Luft and SE both have some better static options than before and with the mobility of the 50mm, if tanks start hitting somewhere, it's a lot easier than a pak or 57 to switch and attack. same with an iht people still haven't recovered from the old eirr and realize that pe is one of the stronger sides now especially SE. No one plays luft much anymore cuz no more phase armor.
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BigDick
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« Reply #18 on: March 01, 2011, 08:49:27 am » |
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r+ (3 m8 start or something) and attack/defend (hint hint 10 firecracker ketten and 5 munition minefield HT start) are top game modes for gimmick companies and realize that pe is one of the stronger sides now
muhahahahaha
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tank130
Sugar Daddy
Posts: 8889
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« Reply #19 on: March 01, 2011, 09:15:49 am » |
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This is why we need to bring back attack/defend - random only matches. Firecracker and mine spam will be great if you are defending, but if the coin flip makes you attack, you become a weak link on your team.
It would force people to build non spam companies and learn to fight with strategy and skill.
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