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Topic: 0.7.9 k (Read 26005 times)
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Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: 0.7.9 k
«
Reply #60 on:
March 11, 2011, 04:02:32 pm »
Quote from: DarkSoldierX on March 11, 2011, 03:23:35 pm
I do dislike the sprint now costing MU on assault a tank grens lol, especialy that much MU
I also have to question the 30 muni cost. Before, it took longer but reaching vet 2 on your PE infantry finally opened up sprint and gave your foot army some nice options in terms of flanking, running for cover, or chasing. Now its nice, granted, that your entire PE troop at vet 0 can now have access to sprint but cost changes make assault grens and TBs with vet sergeants a tad bit expensive especially since they can no longer earn sprint through veterancy also. I heard the changes were to bring them inline to be poor man's rangers. Well indeed they are indeed exactly that except cost nearly as much. Currently rangers are 310 manpower, 180 muni for thompson package which can be 4x-5x thompsons depending on spec. The squad is a 6 man squad with superior ranger armor though 15 less hp per man than an assault gren squad. Assault Grens are now 290 manpower and 150 muni with vet sarge upgrade. Thompsons are weaker than Mp44s at all ranges according to the old Zaxis spreadsheet but Rangers maintain their firepower better in prolonged firefights were attrition is taken into acct because of superior armor and numbers. Rangers are higher pop of course but Assault grens are penalized at 1.25 pop per man. Manpower efficiency per assault gren is 72.5 vs 51.6 for rangers. Mp44 vs Thompsons come out to 37.5 to 45 or 36 muni per gun depending on spec.
Something to think about?
TBs cost less in manpower compared to rangers and assault grens but now that single shrek is a whopping 150 muni. 2-3 zooks come in at around 80 muni depending on spec. Granted I play PE so the zooks have plenty of soft targets to hunt and that is where fire up is most useful, chasing those halftracks that can do nothing to stop you as they struggle with pathfinding. Sprint on TBs is probably not as useful given that most of the light vehicles field by the allies are going to wreck the TB squad as they chase ie Quads and given the the strong AI abilities of most Allied tanks w/ the high amount of HE round players or the inherent abilities of allied tanks. Stuarts with cannister, cromwell/sherman/Jumbo splash. In turn, clown cars b/c of the muni cost increase makes getting the vet sarge an increasingly poor option.
On a side note assault flammens are not charged munitions for their vet sarge upgrade btw.
«
Last Edit: March 11, 2011, 04:09:24 pm by Uglysori
»
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lionel23
Donator
Posts: 1854
Re: 0.7.9 k
«
Reply #61 on:
March 11, 2011, 04:02:50 pm »
Okay, I was going to say this was probably one of the best patches I've seen released. Though I see a big problem now with the vet sarges.
The Patch note clearly states what the Vet Sarge upgrade does, which is nice. What I dislike about it is the unmentioned cost increase in vet sarge, especially when it is NOT universally the same.
Pgrens and Assault Flame Grens = 50MP
Assault Grens and Tankbusters = 60MP, 30MU
Jesus 30 MU, seriously? The manpower I could deal with, but 30 MU on top of that?
That makes a sprint - NOT FIREUP - squad cost be insanely ridiculous.
Tankbusters w/ Sarge = 310MP (up from 230MP), 160MU (up from 130MU)
Assault Grens w/ Sarge = 300MP (up from 240MP), 150MU (up from 120MU)
Now compare this to my Wehr company... which already has 'more variety' in terms of vehicles to not rely so heavily on infantry.
Elite Armor Grenadier (AI) - 240MP (70MU w/ LMG)
Elite Armor Grenadier (AT) - 240MP (120MU w/ Shrek)
Knights Cross Holders - 310MP, 110MU
So looking at this, the vet sarge makes the PE Assault infantry more expensive than KCH without good armor. Comparing the Shrek squad (PE) to allies, you're getting close to the price of an airborne squad w/ RRs without it being nearly as good (2 fewer guys), no fireup and a single weapon... along with terrible rifles compared to grens. Yet Assault Flamen Grens (who are MUCH better at assaulting) get the vet sarge just for a MP increase... so is this change designed to nerf vanilla infantry and leave doctrine infantry unaffected?
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
PonySlaystation
EIR Veteran
Posts: 4136
Re: 0.7.9 k
«
Reply #62 on:
March 11, 2011, 04:08:14 pm »
There is a topic about this already. It's probably better if you post balance issues there and keep this topic on general patch criticism.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
lionel23
Donator
Posts: 1854
Re: 0.7.9 k
«
Reply #63 on:
March 11, 2011, 04:10:41 pm »
Saw it just now, it isn't correctly labeled or in the correct forum, so hence why no one noticed.
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BigDick
Guest
Re: 0.7.9 k
«
Reply #64 on:
March 11, 2011, 04:43:49 pm »
Quote from: lionel23 on March 11, 2011, 04:02:50 pm
Tankbusters w/ Sarge = 310MP (up from 230MP), 160MU (up from 130MU)
Assault Grens w/ Sarge = 300MP (up from 240MP), 150MU (up from 120MU)
Now compare this to my Wehr company... which already has 'more variety' in terms of vehicles to not rely so heavily on infantry.
Elite Armor Grenadier (AI) - 240MP (70MU w/ LMG)
Elite Armor Grenadier (AT) - 240MP (120MU w/ Shrek)
Knights Cross Holders - 310MP, 110MU
what your comparing is a T0 company with a T4 company sounds a bit ridicules imho
(i'm not saying that the pricing of sgt upgrade is overpriced or underpriced)
Logged
lionel23
Donator
Posts: 1854
Re: 0.7.9 k
«
Reply #65 on:
March 11, 2011, 05:45:15 pm »
I'm illustrating how a FREE Doctrine ability lets grens perform way above their cost, as well as the 'elite' axis infantry being the KCH in pricing.
Then you compare an ability you pay for that not only increases their cost above the better 'vanilla' unit, and it becomes untenable. It's like saying buying a repair kit for a Inf HT makes it cost as much as a King Tiger. Obviously looking at those two, price wise, you can tell that a repair kit wouldn't be justifiable. What I'm illustrating is the same. You've just increased the cost of a unit exponentially and yet the advantages of it are no where near as good compared to vanilla counterparts (ie compare KCH against Assault Grens).
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Hydro
EIR Veteran
Posts: 242
Re: 0.7.9 k
«
Reply #66 on:
March 12, 2011, 09:38:49 am »
Pak 40 with omniscience still has 100% chance hit for at guns. You forgot about changing values at changed weapon after upgrade
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9 k
«
Reply #67 on:
March 12, 2011, 10:58:57 am »
this patch is great exept the faqt flamers can get into Bren carriers and they are impenitrable for small arms fire.
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Hicks58
Development
Posts: 5343
Re: 0.7.9 k
«
Reply #68 on:
March 12, 2011, 11:40:07 am »
I'm pretty sure assault grens can do exactly the same thing Icelandic, except with IHT's.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9 k
«
Reply #69 on:
March 12, 2011, 12:13:41 pm »
Yea but not everyone uses them and they are more expecive.
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Tymathee
Donator
Posts: 9741
Re: 0.7.9 k
«
Reply #70 on:
March 12, 2011, 12:31:06 pm »
Quote from: TheIcelandicManiac on March 12, 2011, 10:58:57 am
this patch is great exept the faqt flamers can get into Bren carriers and they are impenitrable for small arms fire.
lol so are IHT's, and flammens are much better in ihts than flame sappers would be in uc's because they have mp44's rather than enfields. Plus, because axis AT, other than the pak, generally does more damage, the UC will go down quicker than an IHT, which also has an hmg, which can suppress pretty fast, and then u move in with the flammen.
oh and uc an put more than one in it, but the uc only 1 squad
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9 k
«
Reply #71 on:
March 12, 2011, 01:59:14 pm »
On the other side of the coin Tym, Axis has much lower access to vehicle disablers, such as Stickies and Brens that keep light armor away from your main AT.
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puddin
EIR Veteran
Posts: 1701
Re: 0.7.9 k
«
Reply #72 on:
March 12, 2011, 02:48:34 pm »
Faust, Tread breaker Much similar to Sticky, Bren Sooo your point is Oh thats Right, Its moot.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9 k
«
Reply #73 on:
March 12, 2011, 02:53:18 pm »
Fausts are just damage, and if memory serves it takes 3 to kill a Universal Carrier
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.9 k
«
Reply #74 on:
March 12, 2011, 03:02:37 pm »
fausts have a chance to cause engine damage w/ rear hits brn.
Logged
Common sense is not so common after all.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: 0.7.9 k
«
Reply #75 on:
March 12, 2011, 03:14:29 pm »
Quote from: pqumsieh on March 12, 2011, 03:02:37 pm
fausts have a chance to cause engine damage w/ rear hits brn.
So do any normal AT weapon shot....
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9 k
«
Reply #76 on:
March 12, 2011, 03:55:19 pm »
Quote from: DarkSoldierX on March 12, 2011, 03:14:29 pm
So do any normal AT weapon shot....
Only at yellow HP and the chance is 5 percent.
Fausts have much better chances.
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9 k
«
Reply #77 on:
March 12, 2011, 04:43:28 pm »
Quote from: Mysthalin on March 12, 2011, 03:55:19 pm
Only at yellow HP and the chance is 5 percent.
Fausts have much better chances.
AFAIK Fausts only get in in yellow or lower as well.
Either way, it is not a vehicle disabler.
I would kill for fausts to stuf for 3-5 seconds.
Logged
pandaExpress
Donator
Posts: 282
Re: 0.7.9 k
«
Reply #78 on:
March 14, 2011, 10:47:25 pm »
"GMC 75mm population cost lowered to 5"
pop still at 6
Logged
they tell me i'm weird i tell them their normal
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9 k
«
Reply #79 on:
March 15, 2011, 02:32:50 am »
Quote from: pandaExpress on March 14, 2011, 10:47:25 pm
"GMC 75mm population cost lowered to 5"
pop still at 6
Launcher or in game?
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
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