Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« on: March 28, 2011, 03:07:48 am » |
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Go!
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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Tymathee
Donator
Posts: 9741
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« Reply #1 on: March 28, 2011, 01:55:03 pm » |
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ground edit- nope
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« Last Edit: March 28, 2011, 03:04:31 pm by Groundfire »
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #2 on: March 28, 2011, 03:02:04 pm » |
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ground edit- uh huh..
constructive criticisms anyone!?
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« Last Edit: March 28, 2011, 03:04:47 pm by Groundfire »
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #3 on: March 28, 2011, 03:05:44 pm » |
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K, you both can try that again, with out the racism and douchebagery.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #4 on: March 28, 2011, 03:06:17 pm » |
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If i will play it i shall post about it if i bother, allso what map is Germany for i have not seen anymap there that is called that.
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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Hicks58
Development
Posts: 5343
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« Reply #5 on: March 28, 2011, 03:09:36 pm » |
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Work out some pathing issues as you have empty vehicles screwing with player vehicle pathing.
You've also got big fields that's just the same old texture - It looks unsightly. Spruce it up. The "Town" is also a bit bland in construction, make it more interesting.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #6 on: March 28, 2011, 04:43:15 pm » |
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Work out some pathing issues as you have empty vehicles screwing with player vehicle pathing.
You've also got big fields that's just the same old texture - It looks unsightly. Spruce it up. The "Town" is also a bit bland in construction, make it more interesting.
Noted - I played my map 3 times and i didnt have any pathing issues neither did anyone else need more feedback before any reconstruction
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Tymathee
Donator
Posts: 9741
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« Reply #7 on: March 28, 2011, 06:42:50 pm » |
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Jesus i was just joking with Demon, I was in a game with him and i told him personally that i liked the map, so chill out demon.
Only thing i dont like is sorta the same thing i do like, the hedges on the right, somehow i keep getting the right side when I play this map and its always the bottom right.
Hmm, i'd have to say the town is very clustered, very hard to navigate anything through but light vehicles and infantry and it also makes some of the buildings useless to garrison.
Otherwise, it's a very even map not just on both sides of the maps but for all factions. It reminds me of tanteville with more stuff
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #8 on: March 28, 2011, 06:47:33 pm » |
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Jesus i was just joking with Demon, I was in a game with him and i told him personally that i liked the map, so chill out demon.
Only thing i dont like is sorta the same thing i do like, the hedges on the right, somehow i keep getting the right side when I play this map and its always the bottom right.
Hmm, i'd have to say the town is very clustered, very hard to navigate anything through but light vehicles and infantry and it also makes some of the buildings useless to garrison.
Otherwise, it's a very even map not just on both sides of the maps but for all factions. It reminds me of tanteville with more stuff
awesome criticism. I might (unless overwhelming support against) change the town layout completely. I didnt really like it personally but tested how it went.
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Uglysori
EIR Veteran Posts: 301
The very best player of one of the four factions.
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« Reply #9 on: March 28, 2011, 07:32:23 pm » |
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Noted - I played my map 3 times and i didnt have any pathing issues neither did anyone else
need more feedback before any reconstruction
The empty cars do tend to spin halftracks in circles. Frankly I find the map a little bland. Its constructed like a deadbolt map a la downtown. Big city block dominating center with open fields on the flanks.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #10 on: March 29, 2011, 12:16:49 am » |
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Empty cars noted- Map is beta, not one texture apart from roads was implemented. done on purpose to see if people didnt mind it due to wanting performance. not constructed like a deadbolt map.. deadbolt map? its my map haha a demon map, its awesome, thats the category, awesome >.<
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Nijo
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« Reply #11 on: March 29, 2011, 03:15:00 pm » |
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for me the right side in the south was a bit too open...
its just to easy to rush in there with something fast.
No chance of blocking it.
Just my thoughts ^^
~Nijo~
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Malgoroth
Donator
Posts: 960
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« Reply #12 on: March 29, 2011, 05:06:52 pm » |
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It's too fat. Trying to support your teammates is difficult since it takes so long to get from one side of the map to the other.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #13 on: March 29, 2011, 06:26:02 pm » |
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It's too fat. Trying to support your teammates is difficult since it takes so long to get from one side of the map to the other.
Last time i checked its got the exact dimensions of titevile + less objects to block your path (and a road in the middle) So in saying that, i dont know, i dont see the width as any significant plroblem unfortunetely.
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Malgoroth
Donator
Posts: 960
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« Reply #14 on: March 30, 2011, 12:07:38 am » |
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lol, it's difficult to support your teammates on that map too unless your all sticking together. I guess it's all personal preference.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #15 on: March 30, 2011, 12:17:55 am » |
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Dont worry ive noted your worry down
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RikiRude
Donator
Posts: 4376
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« Reply #16 on: March 31, 2011, 01:12:54 pm » |
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Played the map for the first time, enjoyed it, but i think there needs to be more space between the buildings and the wall in that central area. i couldnt flank mgs even though i should of been able to.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #17 on: March 31, 2011, 02:33:30 pm » |
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Thanks and noted- the buildings are kinda shitty placed.
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cloud234
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« Reply #18 on: March 31, 2011, 04:26:55 pm » |
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Its a good map, don't change it.
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VanOwen
Donator
Posts: 66
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« Reply #19 on: March 31, 2011, 05:21:52 pm » |
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I played this map with Riki last night.
I agree that the buildings are cramped but, I think its a good thing. I do like how that part of the map is a mess and is similar to a real old european town that is old and cramped.
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