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Author Topic: CoH Beta Patch Full Notes  (Read 7637 times)
0 Members and 6 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« on: March 31, 2011, 01:37:59 pm »

Thought this was informative, I know some stuff were implemented into EIR, i forgot how much though, but there are a lot more i'd like to see.

http://forums.relicnews.com/showthread.php?258379-Retail-Patch-Beta-General-Discussion

Here are a few I like.

Quote
General
- Fixed a bug where grenades had a chance to miss their specified location
- Fixed a bug where Supply Drops could not be picked up by snipers or weapon teams
- Abilities can no longer be used while pinned
- Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
- Sniper accuracy vs garrison cover increased from 0.5 to 1.0
- Sniper accuracy vs moving snipers reduced from 1.0 to 0.5
- Flamethrower damage modifier vs infantry in open cover reduced from 1.0 to 0.85
- Flamethrower damage modifier vs vs tp_infantry_soldier reduced from 1.0 to 0.95
- Flamethrower chance to strike a kill critical in meduim health reduced from 0.4 to 0.3
- Flamethrower damage modifier vs buildings increased from 0.5 to 0.6
- Flamethrower damage modifier vs infantry in negative cover reduced from 1.0 to 0.75
- Infantry flamethrower min damage increased from 15 to 25
- Infantry flamethrower max damage decreased from 40 to 30

US
- Fixed a bug where sticky bombs could explode on their targets without causing damage
- Fixed a bug where sticky bombs could sometimes miss their target
- Fixed an issue where the T17 Armoured Car had lower chances to penetrate from the rear than the front
- Fixed an issue where the T17 Armoured Car would fail to penetrate snipers
- American HMG teardown time reduced from 2.5s to 2.1s
- 57mm Anti-Tank gun health from 300 to 390
- M18 Hellcat maximum speed increased from 6.0 to 7.2
- M18 Hellcat acceleration increased from 1.5 to 2.0
- M18 Hellcat target tables have changed to match the M10 Tank Destroyer's
- M18 Hellcat penetration at short range increased from 0.65 to 0.75
- M18 Hellcat penetration at medium range from 0.55 to 0.69
- M18 Hellcat penetration at long range from 0.4 to 0.63
- Sherman Crocodile min damage increased from 20 to 30
- Sherman Crocodile range increased from 20 to 25
- BAR's damage modifier vs tp_infantry_heroic reduced from 85 to .78
- Ranger's Thompson's damage modifier vs tp_infantry_heroic reduced from .85 to .78
- 57mm Anti-Tank gun accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
- 57mm Anti-Tank gun accuracy vs infantry reduced from 0.15 to 0.05
- 57mm Anti-Tank gun accuracy vs snipers reduced from 0.15 to 0.02
- 57mm Anti-Tank gun priority vs snipers reduced from 10 to 5
- 57mm Anti-Tank gun accuracy modifier vs jeep reduced from 1.0 to 0.75
- 57mm Anti-Tank gun damage modifier vs jeep reduced from 1.0 to 0.5
- M18 Hellcat deceleration increased from 3.8 to 4.4
- M18 Hellcat Ambush bonus penetration modifier reduced from 5.0 to 1.5
- M18 Hellcat Ambush bonus damage modifier reduced from 2.0 to 1.5
- Crocodile Sherman max damage decreased from 40 to 35
- Strafing Run accuracy modifier vs tp_infantry_elite decreased from 1.0 to 0.75
- Strafing Run is now less effective against singular squads
- Strafing Run has been tuned to vs blobs to suppress slightly more and deal less damage to suppressed units

British
- Lieutenants' aura increased from 30m to 35m
- Sappers now have wire cutters
- PIAT reload modifier at long range reduced from 1.6 to 1.2
- PIAT projectile speed increased from 10 to 15
- Stuart moving accuracy increased from 0.5 to 0.75
- Tommy's Bren LMG's damage modifier vs tp_infantry_heroic reduced from .85 to .78
- Recon squads can no longer make trenches
- PIAT damage modifier vs tp_infantry reduced from 0.5 to 0.33
- PIAT damage modifier vs tp_infantry_heroic reduced from 0.5 to 0.33
- PIAT damage modifier vs tp_infantry_riflemen_elite reduced from 0.5 to 0.2
- PIAT damage modifier vs tp_infantry_sniper reduced from 1.0 to 0.2
- PIAT damage modifier vs tp_infantry_soldier reduced from 1.0 to 0.33
- PIAT penetration modifier vs skirted panther reduced from .15 to .112
- PIAT penetration modifier vs skirted PIV reduced from .449 to .337
- PIAT penetration modifier vs skirted StuG reduced from .332 to .249
- PIAT penetration modifier at medium and short ranges reduced from 2.0 to 1.0
- Churchill Crocodile Flamer max damage decreased from 40 to 35

WM
- Fixed an issue where Panzerfaust accuracy was unintentionally increased vs infantry
- Fixed an issue where Nebelwerfers could instantly destroy garrisoned structures (This is called a bug!)
- Panzerschreck accuracy vs tp_vehicle_allies_m8_greyhound increased from 0.73 to 0.85
- Panzerschreck accuracy multiplier against halftrack to 0.85
- Panzerfaust accuracy 100% at all distances
- Panzerfaust damage modifier to Bren carrier increased from 1.3 to 1.45
- HMG weapon prop health from 300 to 390
- HMG teardown time reduced from 2.5s to 2.1s
- Assault Grenades damage average reduced from 30 to 17.5
- Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
- Pak38 health from 300 to 390
- Goliath rotation rate from 45 to 65
- Flammenwerfer Halftrack minimum damage increased from 10 to 23
- Flammenwerfer Halftrack max damage increased from 30 to 35
- Stuh will now target infantry before targeting vehicles
- Stug acceleration increased from 1.7m/s to 2.5m/s
- Panzerschreck accuracy modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.7
- Panzerschreck damage modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.85
- Panzerschreck accuracy modifier vs tp_vehicle_allies_m3_halftrack reduced from 1.0 to 0.7
- Officer rocket barrage damage at distant and long to 0.2
- Nebelwerfer suppression radius reduced from 18m to 13.5m
- Flak88 accuracy vs infantry reduced from 0.5 to 0.15
- Flak88 accuracy vs snipers reduced from 0.25 to 0.05
- Flak88 priority vs snipers reduced from 10 to 5
- Stug deceleration increased from 2.0m/s to 3.0m/s
- Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2.

PE

- Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
- G43 maximum cooldown decreased from 1.8 to 1.65
- G43 minimum cooldown decreased from 1.25 to 1.15
- Kettenkrad sight radius increased from 35 to 55 (hmm...maybe might be too much, maybe 45)
- Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
- Hotchkiss 37mm gun reload time min to 4 seconds
- Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
- Marder III sight bonus granted from Site Main Gun increased from 5m to 10m
- Marder III weapon tracking speed increased from 10 to 20
- Panzer Elite Armored Car detection radius reduced from 9 to 0
- Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #1 on: March 31, 2011, 03:10:38 pm »

in b4

http://www.youtube.com/watch?v=m8TxXjCQCtc



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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #2 on: March 31, 2011, 03:12:30 pm »

+1
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #3 on: March 31, 2011, 03:25:45 pm »

Why are they making 88s bad vs infantry is beyond me. I see no reason to make the most expensive atg that is ontop of it immobile and a tier 3 unlock to be shite.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: March 31, 2011, 03:28:32 pm »

All I need to be happy is the M18 changes!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: March 31, 2011, 03:33:37 pm »

They implement those Hellcat changes and I'd never touch the Hellcat again tbh.

Ambush modifier to 1.5 penetration? It's already a whooping 32% against a Panther at 2.0 lol.

It'd exist to annoy the hell out of things rather than hurt anything. The M10 would completely outperform the Hellcat after such a change.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: March 31, 2011, 03:47:23 pm »

- M18 Hellcat maximum speed increased from 6.0 to 7.2
- M18 Hellcat acceleration increased from 1.5 to 2.0
- M18 Hellcat target tables have changed to match the M10 Tank Destroyer's
- M18 Hellcat penetration at short range increased from 0.65 to 0.75
- M18 Hellcat penetration at medium range from 0.55 to 0.69
- M18 Hellcat penetration at long range from 0.4 to 0.63


- M18 Hellcat deceleration increased from 3.8 to 4.4
- M18 Hellcat Ambush bonus penetration modifier reduced from 5.0 to 1.5
- M18 Hellcat Ambush bonus damage modifier reduced from 2.0 to 1.5
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: March 31, 2011, 03:50:45 pm »

in return for making it universality useful, you get a smaller ambush bonus, seems good to me.

the 7.4 is higher than the m-10 at 6.8. I would love for this to be an EIR change, do it devs!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #8 on: March 31, 2011, 03:55:05 pm »

If 40% chance to penetrate a Stug at long range or 26% chance to penetrate a Panther at long range is your idea of useful then sure, why the hell not right?...

(These numbers arise from the fact the new long range is more or less the old short range I may be off by a margin of probably 1% - So shoot me.)
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: March 31, 2011, 03:55:28 pm »

in return for making it universality useful, you get a smaller ambush bonus, seems good to me.

the 7.4 is higher than the m-10 at 6.8. I would love for this to be an EIR change, do it devs!

Hellcat price goes up along with this change too, remember that. If it performs better than M10 it gotta cost more than M10 Grin
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Tymathee Offline
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« Reply #10 on: March 31, 2011, 03:57:30 pm »

Hellcat price goes up along with this change too, remember that. If it performs better than M10 it gotta cost more than M10 Grin

how would it perform better than the m-10? It's just faster but still has lower penetration.

Evening the price to the m-10 would make sense tbh.

You either get the faster m18 with lower penetration or the slower m-10 with better penetration.

I'd take the M-18 personally, I like the speed.
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RikiRude Offline
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Posts: 4376



« Reply #11 on: March 31, 2011, 04:41:45 pm »

they pretty much totally changed the m18 kind of funny, but all interesting.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Malgoroth Offline
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Posts: 960


« Reply #12 on: March 31, 2011, 04:49:01 pm »

M18 doesn't need buffs to its stats. I'm not sure what you people want.... do you want it to be a better M10? Do you want it to perform the same as an M10?

If it was better than an M10 it'd be OP. If it was the same as an M10... what the fuck would even be the point? Right now it's an M10-lite. Reduce its pop a bit and call it a day.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #13 on: March 31, 2011, 06:21:17 pm »

Tbf, the perks of the Hellcat should lie in it's Ambush. The M10 is a consistent killer, the Hellcat should be an alpha striker.

If you raised the penetration of it's ambush so it could actually penetrate something on it's ambush shot, then it would have a niche to fill. The damage is fine as it stands for it's ambush.
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Tymathee Offline
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Posts: 9741



« Reply #14 on: March 31, 2011, 08:27:25 pm »

M18 doesn't need buffs to its stats. I'm not sure what you people want.... do you want it to be a better M10? Do you want it to perform the same as an M10?

If it was better than an M10 it'd be OP. If it was the same as an M10... what the fuck would even be the point? Right now it's an M10-lite. Reduce its pop a bit and call it a day.

...it's not better than an m-10 its just faster, are you guys blind or something?

Quote
- M18 Hellcat penetration at short range increased from 0.65 to 0.75
- M18 Hellcat penetration at medium range from 0.55 to 0.69
- M18 Hellcat penetration at long range from 0.4 to 0.63

M-10 is 1.0, .92 and .84
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Malgoroth Offline
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Posts: 960


« Reply #15 on: March 31, 2011, 08:43:16 pm »

The M18 is still more than fine at ambushing and fist fucking light vehicles (PE). A buff to its stats would be overkill. What's wrong with making it 8 pop and leaving it at that?


Fan boy.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #16 on: March 31, 2011, 10:22:16 pm »

The M18 is still more than fine at ambushing and fist fucking light vehicles (PE). A buff to its stats would be overkill. What's wrong with making it 8 pop and leaving it at that?

Maybe a slight reduction in price?
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Yes that's me, the special snowflake.
Tymathee Offline
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Posts: 9741



« Reply #17 on: March 31, 2011, 11:12:08 pm »

The M18 is still more than fine at ambushing and fist fucking light vehicles (PE). A buff to its stats would be overkill. What's wrong with making it 8 pop and leaving it at that?


Fan boy.

oh right, i'm a fanboy and i posted buffs and nerfs I would like to see for all sides, even things that would affect my company composition for my allied company, every one of my companies, my brits (my fav), my wm, my us and my pe, so just shut up already.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #18 on: March 31, 2011, 11:17:14 pm »

Looks like Relic was kind enough to settle the Nebelwerfer instant kill debate
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Malgoroth Offline
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Posts: 960


« Reply #19 on: April 01, 2011, 12:00:58 am »

We went over this in a different thread. You lost all rights to deny you're a fan boy. Just because you advocate very basic changes (Mg set up times, ATG buffs/nerfs, support weapon health) that affect multiple factions in the same way and a few other select changes here and there (most of which are painfully retarded - ie: 88 nerf) doesn't change the fact you have a clear favorite faction you want to see buffed more than others.

But that's aside the point.

You want the M18 to behave MORE like an M10 when it already has a job it does very well. Lowering its pop to 8 would help players justify using it more within the niche it already fills.

I haven't seen a good response regarding why that isn't enough for you. 
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