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[PE] Flame Assault
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Topic: [PE] Flame Assault (Read 9156 times)
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nugnugx
Donator
Posts: 4051
[PE] Flame Assault
«
on:
March 31, 2011, 11:58:41 pm »
imo flame assault nades should not make damage to your own troops. Enemy is using this to run into your own troops and they burn in the fire, and if you move them , the assault is cancelled - so a ability is rendered useless.
(and maybe 10 mu price decrease is in order after the nerf ? )
«
Last Edit: April 01, 2011, 12:02:36 am by nugnugx
»
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RikiRude
Donator
Posts: 4376
Re: [PE] Flame Assault
«
Reply #1 on:
April 01, 2011, 01:26:24 am »
dude, fausts/stickies/ other things of that nature are canceled if something moves out of range, that's just how those kinds of things work.
why would they not take flame damage? that's totally absurd, same thing happens with assault nades actually. honestly they would have to totally change how those work.
make it so the user doesn't get unsuppressed and just throws all the nades in a regular fashion rather than chasing... to be honest that wouldn't be a bad idea in the first place if it's easy to fix.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #2 on:
April 01, 2011, 01:51:29 am »
Quote from: RikiRude on April 01, 2011, 01:26:24 am
dude, fausts/stickies/ other things of that nature are canceled if something moves out of range, that's just how those kinds of things work.
What that has to do anything with killing your own units ? faust nor sticky does not damage your own unit , and flame assault also gets cancelled when its out of range.
This argument is absurd.
Quote
why would they not take flame damage? that's totally absurd, same thing happens with assault nades actually. honestly they would have to totally change how those work.
Abilities should not harm your own units. Allies do not have an ability that kills your own troops.
Logged
puddin
EIR Veteran
Posts: 1701
Re: [PE] Flame Assault
«
Reply #3 on:
April 03, 2011, 08:35:25 am »
ok Nugs byt hat argument then everythign should be like AIRBORNE Strafing run.
How? Well the AB strafing run suppresses and kills only enemy troops so you can run in and kill everythign and call it right on top of you, Also, the bombing run should only kill enemy troops, The REA Creeping barrages and Arty and the Firestorm and Stuka and Hotkiss, and Neb, and 25 pounder, and 105, and calli SHOULD all Only dmg the enemies and you cna roam free inside all those barrages killing the enemy while bouncing arty shells.
If you need more explanation, look up Ludicrous in the dictionary and smack it against your head.
EVERYTHING should deal friendly fire in the right circumstance.
Flame nade... makes them move away, Its why u use slow in conjunction with it, Also if you throw it behind them it forces them forward.
Wow.... Its alot to be said if i am the voice of reason....
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #4 on:
April 03, 2011, 08:53:25 am »
Quote
If you need more explanation, look up Ludicrous in the dictionary and smack it against your head.
Your arguments are ludicrous and i'm gonna prove why with a snap of a finger
Quote
bombing run should only kill enemy troops
No one drops bombing run if your or teammates troops are nearby, nor he walks into it
Quote
The REA Creeping barrages and Arty and the Firestorm and Stuka and Hotkiss, and Neb, and 25 pounder, and 105, and calli SHOULD all Only dmg the enemies and you cna roam free inside all those barrages killing the enemy while bouncing arty shells.
same as above
Quote
EVERYTHING should deal friendly fire in the right circumstance.
Interesting that the only ABILITY that can be used purposely by Allies to cause FRIENDLY FIRE is on Axis side. Where is your ' EVERYTHING' now ?
just as i thought.
Quote
Flame nade... makes them move away, Its why u use slow in conjunction with it, Also if you throw it behind them it forces them forward.
oooh good one, for slow you need g43 which costs additional 60 mu , assault flame + g43 is 110 mu.
and even when you manage to slow and throw flame nades, the damage and aoe of flame assault nade is not enough to kill enemy inf by the time they will walk out of it. You need a noob to stand there and get killed by flame assault.
Quote
Wow.... Its alot to be said if i am the voice of reason....
Nope you are not.
pwned HA HA.
Don't try to counter those arguments because you can't , and whatever you will come up with will be just another BS.
«
Last Edit: April 03, 2011, 08:56:33 am by nugnugx
»
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RoyalHants
EIR Veteran
Posts: 2109
Re: [PE] Flame Assault
«
Reply #5 on:
April 03, 2011, 08:59:33 am »
Nug nothing you just said makes any sense
Imo Flame nades are very powerfull and spammable they have to have a weakness which can be exploited otherwise there is little way to counter it ,remeber its only what 50 mun (correct if wrong)
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
puddin
EIR Veteran
Posts: 1701
Re: [PE] Flame Assault
«
Reply #6 on:
April 03, 2011, 08:59:49 am »
So your arguing to Remove Friendly Fire dmg and our argument is...
" Well those friendly fire scenarios are fine because NO one shoots that close to friendlies, But flame nades are close and i use them so i should be exempt."
On that argument alone i rest my case, Thanks for making my point for me.
Wait i don't i lied.. I am going to use your favorite catch phrase
L2P
«
Last Edit: April 03, 2011, 09:03:52 am by puddin
»
Logged
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #7 on:
April 03, 2011, 09:02:05 am »
Quote from: RoyalHants on April 03, 2011, 08:59:33 am
Nug nothing you just said makes any sense
nou
Quote
Imo Flame nades are very powerfull and spammable they have to have a weakness which can be exploited
ROFL, 'hey guys lets put in a exploit to make them kill yourself and lets give them the ability to kill in 1 shot'
well they can kill yourself, but they are not powerfull to kill a inf because people will move away from it.
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RoyalHants
EIR Veteran
Posts: 2109
Re: [PE] Flame Assault
«
Reply #8 on:
April 03, 2011, 09:04:07 am »
Quote from: nugnugx on April 03, 2011, 09:02:05 am
nou
ROFL, 'hey guys lets put in a exploit to make them kill yourself and lets give them the ability to kill in 1 shot'
well they can kill yourself, but they are not powerfull to kill a inf because people will move away from it.
If i run into my pineapple nade i die STFU NUG
Logged
puddin
EIR Veteran
Posts: 1701
Re: [PE] Flame Assault
«
Reply #9 on:
April 03, 2011, 09:04:39 am »
Wait... So flame ades don;t kill the enemy fast enough, but your noob enough to sand in it and take damge and Die....
Thats your fuckign arguemnt?
Logged
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #10 on:
April 03, 2011, 09:05:38 am »
Quote from: RoyalHants on April 03, 2011, 09:04:07 am
If i run into my pineapple nade i die STFU NUG
haha you stfu
You will not run into pineapple nade because you throw ONE grenade and it EXPLODES, Flames are 3-4 per guys and they BURN and you WALK INTO THEM or stand in them.
so hard to understand ? do i need to draw it for you ?
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [PE] Flame Assault
«
Reply #11 on:
April 03, 2011, 09:06:04 am »
Quote from: puddin on April 03, 2011, 08:59:49 am
L2P
/thread
Logged
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #12 on:
April 03, 2011, 09:06:43 am »
Quote from: puddin on April 03, 2011, 08:59:49 am
So your arguing to Remove Friendly Fire dmg and our argument is...
" Well those friendly fire scenarios are fine because NO one shoots that close to friendlies, But flame nades are close and i use them so i should be exempt."
typical puddin bullshit, read out loud 6 times what you have written , it makes no sense.
Logged
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #13 on:
April 03, 2011, 09:09:48 am »
Quote from: puddin on April 03, 2011, 09:04:39 am
Wait... So flame ades don;t kill the enemy fast enough, but your noob enough to sand in it and take damge and Die....
Thats your fuckign arguemnt?
wow are you retarded ? trolling on purpose ? or just being a douche is in your blood just like when you kicked that one player who was lagging from a game? You are the only person that ever kicked someone from a game in history of eir.
I'm gonna write it just for sake of keeping this thread on point:
When you throw assault flames inf moves automaticaly, when someone walks on you , tthe grenades burn your own troops, if you MOVE your inf the flame assault is CANCELED so 50 mu went the drain.
I hope that even you can understand that.
And everyone knows that you and hants are mainly allied players - so if anything you both are voice of bias.
«
Last Edit: April 03, 2011, 09:13:27 am by nugnugx
»
Logged
Hicks58
Development
Posts: 5343
Re: [PE] Flame Assault
«
Reply #14 on:
April 03, 2011, 09:18:09 am »
So, suppress or slow the enemy squad first instead of expecting it to be an I-win-button-regardless-of-situation.
If somebody is paying attention, they should be rewarded, even more so for using decent micro.
Yeah, I'm going with L2P on this one tbh.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #15 on:
April 03, 2011, 09:21:53 am »
Quote from: Hicks58 on April 03, 2011, 09:18:09 am
So, suppress or slow the enemy squad first instead of expecting it to be an I-win-button-regardless-of-situation.
Suppress in PE - with ? even if you could, it requires additional MP and MU , now for comparison allies got BARS which have an ability that instantly suppress and pin , then you walk up and have certain kill or retreat.
Slow as i said already, needs g43 for 60mu. Which brings to a whooping 110mu, for 110 mu i'd buy a mp44 squad which costs less and i have 100% guarantee that inf squad gets killed when i get to them.
Logged
Hicks58
Development
Posts: 5343
Re: [PE] Flame Assault
«
Reply #16 on:
April 03, 2011, 09:30:58 am »
G43 + Inc assault = 110 mu.
BAR + Pineapple = 110 mu.
Both of them are capable of gaining the same end result, the total annihilation of a single targetted squad.
Or, you could do G43 + Inc nade = 85 mu. BARs alone are 80 mu, and the G43 + Inc nade combo makes for the same effect, albeit faster than the rate that the BAR could do it to a single squad.
PE Suppression... IHT, Locked down scout cars, a well placed mortar (Which also wrecks half the targeted squad), Support Grens, G43 slow.
All of them may be fragile units, but they are capable of suppression (Or an equivalent). Those are just the non-doctrinal options, there's also the HMG for Luftwaffles too.
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nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #17 on:
April 03, 2011, 09:37:14 am »
Quote from: Hicks58 on April 03, 2011, 09:30:58 am
G43 + Inc assault = 110 mu.
BAR + Pineapple = 110 mu.
Both of them are capable of gaining the same end result, the total annihilation of a single targetted squad.
Wrong, Bar on itself for 80mu can make 2 squads retreat or kill them.
flame assault on itself for 50mu will not do a thing, with slow for 110mu enemy WILL walk out of the flame assault with more than half hp.
Quote
Or, you could do G43 + Inc nade = 85 mu.
This is flame assault thread so pls don't suggest normal inc nade. If so , devs should delete flame asasault and make more usefull inc nade. or vice versa.
Quote
PE Suppression... IHT, Locked down scout cars, a well placed mortar (Which also wrecks half the targeted squad), Support Grens, G43 slow.
and again what you are suggesting brings additional POP MP FU and MU compared to bars for example.
«
Last Edit: April 03, 2011, 09:40:12 am by nugnugx
»
Logged
puddin
EIR Veteran
Posts: 1701
Re: [PE] Flame Assault
«
Reply #18 on:
April 03, 2011, 09:50:58 am »
ok, i will put it in your own words then, give me a few mins...
Logged
nugnugx
Donator
Posts: 4051
Re: [PE] Flame Assault
«
Reply #19 on:
April 03, 2011, 09:51:27 am »
another load of bs coming
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