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Author Topic: Panzer Grens  (Read 16414 times)
0 Members and 13 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« on: April 21, 2011, 02:08:06 pm »

This is how a lot of games vs PE go lately.

A P Gren walks through grass
A wild hmg appears
P Gren uses sprint
hmg uses burst fire, no damage
p gren sprints behind hmg, its super effective
p gren wins.

So, I was all for the health increase and armor change but when you add that on top of the sprint change with extra suppression resistance, it basically gives PE instant elite troops. Sprint was okay before at vet 2 mainly because of the lower health (60 or 65) but with 80, if you sprint at an hmg, you dont get suppressed or killed, a lot of times you can just run right by it and toss a flame nade or if it's an assault troop, get behind it and kill it without much problem.

I dont mind sprint, its the suppression resistance that is the problem for me. They aren't elite troops, they shouldn't be allowed to have, what i feel is a no penalty version of fire up. For allied troops you have to pay extra pool and basically extra MP to get what PE can get, the only difference is you can break suppression but to be honest, I'd rather have an ability that allows me to run past an hmg without getting suppressed and without penalty right now, pe just sprint and get away, no exhaustion.

anyone have suggestions on how to fix?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: April 21, 2011, 02:11:24 pm »

Give suppression resistance to vet 3?
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nugnugx Offline
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Posts: 4051



« Reply #2 on: April 21, 2011, 02:26:07 pm »

Oh look ! a wild fanboi Tym thread appears !

/Nugx uses close thread,  it's super effective !
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Hicks58 Offline
Development
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Posts: 5343



« Reply #3 on: April 21, 2011, 02:31:05 pm »

Ah of course, Nug would support every single PE squad being able to kill HMG's single handedly from the front.

No surprises there.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nugnugx Offline
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Posts: 4051



« Reply #4 on: April 21, 2011, 02:32:11 pm »

Ah Hicks ofcourse forgets about his bar spam that insta pins all axis squads with 1 button push.

No surprises there.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: April 21, 2011, 02:34:57 pm »

Oh right, an infantry upgrade, to make it better at countering infantry, on an infantry platform, is OP and broken.

Meanwhile, an infantry upgrade, to make it counter it's direct hard counter, on an infantry platform, is fine.

Logic fail tbh.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: April 21, 2011, 02:51:26 pm »

I am pretty sure I recall one of the devs stating that something will happen to the reduced surpression stack so its not going to be as powerful in a later patch methinks.

Side note: In OMG all PE non-doc infantry get free sprint at vet 0 yay!!!! but it has exaustion.
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8thRifleRegiment Offline
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Posts: 2210



« Reply #7 on: April 21, 2011, 02:52:59 pm »

well you know what i think..... i think the vet 2 sprint was fine now since we have all this crap of sprint spamming
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: April 21, 2011, 03:08:46 pm »

So you cry that your 20 mun MG that is unsupported can not kill a pzgren squad?
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Hicks58 Offline
Development
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Posts: 5343



« Reply #9 on: April 21, 2011, 03:16:35 pm »

NightRain, kindly pull your dick out of your arse, and look at what you just said.

A HMG cannot kill a normal infantry squad.

If it cant suppress or kill a NORMAL infantry squad, what the hell is the point in having the HMG? To tickle them to death?

Stop being so damned dense.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #10 on: April 21, 2011, 03:26:07 pm »

NightRain, kindly pull your dick out of your arse, and look at what you just said.

A HMG cannot kill a normal infantry squad.

If it cant suppress or kill a NORMAL infantry squad, what the hell is the point in having the HMG? To tickle them to death?

Stop being so damned dense.

HMG is a support weapon that deals suppression. Its primary mission is to support infantry not stand still and try to kill things. It is similar to this: Mg42 sitting unsupported. Oi look ranger squad! Oh they used fire up and passed my hmg now they killed it.

Is there a difference to this story? Both pay for their suppression resistance. If there's a hmg squad alone in the open without any form of support. I see that someone is failing there.
« Last Edit: April 21, 2011, 03:32:57 pm by NightRain » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: April 21, 2011, 03:29:20 pm »

To apply increased suppression and support to your rifle squad?

I dunno, the same reason we use MG42's to follow the grens into battle.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #12 on: April 21, 2011, 03:39:53 pm »

Is there a difference to this story?

Yeah, one's an elite infantry where you pay 9 pool and 310 MP, the other is a standard infantry squad at 240 mp with sprint and 3 pool.

Support infantry? How can it support infantry if it cant do it's job?

Stand still and kill things?... All it CAN do is stand still when it fires!

Stop trying to troll ffs. T_T
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #13 on: April 21, 2011, 03:42:12 pm »

NightRain, kindly pull your dick out of your arse, and look at what you just said.

A HMG cannot kill a normal infantry squad.

If it cant suppress or kill a NORMAL infantry squad, what the hell is the point in having the HMG? To tickle them to death?

Stop being so damned dense.

I dont see many normal allied infantry squads in the first place, all allied companies are packed with elite, the only difference is if your running a riflespam company, from which you are rofling surpressing everyone else and people QQ about that to.

Tbh i dont believe normal infantry should have mass supression in the first place, such as the bar. take the button out and reduce the price accordingly.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #14 on: April 21, 2011, 03:43:08 pm »

Is there a difference to this story?

Yeah, one's an elite infantry where you pay 9 pool and 310 MP, the other is a standard infantry squad at 240 mp with sprint and 3 pool.

Support infantry? How can it support infantry if it cant do it's job?

Stand still and kill things?... All it CAN do is stand still when it fires!

Stop trying to troll ffs. T_T

wow l2p allied fanboi
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Hicks58 Offline
Development
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Posts: 5343



« Reply #15 on: April 21, 2011, 03:50:30 pm »

Aaaaand Demon is in there with constructive posts as usual.

Expecting my HMG to be able to suppress a 240 MP 3 pool vanilla PzGren squad must mean I suck at the game and should learn to play, rather than question perhaps something is wrong with this...

No, Demon must definitely be right, after all, he did say l2p.

Btw, I see plenty of rifles without BAR's and quite a number of Tommies.

Cheap BAR's without SF?... Yes please. DPS buff to your Riflesquad from having a BAR makes them useful in the way of tearing through most PE squads and holding off Grens if you get cover. Yeah I can work with that.
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Tymathee Offline
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Posts: 9741



« Reply #16 on: April 21, 2011, 03:55:37 pm »

So, you want all axis infantry to be able to just take burts of hmg fire without being able to be suppressed? Well then i'll just stop buying hmgs then what's the point? I'm almost to the point when i see PE players, forget bringing anything that suppresses, they'll get away anyway. Oh and if you have an atg anywhere near the sightline of PE infantry, it's done, you could have an hmg and a bar rifle squad throwing suppression fire, it will still get close enough to that atg to kill it, then the tank rolls in boom game ova
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: April 21, 2011, 04:00:09 pm »

2 Bar squads destroys 2 lmg squads fyi. no buff needed.

Look, i dont know why you are taking hmg's in the first place, if your american just take the OP bar suppression, use it till they come to a solution to fix it

If brit, just use brens, they wont sprint at you, cuz u will out dps them at a distance.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: April 21, 2011, 04:02:09 pm »

So, you want all axis infantry to be able to just take burts of hmg fire without being able to be suppressed? Well then i'll just stop buying hmgs then what's the point? I'm almost to the point when i see PE players, forget bringing anything that suppresses, they'll get away anyway. Oh and if you have an atg anywhere near the sightline of PE infantry, it's done, you could have an hmg and a bar rifle squad throwing suppression fire, it will still get close enough to that atg to kill it, then the tank rolls in boom game ova

So, what you are saying, is its like fighting AB or Rangers, but they have less HP, worse armor, and weaker weapons?
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: April 21, 2011, 04:03:59 pm »

I'm not using the HMG's at the moment, at least not in any serious number against PE.

But just because I can use an alternative for now, doesn't mean we should ignore the elephant in the room.

Shit's not right, and it needs looking at. If we dont post threads, things get overlooked, and not looked at. Then it stays broken.
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