*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 01:47:44 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [All] The (slow) Attrition Warfare myth  (Read 7419 times)
0 Members and 1 Guest are viewing this topic.
cloud234 Offline
EIR Veteran
Posts: 363


« on: May 18, 2011, 10:50:09 pm »

DISCLAIMER: Despite the tone of this article, winning via "attrition" is possible... but not in the manner of trading "Positional Advantage" for "Units killed".

Players who claim that they won the game (often after having lost by a few seconds due to map cap) on attrition are being stupid. Map capping is an essential part of the game as well as attrition. If attrition was the sole objective of the game, players would have used different strategies and wouldn't "sacrifice" units needlessly.

The basic strategies for winning an EiRR Game is

1. Massacre your opponent
2. Outcap your opponent

Similarly in Chess, you can trade "Material" sacrificing units for "Positional Advantage" (greater map control). However, that is not to say that killing your opponent is not a bad strategy but massacring and out capping your opponent usually comes hand-in-hand. It is exceptionally rare where you kill your opponent without out-capping them.

Illustration of Aggressive Map Cap
Team A embarks on aggressive map capping and assaults against Team B.
Team A holds 65% - 70% of the map for 20 - 25 minutes but has only 30% of their company left.
Team B playing attritional, has 50% of their company left.

HOWEVER!

Because Team A has been holding majority of the map, they have more popcap, going anywhere from 3 or 5 or more popcap than the opponent. This presents a massive advantage obviously. Even if you have only 30% of your company left, being able to bring MORE guns to the table all at once, beats bringing less guns any time.

Even if your company is completely withered, you can completely destroy whatever the enemy has to bring because it is brought on in minute numbers. Your goal is to reach "critical mass" =D which I personally found to start at 30 popcap mark (about 10-15 mins in)

Is Aggressive warfare viable?

i. By constantly attacking (and capping), you keep the initiative in your favour, choosing when to fight and putting pressure on your opponent, forcing them to fight on your terms.

Most players in EiRR are more emotional than logical. Once you've crushed the initial call-in, they just keep sending units piecemeal to your force. If you disrupt their intended strategy sufficiently, their gameplay quickly falls apart.

Note: So don't make this mistake if this applies to you.

ii. You choose when to give ground, when to hold ground and where the most favourable fighting positions are (I'll illustrate this with a guide some other time on a map like "Church")

iii. Higher mapcap is always an advantage. If you maintained at least 70% of the map control, by the 25 min mark, you're almost guaranteed to shove your opponent off by the countdown timer. The popcap difference is too great for them to mount an efficient counter offensive.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #1 on: May 20, 2011, 05:17:04 pm »

+1
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Tymathee Offline
Donator
*
Posts: 9741



« Reply #2 on: May 20, 2011, 07:30:55 pm »

Agreed. i had a game where i lost both persh my teammate was a total complete noob and we won cuz of a mega rifleblob capping everything, was so hilarious.

The beauty of eir is to be able to win by capping and not just by destroying. If u have more map control, dont needlessly push, just hold ur ground unless they have artillery
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #3 on: May 20, 2011, 08:52:07 pm »

so true. keeping those little 1 man squads on the corner so you have 60% of the map, and moving them up when you get the chance works wonders. in eirr its very easy to forget about keeping territory, saying "oh ill recap that place in a minute" then forgetting about it til it sends your opponent into +2 pop.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #4 on: May 20, 2011, 11:26:55 pm »

Had a game with cloud and he actually showed us during the closing finals of the game how to win by capping. Was nerve racking!
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: May 21, 2011, 01:12:55 am »

Quote
keeping those little 1 man squads on the corner so you have 60% of the map

and this is winning by superior tactics?
Logged
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #6 on: May 21, 2011, 01:31:26 am »

man played a game where the axis hid in a large corner of the map b/c it was an 88 sight. A well defended 88 sight.  But of course they didnt expand and lost. One of the losers called it a cheap win. Ya and hiding isnt?
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #7 on: May 21, 2011, 01:56:27 am »

once i get an 88 up with good defense i get as aggressive as i can with my other pop, bad play on that defensive players part. 88 should be a reason to be super aggressive in one of two ways. allies pour everything they have to take it out, so you bring all your forces s to defend and right there you could win the game, or once you realize allies are scarred you cap past the 88 and get aggressive on the other sides with your team mates knowing you won't really get flanked.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #8 on: May 21, 2011, 05:23:58 am »

and this is winning by superior tactics?
That is winning by superior strategy. Outmaneouvre the enemy and cut off his supply to win, rather than take him on head on.
Logged

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #9 on: May 21, 2011, 05:42:29 am »

well,it's more interesting to fight,than  stuck last man somewhere in a corner and hope he wont be found.

ofcourse it's a valid strategy,but I like more when I win cuz I managed to beat my opponent in fight with better micro and tactic.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #10 on: May 21, 2011, 08:05:05 am »

You can like whatever the hell you want - it's not relevant. If something works, it works - and you need to fight against it in ways that work.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: May 21, 2011, 09:53:48 am »

Quote
You can like whatever the hell you want - it's not relevant.

ofcourse it is,people quite often do something cuz they like it.
Logged
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #12 on: March 23, 2012, 12:24:17 pm »

Bump for a good guide everyone should read and understand
Logged

hans Offline
EIR Veteran
Posts: 3497



« Reply #13 on: March 23, 2012, 12:54:59 pm »

Bump for a good guide everyone should read and understand

nice one mate
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #14 on: March 23, 2012, 04:35:16 pm »

Bump for a good guide everyone should read and understand

David has AIDS for not having holidays until 9th.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #15 on: March 23, 2012, 07:48:03 pm »

lol 31st is back

man you need to let GO!

anyways nice read
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #16 on: March 24, 2012, 01:24:47 am »

lol 31st is back

man you need to let GO!

anyways nice read

on: May 18, 2011, 10:50:09 pm
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
3rdCondor Offline
Donator
*
Posts: 1536


« Reply #17 on: March 24, 2012, 07:37:37 am »

You can like whatever the hell you want - it's not relevant. If something works, it works - and you need to fight against it in ways that work.
+1
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #18 on: March 24, 2012, 07:40:49 am »

on: May 18, 2011, 10:50:09 pm

owned by the bump
Logged
Masacree Offline
EIR Veteran
Posts: 904


« Reply #19 on: March 24, 2012, 02:26:27 pm »

lol 31st is back

man you need to let GO!

anyways nice read

dude, like I said in the other thread:

Cloud prob still comes, he's a master smurf, you wouldn't even recognize him.
Logged

I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.082 seconds with 35 queries.