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[All] The (slow) Attrition Warfare myth
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Topic: [All] The (slow) Attrition Warfare myth (Read 7419 times)
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cloud234
EIR Veteran
Posts: 363
[All] The (slow) Attrition Warfare myth
«
on:
May 18, 2011, 10:50:09 pm »
DISCLAIMER: Despite the tone of this article, winning via "attrition" is possible... but not in the manner of trading "Positional Advantage" for "Units killed".
Players who claim that they won the game (often after having lost by a few seconds due to map cap) on attrition are being stupid. Map capping is an essential part of the game as well as attrition. If attrition was the sole objective of the game, players would have used different strategies and wouldn't "sacrifice" units needlessly.
The basic strategies for winning an EiRR Game is
1. Massacre your opponent
2. Outcap your opponent
Similarly in Chess, you can trade "Material" sacrificing units for "Positional Advantage" (greater map control). However, that is not to say that killing your opponent is not a bad strategy but massacring and out capping your opponent usually comes hand-in-hand. It is exceptionally rare where you kill your opponent without out-capping them.
Illustration of Aggressive Map Cap
Team A embarks on aggressive map capping and assaults against Team B.
Team A holds 65% - 70% of the map for 20 - 25 minutes but has only 30% of their company left.
Team B playing attritional, has 50% of their company left.
HOWEVER!
Because Team A has been holding majority of the map, they have more popcap, going anywhere from 3 or 5 or more popcap than the opponent. This presents a massive advantage obviously. Even if you have only 30% of your company left, being able to bring MORE guns to the table all at once, beats bringing less guns any time.
Even if your company is completely withered, you can completely destroy whatever the enemy has to bring because it is brought on in minute numbers. Your goal is to reach "critical mass" =D which I personally found to start at 30 popcap mark (about 10-15 mins in)
Is Aggressive warfare viable?
i. By constantly attacking (and capping), you keep the initiative in your favour, choosing when to fight and putting pressure on your opponent, forcing them to fight on your terms.
Most players in EiRR are more emotional than logical. Once you've crushed the initial call-in, they just keep sending units piecemeal to your force. If you disrupt their intended strategy sufficiently, their gameplay quickly falls apart.
Note: So don't make this mistake if this applies to you.
ii. You choose when to give ground, when to hold ground and where the most favourable fighting positions are (I'll illustrate this with a guide some other time on a map like "Church")
iii. Higher mapcap is always an advantage. If you maintained at least 70% of the map control, by the 25 min mark, you're almost guaranteed to shove your opponent off by the countdown timer. The popcap difference is too great for them to mount an efficient counter offensive.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [All] The (slow) Attrition Warfare myth
«
Reply #1 on:
May 20, 2011, 05:17:04 pm »
+1
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Tymathee
Donator
Posts: 9741
Re: [All] The (slow) Attrition Warfare myth
«
Reply #2 on:
May 20, 2011, 07:30:55 pm »
Agreed. i had a game where i lost both persh my teammate was a total complete noob and we won cuz of a mega rifleblob capping everything, was so hilarious.
The beauty of eir is to be able to win by capping and not just by destroying. If u have more map control, dont needlessly push, just hold ur ground unless they have artillery
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude
Donator
Posts: 4376
Re: [All] The (slow) Attrition Warfare myth
«
Reply #3 on:
May 20, 2011, 08:52:07 pm »
so true. keeping those little 1 man squads on the corner so you have 60% of the map, and moving them up when you get the chance works wonders. in eirr its very easy to forget about keeping territory, saying "oh ill recap that place in a minute" then forgetting about it til it sends your opponent into +2 pop.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Scotzmen
EIR Veteran
Posts: 2035
Re: [All] The (slow) Attrition Warfare myth
«
Reply #4 on:
May 20, 2011, 11:26:55 pm »
Had a game with cloud and he actually showed us during the closing finals of the game how to win by capping. Was nerve racking!
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smurfORnot
EIR Veteran
Posts: 4715
Re: [All] The (slow) Attrition Warfare myth
«
Reply #5 on:
May 21, 2011, 01:12:55 am »
Quote
keeping those little 1 man squads on the corner so you have 60% of the map
and this is winning by superior tactics?
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Poppi
EIR Veteran
Posts: 1080
Re: [All] The (slow) Attrition Warfare myth
«
Reply #6 on:
May 21, 2011, 01:31:26 am »
man played a game where the axis hid in a large corner of the map b/c it was an 88 sight. A well defended 88 sight. But of course they didnt expand and lost. One of the losers called it a cheap win. Ya and hiding isnt?
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RikiRude
Donator
Posts: 4376
Re: [All] The (slow) Attrition Warfare myth
«
Reply #7 on:
May 21, 2011, 01:56:27 am »
once i get an 88 up with good defense i get as aggressive as i can with my other pop, bad play on that defensive players part. 88 should be a reason to be super aggressive in one of two ways. allies pour everything they have to take it out, so you bring all your forces s to defend and right there you could win the game, or once you realize allies are scarred you cap past the 88 and get aggressive on the other sides with your team mates knowing you won't really get flanked.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [All] The (slow) Attrition Warfare myth
«
Reply #8 on:
May 21, 2011, 05:23:58 am »
Quote from: smurfORnot on May 21, 2011, 01:12:55 am
and this is winning by superior
tactics?
That is winning by superior strategy. Outmaneouvre the enemy and cut off his supply to win, rather than take him on head on.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [All] The (slow) Attrition Warfare myth
«
Reply #9 on:
May 21, 2011, 05:42:29 am »
well,it's more interesting to fight,than stuck last man somewhere in a corner and hope he wont be found.
ofcourse it's a valid strategy,but I like more when I win cuz I managed to beat my opponent in fight with better micro and tactic.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [All] The (slow) Attrition Warfare myth
«
Reply #10 on:
May 21, 2011, 08:05:05 am »
You can like whatever the hell you want - it's not relevant. If something works, it works - and you need to fight against it in ways that work.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [All] The (slow) Attrition Warfare myth
«
Reply #11 on:
May 21, 2011, 09:53:48 am »
Quote
You can like whatever the hell you want - it's not relevant.
ofcourse it is,people quite often do something cuz they like it.
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shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: [All] The (slow) Attrition Warfare myth
«
Reply #12 on:
March 23, 2012, 12:24:17 pm »
Bump for a good guide everyone should read and understand
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hans
EIR Veteran
Posts: 3497
Re: [All] The (slow) Attrition Warfare myth
«
Reply #13 on:
March 23, 2012, 12:54:59 pm »
Quote from: shockcoil on March 23, 2012, 12:24:17 pm
Bump for a good guide everyone should read and understand
nice one mate
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Mysthalin
Tired King of Stats
Posts: 9028
Re: [All] The (slow) Attrition Warfare myth
«
Reply #14 on:
March 23, 2012, 04:35:16 pm »
Quote from: shockcoil on March 23, 2012, 12:24:17 pm
Bump for a good guide everyone should read and understand
David has AIDS for not having holidays until 9th.
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Smokaz
Honoured Member
Posts: 11418
Re: [All] The (slow) Attrition Warfare myth
«
Reply #15 on:
March 23, 2012, 07:48:03 pm »
lol 31st is back
man you need to let GO!
anyways nice read
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
NightRain
EIR Veteran
Posts: 3908
Re: [All] The (slow) Attrition Warfare myth
«
Reply #16 on:
March 24, 2012, 01:24:47 am »
Quote from: Smokaz on March 23, 2012, 07:48:03 pm
lol 31st is back
man you need to let GO!
anyways nice read
on: May 18, 2011, 10:50:09 pm
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
3rdCondor
Donator
Posts: 1536
Re: [All] The (slow) Attrition Warfare myth
«
Reply #17 on:
March 24, 2012, 07:37:37 am »
Quote from: Mysthalin on May 21, 2011, 08:05:05 am
You can like whatever the hell you want - it's not relevant. If something works, it works - and you need to fight against it in ways that work.
+1
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Smokaz
Honoured Member
Posts: 11418
Re: [All] The (slow) Attrition Warfare myth
«
Reply #18 on:
March 24, 2012, 07:40:49 am »
Quote from: NightRain on March 24, 2012, 01:24:47 am
on: May 18, 2011, 10:50:09 pm
owned by the bump
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Masacree
EIR Veteran
Posts: 904
Re: [All] The (slow) Attrition Warfare myth
«
Reply #19 on:
March 24, 2012, 02:26:27 pm »
Quote from: Smokaz on March 23, 2012, 07:48:03 pm
lol 31st is back
man you need to let GO!
anyways nice read
dude, like I said in the other thread:
Quote from: Masacree on March 22, 2012, 06:08:05 pm
Cloud prob still comes, he's a master smurf, you wouldn't even recognize him.
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Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
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