Okay, so through looking at the Doctrine Design Philosophy, Doctrine Specialization Requirements, and Doctrine Design Outline, I came up with these questions to ensure the draft follows all rules.
Design PhilosophyQ. Is your doctrine divided into 3x4 Passive Buffs, and 3x3 Unlocks, Offmaps, and Upgrades?
A. Yes.
Q. Are doctrine specific specializations contained only in the T3's & T4's?
A. I'm relatively confident they are.
Q. Do buffs cover a wide range of units, with non-doctrinals in T1 & T2, and doctrine specifics in T3 & T4?
A. I made sure nearly every unit in the army received some kind of buff, excluding command units as these are not really the domain of RE.
Q. Have you made sure each tree does not provide stacking buffs encouraging a particular spam?
A. Yes. This took a while to guarantee, but I'm pretty sure that no single unit is buffed more than twice, in which case both buffs should be relatively minor, along one entire tree. Spam should hopefully, excluding players who still find a way to spam, stay at a minimum.
Q. Does each tree follow the Offensive, Defensive, and Mobility/Support guideline as much as possible?
A. I think so. Obviously other people can tell me where I'm wrong but going from other implemented doctrines, as well as general themes, I'm quite confident they do.
Tree Specialization DefinitionsOffensive TreeQ. Does this tree provide plenty of damage buffs?
A. Oh yes.
Q. Does this tree provide plenty of cooldown, reload, and accuracy buffs?
A. I think it has enough.
Q. Does this tree provide suppression and/or smoke buffs?
A. Definitely does that.
Q. Does this tree buff your overall offensive capabilities to a good extent without becoming too powerful?
A. I think so, yes. I think it's a very nice tree and probably the one I'd choose due to my playstyle. The buffs it gives are plentiful, it maybe focuses on vehicles & tanks a little too much, but I think this fits the theme of the doctrine.
Defensive TreeQ. Does this tree provide plenty of received damage buffs?
A. I think it just about has enough.
Q. Does this tree provide plenty of received accuracy and cover buffs?
A. The T2 on its own does half of that, and when combined with the rest of the tree, yes.
Q. Does this tree provide enough health and overall survivability buffs?
A. Definitely, combine T3 with top T3 to basically get a Triage, T4 also improves tanks health.
Q. Does this tree buff your overall defensive capabilities without becoming too powerful?
A. Well, I think that it is maaaaaybe a little powerful. I like the "Plant Feet" ability though, I think that would be very useful.
Mobility/Support Tree DefinitionsQ. Does this tree provide any call-in timer buffs?
A. No. Mainly because I know they don't work at the moment, also because I'm not sure they're really needed.
Q. Does this tree adequately buff support weapons?
A. It maybe overbuffs them, thinking about it.
Q. Does this tree buff your ability to capture territory?
A. No. I think on this tree I focused on mobility too much, and utility not enough.
Q. Does this tree improve movement speed for any units?
A. It does for a few, yes.
Q. Does this tree buff your intel and ability improvement capabilities?
A. It buffs intel a teeny bit, I think that's enough though, but yes it definitely buffs ability improvements.
Q. Does this tree buff your overall support and maneuverability capabilities without becoming too powerful?
A. I'm relatively sure it does, I think it's balanced pretty well, hope so anyway.
Doctrine SynergySingle Tree SynergyQ. Does each tree buff your army to a point where it increases your overall abilities in one particular area?
A. I'm quite confident they do. I think they fulfill their roles quite nicely.
Q. Do any trees result in something becoming too powerful?
A. No, I don't think anything could really be abused from anything I've placed into the trees.
Dual Tree SynergyQ. Is it possible to create a synergyzed company by combining any two T3's, to the point where it can rival a T4 company?
A. I feel that, after some work, they now do. The Support/Mobility Tree goes very nicely with the Offensive tree when assaulting a position, or moving up, and the Defensive Tree fits with the Support/Mobility Tree by providing a more powerful and quicker response defensive force. The Offensive and Defensive Trees were always going to be hard to combine, but I think if you plan to take a position and then fort it up, this would work quite well with that combination.
If anyone actually read that, thank you
Here is the doctrine in its near-final form, but in this thread I hope to get some more finetuning and comments on it.
Thanks.