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Author Topic: Scotty's RE Doctrine Draft  (Read 16786 times)
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lionel23 Offline
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« Reply #20 on: May 26, 2011, 03:40:51 pm »

Pool is never an issue with British because of how expensive their guys are.  I ran a 20+ engineer squad with 7 churchs and 7 17lbers with no problem, all with flamerthrowers.  Engineers should not be mainline infantry, that should be left to Tommys.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Scotzmen Offline
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Posts: 2035


« Reply #21 on: May 26, 2011, 04:01:52 pm »

Hicks is right, im trying to bring in sappers as a semi mainline infantry. Although still trying to keep tommies as the first call for backbone infantry.

I could put the +1 man on sappers up to a tier 2 or 3, and if the sappers upgrade to flamethrower they loose 1 man but increase slightly in health maybe?

Well i could increase the cool down of the retreat to captain or i could make it into a 1 use offmap? like V1
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Vermillion_Hawk Offline
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« Reply #22 on: May 26, 2011, 04:33:33 pm »

Hicks is right, im trying to bring in sappers as a semi mainline infantry. Although still trying to keep tommies as the first call for backbone infantry.

I could put the +1 man on sappers up to a tier 2 or 3, and if the sappers upgrade to flamethrower they loose 1 man but increase slightly in health maybe?

Well i could increase the cool down of the retreat to captain or i could make it into a 1 use offmap? like V1

My opinion on this matter would be to just drop it and add something else in instead, since it's not conducive to the EiR environment and stumbling around the issue by hobbling the ability won't change that. That's just me though.
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What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
Poppi Offline
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Posts: 1080


« Reply #23 on: May 26, 2011, 04:53:38 pm »

Hicks is right, im trying to bring in sappers as a semi mainline infantry. Although still trying to keep tommies as the first call for backbone infantry.

I could put the +1 man on sappers up to a tier 2 or 3, and if the sappers upgrade to flamethrower they loose 1 man but increase slightly in health maybe?

Well i could increase the cool down of the retreat to captain or i could make it into a 1 use offmap? like V1

as an ex US combat engineer. Wish US had better engineers. Biggest pussies in the game.
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AmPM Offline
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« Reply #24 on: May 26, 2011, 05:18:13 pm »

+1

I hate how they make the Engineers weaker infantrymen...

But a game is a game.

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Poppi Offline
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Posts: 1080


« Reply #25 on: May 26, 2011, 05:27:28 pm »

+1

I hate how they make the Engineers weaker infantrymen...

But a game is a game.



no i know im not crying not fair or anything. Just that they got a special place in my heart and wish US (and this game overall) could do more with their engineers.
And seems the other factions got tough durable well worth "engineer" units.
Assault eng rock though. But they cant build. So their more just dudes with shotguns.

I kind of liked the rifleman engineers in COHO. But really it was just waste of points to invest in considering the other trees.
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AmPM Offline
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« Reply #26 on: May 26, 2011, 05:37:21 pm »

You know what would be awesome!

Infantry Doctrine for US, split into 3 branches.

Ranger Battalion
Infantry Company
US Army Corps of Engineers

Oh yes!
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #27 on: May 26, 2011, 06:33:37 pm »

You know what would be awesome!

Infantry Doctrine for US, split into 3 branches.

Ranger Battalion
Infantry Company
US Army Corps of Engineers

Oh yes!

ahhhh i like that. As infantry fanboy.
but alot of EIR seems to not be so black and white. I think they enjoy having trade offs. Oh this tier 4 makes my rangers tougher but this tier 4 makes the attack better. Like all the tier 3s have seperates bonuses for  triage center and field dressing. There is no focus on one unit. Especially lock and loaded branch. GAWWD its so awful.
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Vermillion_Hawk Offline
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« Reply #28 on: May 26, 2011, 08:07:55 pm »

Gotta love that thread derail.
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AmPM Offline
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« Reply #29 on: May 26, 2011, 08:11:14 pm »

Essayons!
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Scotzmen Offline
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Posts: 2035


« Reply #30 on: May 26, 2011, 10:51:51 pm »

Doctrines updated.

Removed "retreat to captain ability"

Changed some T2s and T3s

Changed Hold The Line T4 doctrine

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lionel23 Offline
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« Reply #31 on: May 27, 2011, 02:26:53 am »

Wow Jesus man, looking at this doctrine it's so stupidly OP that I think it's broken.

Flame Sappers get 20% Less Incoming Accuracy AND Damage?  My god man, that should be a T4, no way that should be a T2.

Flame Stuarts - Not happening.  The brits have the best access to flamethrowers, have a flamethrower heavy tank, smoke CCTs, and open top carriers.  Enough with the flames.

Fire all weapons on the move... my god, piats and brens while moving?

Emplacements can pack up... remove that.  There is a reason why the 17lber was moved to a moveable unit.  When it was 'relocate-able', you can build it and instantly regen health.

+1 On Weapon Upgrades.... so Piats, Brens, and flamers all get +1 weapons?  Triple piats?  Are you serious?

What is a churchill 5?  The 6 is being removed, which only leaves the AVRE, 4, and Croc.

Big no no on the 20-30% increased enemy call-in timers... what about in a 4v4 and they're all RE?  You're talking about a 80-120% increased call-in timers.  Was removed from being so significant from other doctrines for a reason.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #32 on: May 27, 2011, 03:00:41 am »

Flame Sappers now get 20% less recieved accuracy

Flame stuarts removed

They now fire at a reduced ROF, and decreased accuracy.

Its now changed. Bofors will gain move ability

+1 on weapon upgrades, piats and flamers are now excluded

I dont do roman numerals, so it was a misinterpratation

And that was removed, i put it in becuase i remember seeing it in another doctrine.
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lionel23 Offline
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« Reply #33 on: May 27, 2011, 03:01:57 am »

Ahh okay, sapper buff at that is fine then.  Bofors moveable.. that I would like to see ^^
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #34 on: May 27, 2011, 03:38:26 am »

Bofors in there current state usually just get mortared and are made useless, you'd have to be an idiot to charge that thing with anything but a medium to heavy tank.
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Unkn0wn Offline
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« Reply #35 on: May 27, 2011, 04:50:44 am »

How would the bofors be movable, would you put it on a truck? It's true that it's useless in its current state, but the same could be said about the flak36 for PE. We're looking into doing an emplacement rework for the British, but it requires SCAR (which we currently do not have a coder for) so it's not going to happen right away.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #36 on: May 27, 2011, 05:10:24 am »

I was thinking putting it on some wheels, and within the set up ime they put feet down, then climb aboard. Theres a good bofors in the Men at war: aussualt squad actually.

That would be fine, just give the T2 something else in the mean time.
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Poppi Offline
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Posts: 1080


« Reply #37 on: May 27, 2011, 12:51:47 pm »

anybody play Men of war? Most arty, ATG, or support is SLOWLY movable. But u can get a truck to toe it and make it move faster. Be a cool unit to have.
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Unkn0wn Offline
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« Reply #38 on: May 27, 2011, 12:52:46 pm »

COH maps are generally too small for towing.
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Hicks58 Offline
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« Reply #39 on: May 27, 2011, 01:43:32 pm »

I disagree... Any map would see a benefit from tow-able support weaponry. Using a HT to get an ATG from spawn to the front lines, or from one front to another would be a god-send.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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