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Author Topic: Paradrop as an upgrade?  (Read 9472 times)
0 Members and 11 Guests are viewing this topic.
RikiRude Offline
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« on: May 31, 2011, 08:34:18 pm »

I had the idea (which could hopefully be adapted to commandos and falls as well) that paradropping could be an upgrade you buy, because I rather use AB support weapons since the men on them are stronger, but I don't want my starting call in for example to drop in, so what I end up doing is grabbing a regular ATG to throw in so they all walk on.

Parachute would be a free upgrade you buy for your potentially air dropped units. You could even make it cost MP, and then make the units themselves cost a little less MP.


Is it possible to do this?
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EIRRMod Offline
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« Reply #1 on: May 31, 2011, 09:14:21 pm »

Its very easy to do this.

What I *could* do, is make the upgrade free, but sort of a cancel paradrop/glider option.

... Hmm, I'll see if I can do it in the next launcher update Wink
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AmPM Offline
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« Reply #2 on: May 31, 2011, 09:16:31 pm »

Thank god, its more a penalty than bonus
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Scotzmen Offline
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Posts: 2035


« Reply #3 on: May 31, 2011, 09:30:56 pm »

That good sir, would be epic and usefull.
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panzerman Offline
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« Reply #4 on: May 31, 2011, 09:41:20 pm »

will that effect their call in timers though?
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RikiRude Offline
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« Reply #5 on: May 31, 2011, 09:45:00 pm »

Incredible ^_^
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EIRRMod Offline
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« Reply #6 on: May 31, 2011, 10:30:49 pm »

will that effect their call in timers though?
Yes.

I think Id make it so that if you choose NOT to AB drop them, they are not considered for the airdrop timers modifications.
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panzerman Offline
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Posts: 689


« Reply #7 on: May 31, 2011, 10:52:24 pm »

yeah though that cause i go crete vets and love all my falls coming fast.
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Unkn0wn Offline
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« Reply #8 on: June 01, 2011, 12:00:01 am »

Quote
Thank god, its more a penalty than bonus

I think we really need to look at the AB timers timers, I usually have men walking on the field faster than my AB dropping on, kind of completely ruins the point of having them drop in in the first place, doesn't it Tongue. (You shouldn't *need* doctrine abilities that reduce drop-in time just to be able to make paradrop actually worth it)
« Last Edit: June 01, 2011, 12:01:45 am by Unkn0wn » Logged
NightRain Offline
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« Reply #9 on: June 01, 2011, 12:16:39 am »

Need a doc that allows Luftwaffen infantry to pop out from houses like in VcoH
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RikiRude Offline
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« Reply #10 on: June 01, 2011, 12:34:24 am »

agreed with unknown!

Need a doc that allows Luftwaffen infantry to pop out from houses like in VcoH

they used, to, back when luft was first put in they all came in from buildings rather than paradropping, was pretty neat, but i guess it made it so bringing them on was completely map dependent in a way.
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EIRRMod Offline
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« Reply #11 on: June 01, 2011, 12:38:38 am »

agreed with unknown!

they used, to, back when luft was first put in they all came in from buildings rather than paradropping, was pretty neat, but i guess it made it so bringing them on was completely map dependent in a way.
Nope.

They never did in EIRR - always been paradropped or walk-in Im fairly sure ;P
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Poppi Offline
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« Reply #12 on: June 01, 2011, 02:13:07 am »

I think we really need to look at the AB timers timers, I usually have men walking on the field faster than my AB dropping on, kind of completely ruins the point of having them drop in in the first place, doesn't it Tongue. (You shouldn't *need* doctrine abilities that reduce drop-in time just to be able to make paradrop actually worth it)

remember first time i used them. I was like oh man drop in the middle and take the city before anyone else.

Waited...waited they showed up like 4 seconds before the rest of my walk in allies did.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #13 on: June 01, 2011, 04:15:09 am »

Nope.

They never did in EIRR - always been paradropped or walk-in Im fairly sure ;P

Yeah, before FJs were paradropped they walked from the spawn.
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MittinsKittens Offline
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« Reply #14 on: June 01, 2011, 04:59:15 am »

Yes.
I think Id make it so that if you choose NOT to AB drop them, they are not considered for the airdrop timers modifications.

I was thinking something like this. Only problem with it is, You could have them walk in at the start of the game and as the timers start getting longer and longer you will start swapping from walking to being dropped in because the call-in timers are shorter.
Meh, Still be nice to choose though Cheesy
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EiRNames:- MittinsKittens & FlutterShyPegasus
RikiRude Offline
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« Reply #15 on: June 01, 2011, 10:35:57 am »

i could of sworn early luft came from buildings at one point in eir/eirr.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: June 01, 2011, 10:39:41 am »

no
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens Offline
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« Reply #17 on: June 01, 2011, 11:04:23 am »

i could of sworn early luft came from buildings at one point in eir/eirr.
You sure you're not getting confused between vCoH and EiR?
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Tymathee Offline
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« Reply #18 on: June 01, 2011, 11:27:19 am »

Very cool eirrmod. see people, when suggestions are brought forward in a non rage way they listen
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AmPM Offline
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Posts: 7978



« Reply #19 on: June 01, 2011, 11:33:52 am »

AB should also have a weapon option for Garands for 15mu or so....
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