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Author Topic: pls give Axis wehrmacht artillery piece  (Read 24193 times)
0 Members and 3 Guests are viewing this topic.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #20 on: June 04, 2011, 06:06:46 pm »

we don't have railway line for that railgun in eir maps, there r very few maps that has got railway tracks lol and WELL thats the end then, sad
« Last Edit: June 04, 2011, 06:08:34 pm by GORKHALI » Logged

TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #21 on: June 04, 2011, 06:07:23 pm »


Yes please do give the axis the most useless arty peace ever made.
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #22 on: June 04, 2011, 06:09:05 pm »

we don't have railway line for that railgun in eir maps, there r very few maps that has got railway tracks lol and WELL thats the end then, sad

let's remake all maps and put a railroad across the map Roll Eyes
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why is everyone except me retarded?
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #23 on: June 04, 2011, 06:10:41 pm »

trying to get a howitzer for german units well i guess it failed badly,i guess we have to steal ally howitzers in the game then  Grin
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #24 on: June 04, 2011, 06:12:44 pm »

Gorkhali,
That doesn't make any sense. Blitzkrieg is an offensive oriented doctrine with focus on mobility. Howitzers are defensive weapons and are not mobile. The Stuka can move but it's still a howitzer, the mobility just helps survivability.

Defensive is the doctrine that has a focus on artillery, just like RCA or SE. Defensive already has artillery, so if you really wanna play with artillery in all doctrines then play Defensive. Unfortunately the Stuka is a rather weak unit, which I hope will be addressed.
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Unkn0wn Offline
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« Reply #25 on: June 04, 2011, 06:13:09 pm »

let's remake all maps and put a railroad across the map Roll Eyes

Just play abbeville tbh
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #26 on: June 04, 2011, 06:14:12 pm »

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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #27 on: June 04, 2011, 06:15:06 pm »

well i give up ,I  SURRENDER *** POW***
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Hicks58 Offline
Development
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Posts: 5343



« Reply #28 on: June 04, 2011, 06:17:23 pm »

PE need a light tank with a turret so they have a chance against stags

I take it you havent heard of the Hotchkiss then?
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #29 on: June 04, 2011, 06:37:18 pm »

i like the lack of artillery that the axis have, and they don't need it.
and really why do they need it?, and shouldn't because all allies have it in every doctrine apart from AB. be happy with the neb, if it is lacking go terror and get firestorm, if u hit vehicles it rapes and it clusters so it does alot of damage.

and why blitz, you already have stormies and tigers + assualt nades of win.

but when they make a pzIII can PE get that Smiley
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #30 on: June 04, 2011, 06:41:27 pm »

firestorm doesn't work, assault nades were nerfed and stormies are too expensive.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #31 on: June 04, 2011, 06:44:06 pm »

firestorm doesn't work, assault nades were nerfed and stormies are too expensive.

pretty sure it does...how is it not?, assualt nades still kill great vs support weapons. and true stormies are way too expensive esp the shreks.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #32 on: June 04, 2011, 07:02:05 pm »

I take it you havent heard of the Hotchkiss then?

Due to the amount of Pershings i get every game, every marder counts.

Currently I'm rolling with the IST to take on LVs but there slow. A normal hotchkiss will do very little against a light vehicle, primarily a Anti-Inf tank, the Up-gun being to take on Light vehicles and thats its sole purpose, as it can't hit infantry for shit.

Its a fine line to balance heavy AT and Light AT
« Last Edit: June 04, 2011, 07:05:19 pm by Scotzmen » Logged
Tymathee Offline
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« Reply #33 on: June 04, 2011, 07:27:04 pm »

Due to the amount of Pershings i get every game, every marder counts.

Currently I'm rolling with the IST to take on LVs but there slow. A normal hotchkiss will do very little against a light vehicle, primarily a Anti-Inf tank, the Up-gun being to take on Light vehicles and thats its sole purpose, as it can't hit infantry for shit.

Its a fine line to balance heavy AT and Light AT

so, even if they add in a new vehicle that is specifically made for light tanks you still wouldn't use it cuz you need ur marders...
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #34 on: June 04, 2011, 07:38:15 pm »

This is a wall, so either read it all or ignore it Tongue.

Why not take the route of mods such as BKmod, BoTB, and the lesser-known Afrika Korps mod, that gave almost completely different unit pools depending on what company/doctrine you chose (BK; Stuka zu Fuss was only with defensive, flammenht rapes and comes w. terror, KCH are doctrinal etc). If you look at the current sceme of things, every faction EXCEPT the WM has a doctrine with an unlocked howitzer; the brits isnt even doctrinal. Americans have the 105 and calliope, and to some extent the AB bombing run. Brits have the 26lbr, mortar emplacements, the Priest, and an abundance of FOO. PE has the infamous SE doctrine which ludicrously buffs the hummel with a veritable bevy of ammunition types and range/accuracy modifiers, along with the even more infamous MHT.

Now here's the WM, with boom-fizzle rocket weapons and barely superior mortars. Defensive needs some serious love (5 man grenadiers w. fatherland defense is a bit far tbfh), I think adding the peice with the name 'Light Field Howitzer' or LeH 18, whatever works, would be fine. WM always gets assfucked in doomfort artillery battles, and the 88 is NOT a good peice of mobile artillery. Just food for arty (see below, concept I made for EF, a slow-moving 88. Its balanced, beleive me). Add the mobile 88, optionally add the LeH 18, or optionally re-add the 210mm Nebelwerfer in true-nebel form. Again, strait out of BKmod, the thing pretty much shoots toned-down howie shots (stuh shots that actually kill shit).

Note that the 88 isnt edited and is in vcoh/eir format; ergo with build times and an origin building. The IS2 is a soviet unit from EF mod, and has nothing to do with the 88 itself.

 FlaK 88mm/36 Carriage (replaces PaK 40 75mm)
“Pack it up, we have to go over there and frag some scheisse!”
Unit Class: Vehicle (Heavy AT Gun).
Unit Role: Heavy Anti Tank fire, indirect fire support.
Build Cost:  380 Manpower,  70 Fuel.
Build Time: 55.
Built From: Schwere Ostkriegfabrik (Schwere Ostkriegfabrik buildable after Elevate to VICTORY! (300 Manpower, 50 Munitions, 50 Fuel) is purchased from the Headquarters).
Population Upkeep: 8.
Manpower Upkeep: 12.
# Of Squad Members: 3.
Reinforce Cost Per Man:  50 Manpower.
Health Per Man: Weapon health is 250, crew health is 95.
Target Type: FlaK.
Sight Range: 45.
Detection Range: 0/2.
Weapons:
-1x 88mm_FlaK_36.
Upgrades: None.
Abilities:
-Deploy (Free, takes 5 seconds): The Crew will cease pushing the gun and will deploy, mount, and begin firing. The 88 can only deploy in friendly territory.
-Undeploy (Free, takes 7 seconds): The crew will dismount the 88 and prepare to push it to wherever it’s needed.
-Fire 88mm Barrage (Free, 50 second cooldown): The 88mm will fire six HE shots at the desired target location. Can be fired into the Fog of War. 150 radius. 88mm will immidiatly resume auto targeting and firing at targets when the barrage is finished.
Move Speed: 1.
Capping Speed: .05.
Retreat Modifier: N/A.
Veterancy Bonuses: N/A.
Other: This unit shares most of the stats as the standard 88, but can move! Use it’s insane power, low population upkeep, and mobility to tear apart those accursed IS-2’s! Hard capped at 2 maximum.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #35 on: June 04, 2011, 07:47:47 pm »

so, even if they add in a new vehicle that is specifically made for light tanks you still wouldn't use it cuz you need ur marders...

A panzer 3 along the lines of a stag would be epic. Stag can deal damage to both infantry and other LV's. Its a good light vehicle.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #36 on: June 04, 2011, 07:54:03 pm »

^EF's new ostheer faction has a Panzer II Ausf I 'Luchs' model+skin and a Panzer III Ausf J or I (cant remember) with model and skin. Ask their team about those units if you guys are srsly interested, I think the P2 for defensive or blitz, and p3 for def (cheaper, less effective, less pop consuming tank for at least some offensive power) would actually work.

K, uh...back ON topic? Tongue
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Tymathee Offline
Donator
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Posts: 9741



« Reply #37 on: June 04, 2011, 08:25:23 pm »

no more new stuff please...axis are already too dang good sometimes in doing two things.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #38 on: June 04, 2011, 09:35:21 pm »

nooo PE should get pzIII Cheesy wher is good enough at everything apart from arty as tym said lol.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #39 on: June 05, 2011, 02:32:27 am »

Axis has plenty of non doctrinal arty. Nebels for one thing.

PE need a light tank with a turret so they have a chance against stags
They could also use a sniper
Allies could use some sort of Elite Infantry that's non doctrinal

The list shall go on. Every fraction needs a weakness. Or they will eventually all be the same and it will not be fun playing either side.


Nebelwerfer is the only non-doctorinal arty.

Personally Defensive could get a arty piece that does more than piff and burn
« Last Edit: June 05, 2011, 02:37:02 am by NightRain » Logged

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