skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« on: June 09, 2011, 04:51:08 am » |
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What if you could just retreat units (infantry) back to your spawnpoint ? In a seperate game mode for example.
It might have some negative aspects but those can be fixed.
I think it could be pretty awsm for gameplay, more back and forth play.
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bad luck skaffa> creates best and most played eir maps > hated for creating best and most played eir maps
47k new all time record?
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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BigDick
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« Reply #1 on: June 09, 2011, 04:55:56 am » |
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blobs of doom im comming!!!!!
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Rahx
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« Reply #2 on: June 09, 2011, 04:58:29 am » |
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no
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why is everyone except me retarded?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #3 on: June 09, 2011, 05:03:16 am » |
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Well, it sounds like you are asking us to go back in time? :p For those of you who remember the massive community uprising when retreat was taken out of the game (Good times) http://www.youtube.com/watch?v=hMfKkS6eXjc
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #4 on: June 09, 2011, 05:14:49 am » |
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HAhahahahaahhhahahahhahaha Tbh i Its a lot better to retreat of the field instead just to spawn, well that was funny.
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #5 on: June 09, 2011, 05:15:35 am » |
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lol
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #6 on: June 09, 2011, 05:16:28 am » |
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I think it can make 1v1s more interesting tho.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #7 on: June 09, 2011, 05:20:18 am » |
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You should have seen some threads at the time, a lot of people thought removing retreat to spawn from the game would effectively kill europe in ruins. Needless to say, almost 2 years later, I think many will agree it was a good decisn decision. Retreating to spawn really doesn't work well in the persistency design philosophy of the modification. That being said, we'll definitely be looking into expanding the amount of gamemodes, so suggestions and ideas are more than welcome. I think it can make 1v1s more interesting tho. I personally think the real issue with 1vs1s in EIR lies elsewhere.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #8 on: June 09, 2011, 05:30:40 am » |
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I personally think the real issue with 1vs1s in EIR lies elsewhere.
In the boot of my car while i dig a hole?
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PonySlaystation
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« Reply #9 on: June 09, 2011, 05:48:31 am » |
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There have already been A LOT of suggestion for game modes but if I remember correctly development had a lot of things to get done before time for new gamemodes arose.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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8thRifleRegiment
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« Reply #10 on: June 09, 2011, 06:22:09 am » |
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lmao skaffa , terrible idea. im sorry retreat should never go back in, the most ennoying thing about vcoh is uber blob retreat
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« Last Edit: June 09, 2011, 06:25:20 am by 8thRifleRegiment »
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I will never forget the rage we enduced together Ohh Good, AmPm can pay in Doubloons.
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spinn72
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« Reply #11 on: June 09, 2011, 06:45:28 am » |
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BRING ON 3 FIRE HUMMELS AND TARGET THEM ALL AT RETREAT POINT, VCOH STYLE.\ GORKHALI STRATEGY WINS.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #12 on: June 09, 2011, 08:31:06 am » |
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You should have seen some threads at the time, a lot of people thought removing retreat to spawn from the game would effectively kill europe in ruins. Needless to say, almost 2 years later, I think many will agree it was a good decisn decision.
Every time a new decision is made in the mod, an uprising starts and the "end of EiRR" is immanent........ LOL
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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RikiRude
Donator
Posts: 4376
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« Reply #13 on: June 09, 2011, 09:56:08 am » |
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if i can retreat to spawn, then i won't care if about mg42s.
i think retreating to captain was left in for a short time, even if it was a doctrine ability, i still think it would be hugely OP.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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pandaExpress
Donator
Posts: 282
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« Reply #14 on: June 09, 2011, 02:09:25 pm » |
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since were still on the retreat topic what if mg in buildings leave the gun in the building and run insted of packing up and then leaving if you retreat them i'm tired of losing vet 3 mg because of this
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they tell me i'm weird i tell them their normal
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #15 on: June 09, 2011, 02:12:37 pm » |
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MGs are not supposed to survive in EIR enviroment I was once told. The new vcoh patch MG change of reduced pack up might be nice, you can retreat faster in your example, also dodge arty better, and displace better, all for increased survivability.
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DarkSoldierX
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« Reply #16 on: June 09, 2011, 02:16:29 pm » |
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Edit: Lower packup and stuff would be nice but I think the packup reductions that VCOh has is too much
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« Last Edit: June 09, 2011, 02:19:46 pm by DarkSoldierX »
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two words atgs and fireflies
Looks who's butthurt
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EliteGren
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« Reply #17 on: June 09, 2011, 02:19:16 pm » |
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They still do the packuo animation though, you just don't see the progress bar.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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DarkSoldierX
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« Reply #18 on: June 09, 2011, 02:20:02 pm » |
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They still do the packuo animation though, you just don't see the progress bar.
O_O I didn't know that.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #19 on: June 09, 2011, 02:25:52 pm » |
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We'll probably be implementing those. As a matter of fact, we already implemented the US mortar pack up time reductions in a previous patch.
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