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Author Topic: What if ...  (Read 4944 times)
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« on: June 09, 2011, 04:51:08 am »

What if you could just retreat units (infantry) back to your spawnpoint ? In a seperate game mode for example.

It might have some negative aspects but those can be fixed.

I think it could be pretty awsm for gameplay, more back and forth play.

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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
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« Reply #1 on: June 09, 2011, 04:55:56 am »

blobs of doom im comming!!!!!
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #2 on: June 09, 2011, 04:58:29 am »

no
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why is everyone except me retarded?
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: June 09, 2011, 05:03:16 am »

Well, it sounds like you are asking us to go back in time? :p

For those of you who remember the massive community uprising when retreat was taken out of the game (Good times)
http://www.youtube.com/watch?v=hMfKkS6eXjc
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #4 on: June 09, 2011, 05:14:49 am »

HAhahahahaahhhahahahhahaha
Tbh i Its a lot better to retreat of the field instead just to spawn, well that was funny.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #5 on: June 09, 2011, 05:15:35 am »

lol
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #6 on: June 09, 2011, 05:16:28 am »

I think it can make 1v1s more interesting tho.
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Unkn0wn Offline
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« Reply #7 on: June 09, 2011, 05:20:18 am »

You should have seen some threads at the time, a lot of people thought removing retreat to spawn from the game would effectively kill europe in ruins. Needless to say, almost 2 years later, I think many will agree it was a good decisn decision.

Retreating to spawn really doesn't work well in the persistency design philosophy of the modification. That being said, we'll definitely be looking into expanding the amount of gamemodes, so suggestions and ideas are more than welcome.

Quote
I think it can make 1v1s more interesting tho.
I personally think the real issue with 1vs1s in EIR lies elsewhere.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #8 on: June 09, 2011, 05:30:40 am »


I personally think the real issue with 1vs1s in EIR lies elsewhere.

In the boot of my car while i dig a hole?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: June 09, 2011, 05:48:31 am »

There have already been A LOT of suggestion for game modes but if I remember correctly development had a lot of things to get done before time for new gamemodes arose.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #10 on: June 09, 2011, 06:22:09 am »

lmao skaffa , terrible idea. im sorry retreat should never go back in, the most ennoying thing about vcoh is uber blob retreat
« Last Edit: June 09, 2011, 06:25:20 am by 8thRifleRegiment » Logged


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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: June 09, 2011, 06:45:28 am »

BRING ON 3 FIRE HUMMELS AND TARGET THEM ALL AT RETREAT POINT, VCOH STYLE.\
GORKHALI STRATEGY WINS.
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tank130 Offline
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Posts: 8889


« Reply #12 on: June 09, 2011, 08:31:06 am »

You should have seen some threads at the time, a lot of people thought removing retreat to spawn from the game would effectively kill europe in ruins. Needless to say, almost 2 years later, I think many will agree it was a good decisn decision.

Every time a new decision is made in the mod, an uprising starts and the "end of EiRR" is immanent........ LOL
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RikiRude Offline
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« Reply #13 on: June 09, 2011, 09:56:08 am »

if i can retreat to spawn, then i won't care if about mg42s.

i think retreating to captain was left in for a short time, even if it was a doctrine ability, i still think it would be hugely OP.
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pandaExpress Offline
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Posts: 282



« Reply #14 on: June 09, 2011, 02:09:25 pm »

since were still on the retreat topic what if mg in buildings leave the gun in the building and run insted of packing up and then leaving if you retreat them i'm tired of losing vet 3 mg because of this
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #15 on: June 09, 2011, 02:12:37 pm »

MGs are not supposed to survive in EIR enviroment I was once told. The new vcoh patch MG change of reduced pack up might be nice, you can retreat faster in your example, also dodge arty better, and displace better, all for increased survivability.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #16 on: June 09, 2011, 02:16:29 pm »

Edit: Lower packup and stuff would be nice but I think the packup reductions that VCOh has is too much
« Last Edit: June 09, 2011, 02:19:46 pm by DarkSoldierX » Logged

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: June 09, 2011, 02:19:16 pm »

They still do the packuo animation though, you just don't see the progress bar.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #18 on: June 09, 2011, 02:20:02 pm »

They still do the packuo animation though, you just don't see the progress bar.

O_O I didn't know that.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: June 09, 2011, 02:25:52 pm »

We'll probably be implementing those.
As a matter of fact, we already implemented the US mortar pack up time reductions in a previous patch.
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