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Author Topic: Sherman Jumbo  (Read 52151 times)
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lionel23 Offline
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Posts: 1854


« Reply #60 on: June 13, 2011, 06:29:06 pm »

NO! No hunties 88s... what did they ever do to you? They only sit there.... not chasing things.. they don't vet hunt at all! ^^
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #61 on: June 13, 2011, 07:27:20 pm »

NO! No hunties 88s... what did they ever do to you? They only sit there.... not chasing things.. they don't vet hunt at all! ^^

boo to the man that puts out more than 2 88s on the field.
Remember in one match we took out like 4 88 trucks b4 building and we still had to deal with 2  88s. Destroyed 1 and took over the other one.

But then again there was one time there was an 88 in a large open field on the left flank. Axis surrounded it and we couldnt take it at all, they owned that part of the map. So we just surrounded it, and won by taking territories. One axis guy called it a cheap win. Hiding behind 88s sounds more cheap to me.

I love my jumbo but not sure why the armor tables have to be so complicated. Only time my jumbo wrecks havoc is when the axis opponent was ready for armor. Maraders, shreks, paks, 88s, panthers, tigers, and a few more can handle a jumbo pretty well. U think i like having to bring a bunch of ATG and tank destroyers just in case heavy armor shows up?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #62 on: June 14, 2011, 02:23:08 am »

Quote
But then again there was one time there was an 88 in a large open field on the left flank. Axis surrounded it and we couldnt take it at all, they owned that part of the map. So we just surrounded it, and won by taking territories. One axis guy called it a cheap win. Hiding behind 88s sounds more cheap to me.

it's their fault,if they bunk and loose by territory  Wink


Quote
U think i like having to bring a bunch of ATG and tank destroyers just in case heavy armor shows up?

allies usually have bunch of atg around,having 2 57's is nothing strange,and more than enough to scare off heavy armor.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #63 on: June 14, 2011, 09:38:36 am »

 I like the idea of changing the armor back to allied armor but if you give the jumbo pershing armor then the Panther will have shit penetration against 2 allied tanks so a change but just not to pershing armor...
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AmPM Offline
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« Reply #64 on: June 14, 2011, 10:42:20 am »

I like the idea of changing the armor back to allied armor but if you give the jumbo pershing armor then the Panther will have shit penetration against 2 allied tanks so a change but just not to pershing armor...

Or just MAKE A NEW ARMOUR TYPE for it. Not hard, and can be modified to balance a needed.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #65 on: June 14, 2011, 10:42:59 am »

It'd be quite a lot of work to make a new armour type out of thin air.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #66 on: June 14, 2011, 11:16:55 am »

 Modify is more like it....
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PonySlaystation Offline
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Posts: 4136



« Reply #67 on: June 14, 2011, 11:18:15 am »

I thought the problem was it's low pop. It's only 13 pop compared to a PzIV's 12.
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AmPM Offline
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Posts: 7978



« Reply #68 on: June 14, 2011, 11:24:45 am »

It'd be quite a lot of work to make a new armour type out of thin air.

Copy and rename one, modify from there. Now it is seperate from others and can be modified and balanced.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #69 on: June 14, 2011, 11:40:03 am »

AmPm, if you don't know how rgds work please don't make posts about what we "should" do.

You sound like modding coh is lazy business while really it isn't and we are doing the best we can.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #70 on: June 14, 2011, 12:43:40 pm »

Copy and rename one, modify from there. Now it is seperate from others and can be modified and balanced.


To make a new armour type you need to create an entry for it for every single weapon in the game - including stuff like lugers vs tanks because otherwise the game will crash if the weapon ever makes any sort of contact with the armour type.

We have something around 100 unique weapons to change? It's hard and grueling work mate.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #71 on: June 14, 2011, 05:05:22 pm »


To make a new armour type you need to create an entry for it for every single weapon in the game - including stuff like lugers vs tanks because otherwise the game will crash if the weapon ever makes any sort of contact with the armour type.

We have something around 100 unique weapons to change? It's hard and grueling work mate.
Myst speaks the truth, making new armour types is hard work.

Giving a unit a currently used armour type and giving it pen modifiers is easy.
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MittinsKittens Offline
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Posts: 916



« Reply #72 on: June 14, 2011, 05:52:13 pm »

AmPm wasn't talking making a brand new armour class though, he was talking about copying and editing another armour class to make it fit a bit better. Don't see why it would be that hard to do.
Or is it not possible to do that?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #73 on: June 14, 2011, 05:54:43 pm »

You're still in effect creating a new armour type. So what Dark said still applies.
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MittinsKittens Offline
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« Reply #74 on: June 14, 2011, 06:14:21 pm »

You wouldn't need to change the stats for most of the weapons though. Just be adjustments to the Axis AT weapons to make it so they can actually damage the armour.

Or just swap it to Churchill/Pershing armour and be done with it x3
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #75 on: June 14, 2011, 06:42:50 pm »

AmPm wasn't talking making a brand new armour class though, he was talking about copying and editing another armour class to make it fit a bit better. Don't see why it would be that hard to do.
Or is it not possible to do that?
But he was, and frankly like said its just gets too hard. You cant just "Copy" panther and make a "Panther #2" and expect it to work.

Game engine just doesn't work like that. You have do to every single thing myst said inorder to do what he said, even if you just copy and edit it.

And a lil more back ontopic.

For christ sakes just give it damn churchill with 0.65 recieved penetration(It is what is required to get similer results to panther armour, and is actualy slightly worse than panther armour depending on weapon) and bedone with it.

Examples of pen changes on two weapons when armour is changed to churchill with 0.65 recived pen
Pak38 Before- 0.22
Panther Before- 0.681
Pak38 After- 0.312
Panther After- 0.6955

There also solves your "well mah pak has trouble penetrating" no shit sherlok its a heavy tank problem.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #76 on: June 14, 2011, 08:00:28 pm »

^+1.
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LeoPhone Offline
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Posts: 0


« Reply #77 on: June 14, 2011, 08:41:38 pm »

that would also set the 57mm penetration vs jumbo to:

0.08892

(and rear penetration to 0.2 or something)
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #78 on: June 14, 2011, 09:00:06 pm »

that would also set the 57mm penetration vs jumbo to:

0.08892

(and rear penetration to 0.2 or something)
well damn, guess axis shouldnt be stealing 57's to fight those jumbos, and even any churchill for that matter, thats pretty damn low lol!
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COHCommando Offline
EIR Veteran
Posts: 274


« Reply #79 on: June 14, 2011, 09:02:56 pm »

this tank is basically a Kt tread break it or mine it and its a dead tank with out awesome support
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