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PE Pathing fix
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Topic: PE Pathing fix (Read 2993 times)
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RikiRude
Donator
Posts: 4376
PE Pathing fix
«
on:
June 21, 2011, 10:56:37 pm »
I'm just curious, I know in the last update it said "* All Panzer Elite halftracks have received an update to their pathfinding"
does it make using PE any better? Did anyone actually notice a change? I was considering playing PE to find out.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: PE Pathing fix
«
Reply #1 on:
June 21, 2011, 11:12:02 pm »
i have no idea...
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: PE Pathing fix
«
Reply #2 on:
June 21, 2011, 11:34:43 pm »
i havent noticed a difference, i tended to think its worse now, but dunno.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE Pathing fix
«
Reply #3 on:
June 22, 2011, 12:08:47 am »
its better now.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: PE Pathing fix
«
Reply #4 on:
June 22, 2011, 12:37:24 am »
how would you know.
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: PE Pathing fix
«
Reply #5 on:
June 22, 2011, 01:55:32 am »
Quote from: 8thRifleRegiment on June 22, 2011, 12:08:47 am
its better now.
and i beg to differ... 50 mm at ht went mental...
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Mysthalin
Tired King of Stats
Posts: 9028
Re: PE Pathing fix
«
Reply #6 on:
June 22, 2011, 02:53:08 am »
Quote from: Demon767 on June 21, 2011, 11:34:43 pm
i havent noticed a difference, i tended to think its worse now, but dunno.
Seconded. Pathing has become MUCH more painful. Particularly the 50mm.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: PE Pathing fix
«
Reply #7 on:
June 22, 2011, 02:59:58 am »
I think we can attribute the downgrade in pathing to the fact that they improved pathing for vcoh purposes. Vcoh maps, as you know, are a lot cleaner and clearer than our maps. I would assume the pathing change would reflect this, making it easier for PE vehicles to navigate clearer areas, whilst making them suffer in more cluttery areas.
That's my guess anyway.
«
Last Edit: June 22, 2011, 05:43:53 am by Mister Schmidt
»
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Unkn0wn
No longer retired
Posts: 18379
Re: PE Pathing fix
«
Reply #8 on:
June 22, 2011, 05:42:44 am »
It was hardcoding afaik, so nothing we could have even done about it :/
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BigDick
Guest
Re: PE Pathing fix
«
Reply #9 on:
June 22, 2011, 06:01:26 am »
i think in one way pathing improved and in an other way it may be not
according the 50mm i think if you turn it and navigate it without shift backclicking it is improved
i had a 50mm turning on a road so fast that it almost could keep up with a m10 circling close range
and pathing according eir map style is only changeable by changing the crush mode of all pe vehicles to medium crush
but i don't know if we want a PE heavy vehicle build being able to crush all the green cover on maps....
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PonySlaystation
EIR Veteran
Posts: 4136
Re: PE Pathing fix
«
Reply #10 on:
June 22, 2011, 09:39:04 am »
Quote from: Unkn0wn on June 22, 2011, 05:42:44 am
It was hardcoding afaik, so nothing we could have even done about it :/
Shouldn't these things affect a mod?
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mister Schmidt
Lawmaker
Posts: 5006
Re: PE Pathing fix
«
Reply #11 on:
June 22, 2011, 09:45:39 am »
That's the point...
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