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Author Topic: What would you fix/suggest to make EIRR better?  (Read 27414 times)
0 Members and 3 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #40 on: July 02, 2011, 05:19:19 pm »

I cant keep vet couse i dont retreate units untill they make their worth back or more  Undecided

well i just don retreat units at all.
well rarely anyways.
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Sometimes its like PQ doesnt carrot all.

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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #41 on: July 02, 2011, 05:25:46 pm »

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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #42 on: July 02, 2011, 05:29:04 pm »

Joking Right? So my Vet 3 Kt that can get circled strafed by ONE m10 should cost me ALL of my fuel? Or should i have 400mp Vet 3 rifleman. Or Wait wait wait, even better. 200 Munition Bars on Vet 3 rifles. OR 50 pool cost on vet 3 Falls Epic  Cool

seriously man, not trying to insult you. Think of the implication before you post

At what point did I say that it would be an extreme cost increase? I was talking about maybe 30 extra MP or 20 extra FU per veterancy levels. And sorry to disappoint you guys, but things that don't change in life, die. I see it as desperately needing a rework, because if we keep the same old veterancy system that's been around for 3 years, things are going to get stagnant a some point or another. As Erasmus said, fortune favors the audacious.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #43 on: July 02, 2011, 05:31:12 pm »

At what point did I say that it would be an extreme cost increase? I was talking about maybe 30 extra MP or 20 extra FU per veterancy levels. And sorry to disappoint you guys, but things that don't change in life, die. I see it as desperately needing a rework, because if we keep the same old veterancy system that's been around for 3 years, things are going to get stagnant a some point or another. As Erasmus said, fortune favors the audacious.

they just remake the ENTIRE vetrancy stuff. Let them work on usefull things ok soo lets tak an example

30 mp per vet
so your expecting people to pay 260 mp for vet 3 rifles and 320 mp for vet 3 grens and near 400 mp for vet kch, lmao why have vet then
i work hard to get the vet and be penalized?

may i remind you again they just remade the system becuase the old system was like yours, expect you payed SP for vet and no1 liked it. Lmao
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #44 on: July 02, 2011, 05:32:47 pm »

I barely know why I bother when some people here can't seem to read past the first sentence of my posts.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #45 on: July 02, 2011, 05:33:23 pm »

What you're saying is, we should be penalised for keeping our units alive?
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #46 on: July 02, 2011, 05:34:21 pm »

The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.

i am reading the whole post. Veterans should have a small cost. Umm i answerd that. tahts the last sentence. i read the whole post. L2Read
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #47 on: July 02, 2011, 05:35:01 pm »

You wouldn't need to work hard on keeping them alive if they didn't permanently die. You people need to work on your literacy skills.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #48 on: July 02, 2011, 05:37:06 pm »

Hang on.

Aren't you the guy that whines about this mod not being "truly" persistant?

Yet you want units that die to magically reappear, thus countering persistancy.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #49 on: July 02, 2011, 05:39:07 pm »

So you can't read properly AND you misdefine words? Glad to know the education system is doing it's job. My suggestion would be the perfect definition of persistency. Look up the dictionary definition of it next time.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #50 on: July 02, 2011, 05:39:48 pm »

How is units that die, and then all of a sudden reappear, persistent?!

And if your units reappear, you cannot delete them when they are dead, so they will suddenly reappear, and mess up your army? what is this i dont even
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #51 on: July 02, 2011, 05:41:26 pm »

To persist means to remain constant. Units not disappearing after death would be remaining a constant presence in the game, ergo, it would be persistent. You fool.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #52 on: July 02, 2011, 05:43:04 pm »



And if your units reappear, you cannot delete them when they are dead, so they will suddenly reappear, and mess up your army? what is this i dont even

That's why I suggested a deactivated unit holding zone. The wonders of actually reading an entire few posts.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #53 on: July 02, 2011, 05:43:57 pm »

No. No no no no no.

Your COMPANY is persistent. Not your actual units, your company.

Do you think if a really veteran and hardy squad, in real life, that was part of a company, if they were wiped out, do you think they should reappear a few days later? No, because their lives, and therefore deaths, are persistent.

Your logic is so flawed it's hilarious.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #54 on: July 02, 2011, 05:44:00 pm »

OHhhh man lets make this even more arcady, HERE LETS MAKE VET COST STUFF THEN MAKE IT IMPOSSIBLE TO GET RID OF THEM BECUASE....

THEY RESPAWN

OHHH MAN CONSTANT ARMY DEBT

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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #55 on: July 02, 2011, 05:44:48 pm »

No. No no no no no.

Your COMPANY is persistent. Not your actual units, your company.

Do you think if a really veteran and hardy squad, in real life, that was part of a company, if they were wiped out, do you think they should reappear a few days later? No, because their lives, and therefore deaths, are persistent.

Your logic is so flawed it's hilarious.

Lmao Verm. He have a Point you know,


If only my Gren sqauds could magically come back to life after being smashed in the face by a howitzer
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #56 on: July 02, 2011, 05:45:31 pm »

I liked the old system where you only got so many of a unit over a set period of time.

Lose the Tiger? Wait 4 games to get a new one.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #57 on: July 02, 2011, 05:46:01 pm »

I liked the old system where you only got so many of a unit over a set period of time.

Lose the Tiger? Wait 4 games to get a new one.

Thats Called Old EiR (OMG)

Works pretty well in the sector of stopping ridiuclous spam, get 8 storms per resuplly. Lose all 8 sqauds You dont get more till next rsuplly.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #58 on: July 02, 2011, 05:46:43 pm »

I'm talking persistency, you people are talking realism, two important but very separate points.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #59 on: July 02, 2011, 05:47:26 pm »

No, that's called EIR.

OMG just stole everything from the old system.

I think it would help a lot, want to suicide your M10's? Ok, but you won't have them for your next couple battles.
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