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Lock on anti-tank rocket PE ability
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Topic: Lock on anti-tank rocket PE ability (Read 23084 times)
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Lock on anti-tank rocket PE ability
«
Reply #60 on:
July 15, 2011, 01:03:25 am »
i believe it should come down super quick. at the exact point its been clicked, so if its a moving vehicle, it will miss, however, if a tank is stationary, it wont be able to accelerate fast enough to get out.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: Lock on anti-tank rocket PE ability
«
Reply #61 on:
July 15, 2011, 01:27:30 am »
damn i wish i saved that replay from yesterday , a mkVI church dodged X7, rite Potter?
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
Poppi
EIR Veteran
Posts: 1080
Re: Lock on anti-tank rocket PE ability
«
Reply #62 on:
July 15, 2011, 02:00:24 am »
Quote from: Demon767 on July 15, 2011, 01:03:25 am
i believe it should come down super quick. at the exact point its been clicked, so if its a moving vehicle, it will miss, however, if a tank is stationary, it wont be able to accelerate fast enough to get out.
....kind of agree with that (not sure if it should be exact, but fast).
Makes choosing your target require a bit more thought. As is (despite what people say about dodging) i think this ability is a powerful weapon to kill vet tanks. And to add the ability that it hits moving vehicles pretty well, isnt helping. I think it should only hit slow turning or non moving vehicles. Which is actually still super super useful since it would have a high % to hit, and its ability to kill tough tanks with descent HP left without having to chase it down, that alone makes it really useful. Scares the crap out me for having a vet pershing with lest than 50% health. Cant blame a player for crying if a vet tank has 1/3 health traveling down the road behind friendly lines and boom, dead vet from magic guided missile.
I think the super splash should go and everything should be fine. It most likely would make direct contact with slow or non moving vehicles but miss vehicles on the move. Not this fire and forget and WINNING!!! ability.
«
Last Edit: July 15, 2011, 02:07:11 am by Poppi
»
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marda145
EIR Veteran
Posts: 219
Re: Lock on anti-tank rocket PE ability
«
Reply #63 on:
July 15, 2011, 02:12:24 am »
Well when you compare this to precision strike (which is ok),WP strike (which is total shit), this is much better...
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Lock on anti-tank rocket PE ability
«
Reply #64 on:
July 15, 2011, 02:44:54 am »
Quote from: marda145 on July 15, 2011, 02:12:24 am
Well when you compare this to precision strike (which is ok),WP strike (which is total shit), this is much better...
what is your point?
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Hicks58
Development
Posts: 5343
Re: Lock on anti-tank rocket PE ability
«
Reply #65 on:
July 15, 2011, 07:41:05 am »
They are all T2's?
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
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smurfORnot
EIR Veteran
Posts: 4715
Re: Lock on anti-tank rocket PE ability
«
Reply #66 on:
July 15, 2011, 07:55:05 am »
ok,butterfly mines are also T2 as is strafing run,please replace! since butterflys suck hard compared to strafing,rly hard...
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RikiRude
Donator
Posts: 4376
Re: Lock on anti-tank rocket PE ability
«
Reply #67 on:
July 15, 2011, 01:28:00 pm »
how much is it for a second rocket? thats the problem with T2s, is limit of numbers you can buy and SP that it costs. it is really messed up. WP strike is so shit, you should get 2x free uses, and a max of 4x uses. the x7 should be x1 use, and a max of x2 uses (which im sure it is) and cost like 10SP for the second use.
also its being proven as we speak how various this ability is. i really like demons idea. give the orange circle, then take 3 seconds for it to drop, reduce splash a bit, and bam.
Quote from: Demon767 on July 15, 2011, 12:59:09 am
be kinda gay if a t2 misses all the time
yeah but how many T2s ALWAYS hit their target ALWAYS do SOME kind of damage? fuck how many times does precision strike miss? well it hits where it's supposed to, but a skilled player can move. out of the way in time. that's what bugs me most about the x7, i dodge precision strikes a fair amount of the time, but even with moving vehicles i still take at least 5-10% damage.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Poppi
EIR Veteran
Posts: 1080
Re: Lock on anti-tank rocket PE ability
«
Reply #68 on:
July 15, 2011, 01:34:18 pm »
Quote from: marda145 on July 15, 2011, 02:12:24 am
Well when you compare this to precision strike (which is ok),WP strike (which is total shit), this is much better...
omg yes WP is just horrible.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Lock on anti-tank rocket PE ability
«
Reply #69 on:
July 15, 2011, 01:49:26 pm »
Quote
yeah but how many T2s ALWAYS hit their target ALWAYS do SOME kind of damage?
small map,strafing run anyone?!
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Poppi
EIR Veteran
Posts: 1080
Re: Lock on anti-tank rocket PE ability
«
Reply #70 on:
July 15, 2011, 03:57:10 pm »
Quote from: Jstek on July 15, 2011, 03:06:38 pm
+100000000000000000000000 Needs a major buff. Make it OP just cause Allies are getting pwned by the Axis Fan boys!
or make WP so it actually hurts somebody. I think if it does critical hit it causes skin irritation plus watery eyes.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Lock on anti-tank rocket PE ability
«
Reply #71 on:
July 15, 2011, 04:08:37 pm »
yea this seems a case of needing to buff other t2s rather than nerfing this one.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Lock on anti-tank rocket PE ability
«
Reply #72 on:
July 15, 2011, 04:30:18 pm »
No, this still needs to be nerfed. When you have a wounded tank almost at your spawn being killed moving at full speed on a ROAD, there's evidently something wrong. The splash damage 100% needs a nerf, because from what I've seen, a lot of X7 kills are from the ridiculous splash damage doing nearly as much damage as a direct hit. It's stupid. I'm pretty sure all the Axis players would cry and whine if any Allied call-in could reliably kill a damaged tank like this, so it's a good idea to give this some sort of nerf.
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Smokaz
Honoured Member
Posts: 11420
Re: Lock on anti-tank rocket PE ability
«
Reply #73 on:
July 15, 2011, 04:31:37 pm »
^
Derp
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Lock on anti-tank rocket PE ability
«
Reply #74 on:
July 15, 2011, 04:38:41 pm »
Yeah, well, just putting that out there again since some people still think the X7 is a very dodgeable offmap, which it is most certainly not, from my experience of having many tanks, most moving at full speed, slain by this atrocity.
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Katusha
EIR Veteran
Posts: 989
Re: Lock on anti-tank rocket PE ability
«
Reply #75 on:
July 15, 2011, 04:55:50 pm »
Does this thing even have splash?
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Lock on anti-tank rocket PE ability
«
Reply #76 on:
July 15, 2011, 05:00:31 pm »
No Kat, surely after 5 whole pages of more or less on topic discussion of the ridiculous splash damage, it's safe to assume it doesn't have splash, right?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Lock on anti-tank rocket PE ability
«
Reply #77 on:
July 15, 2011, 06:58:11 pm »
I really do wish it be a warning then a suspension by mentioning anything about "axis bias/allies bias"
Quote from: Jstek on July 15, 2011, 03:06:38 pm
Make it OP just cause Allies are getting pwned by the Axis Fan boys!
It is not healthy to bring up, if allies had it, axis would cry and visa versa
or
if axis had it, allies should have it to.
Any submittable information into balance threads should have no existence of any mention of "if they can do it, so should I"
Not pointing the finger directly at you jstek, im just stating how it annoys me when people bring that kind of argument, i hope others will agree.
Riki, i forgot to delete that comment lol, as i suggested after how to fix it, possibly, imo.
but yeh, strafing run is also a doosy to balance, however i think my suggestion would suffice.
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lionel23
Donator
Posts: 1854
Re: Lock on anti-tank rocket PE ability
«
Reply #78 on:
July 15, 2011, 07:32:23 pm »
I'd like to add that unless you were moving the moment it was fired, it will most likely hit you. The only vehicle that can really escape from it when at a full stop is the M10, and that is if it's lucky and doesn't decide to turn or hit something that slows it down. A sherman or pershing will usually always get hit the moment you notice it's been fired. From my experience anyway.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Katusha
EIR Veteran
Posts: 989
Re: Lock on anti-tank rocket PE ability
«
Reply #79 on:
July 15, 2011, 07:53:46 pm »
I dodged it with a cromwell a few days ago, and the cromwell wasn't already moving when I saw the orange pulsing. When I saw it i just reversed and it missed by like 5 range
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