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Author Topic: Lock on anti-tank rocket PE ability  (Read 22153 times)
0 Members and 9 Guests are viewing this topic.
doesnttalkmuch Offline
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« Reply #20 on: July 13, 2011, 05:47:22 am »

yeah... got it on replay if u want to see it for yourself ^^
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Unkn0wn Offline
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« Reply #21 on: July 13, 2011, 05:48:22 am »

I lost a house to it Sad
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doesnttalkmuch Offline
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« Reply #22 on: July 13, 2011, 05:57:57 am »

a vet 3 house?

Oh god they killed ... >place name here<






Yes I play US and Wher now...
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DarkSoldierX Offline
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« Reply #23 on: July 13, 2011, 08:33:33 am »

darksoldierx for sure
He would maybe happy when its working on imobile repairing tank only with damage of half sherman shot

Penetration below 50%

It is un-dodgeable you retard. If it was a allied ability you and nugfailx would be all "OMFG NURF NURF NURF"

And no i don't doubt strafe is nearly impossible to dodge on small maps, but at least it is dodgeable on larger ones.
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Mysthalin Offline
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« Reply #24 on: July 13, 2011, 08:44:07 am »

Personally I never got hit by the thing unless my tank got stuck on something...
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nugnugx Offline
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« Reply #25 on: July 13, 2011, 08:49:53 am »

It's fine, gives a different flavour to PE and it's not too strong as some say.
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Unkn0wn Offline
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« Reply #26 on: July 13, 2011, 09:04:19 am »

Personally I never got hit by the thing unless my tank got stuck on something...

Probably because you only use light vehicles Tongue
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Mysthalin Offline
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« Reply #27 on: July 13, 2011, 09:13:46 am »

people tried hitting my M36s, M10s and Pershings as well, tbh.
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RikiRude Offline
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« Reply #28 on: July 13, 2011, 10:24:01 am »

ive had churchhills already moving at full speed still get 1/3 health taken out from splash.

have had moving m10s still take damage via splash as well.

how much damage does the rocket actually do?

the fact that it has a high chance to hit a vehicle thats already moving is quite unfair, especially for a T2 ability it's a no brainer.

i dont use many allied off maps, but it would be as if infantry arty strike still hit all of the intended infantry even if your infantry were moving away from the area when the smoke first appeared.

axis have shit bricks over smaller imbalances than this.
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Poppi Offline
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« Reply #29 on: July 13, 2011, 10:55:22 am »

It's called the X-7.

And it can be dodged, very easily. You will notice that the vehicle it is called in on will have an orange circle flashing around it. As long as you keep the vehicle moving, it will not hit you, unless you have like engine damage or something.

actually i dont think its easy to dodge at all.

I got hit by this maybe 10 times. More recently than ever.
Usually its a moving vet sherman or sadly a vet jumbo, yes moving, with about a 1/3 of health left. Enough to take a few panther shots. But boom...dead vet tank thats not even in battle.

For a time, bc it did so well with moving targets, i actually though it was meant ONLY for moving targets, so i stopped moving. Of course that didnt work.
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deadbolt Offline
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« Reply #30 on: July 13, 2011, 11:01:23 am »

i move my tank like half a screen and still get hit. lawl.
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RikiRude Offline
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« Reply #31 on: July 13, 2011, 11:45:01 am »

For a time, bc it did so well with moving targets, i actually though it was meant ONLY for moving targets, so i stopped moving. Of course that didnt work.

lol! like a t rex, if you stay still it wont eat you! thinking outside the box though good =)
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Vermillion_Hawk Offline
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« Reply #32 on: July 13, 2011, 01:08:36 pm »

I just had a Jackson with 1/4 health killed by it when the missile landed far away. It's utterly ridiculous. The splash damage at least needs to be looked at, that should not be happening.
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Audemed Offline
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« Reply #33 on: July 14, 2011, 01:41:28 pm »

I had a firefly with ~ 10% health running away at full speed ON A ROAD, and splash killed it.

Splash needs complete removal or crit capability removed.
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BigDick
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« Reply #34 on: July 14, 2011, 01:44:09 pm »

even a slow ass churchill has no problems to dodge that shit

tested today
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Mister Schmidt Offline
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« Reply #35 on: July 14, 2011, 01:44:21 pm »

10% health? What do you expect? Of course it needs to have splash otherwise it would be totally worthless.

This thing is really not as big a deal as you guys are making out.
I've never been hit by it tbh.
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Unkn0wn Offline
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« Reply #36 on: July 14, 2011, 01:59:14 pm »

10% health? What do you expect? Of course it needs to have splash otherwise it would be totally worthless.

This thing is really not as big a deal as you guys are making out.
I've never been hit by it tbh.

You were in a game recently where I lost a 95mm cromwell to it, you didn't see it I guess??? (I moved the moment it got popped, still died regardless, despite the fact that the cromwell was half a screen away from the 'target area'.

The ability is inconsistent if anything, sometimes it seems to hit regardless how far you move out and other times it'll miss even if you move out just a little bit. 


Quote
even a slow ass churchill has no problems to dodge that shit

tested today
Bullshit, Bigdick.
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Audemed Offline
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« Reply #37 on: July 14, 2011, 02:05:00 pm »

10% health? What do you expect? Of course it needs to have splash otherwise it would be totally worthless.

This thing is really not as big a deal as you guys are making out.
I've never been hit by it tbh.

What do I expect? I expect that an offmap artillery should be AVOIDABLE, just like every other.
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Mister Schmidt Offline
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« Reply #38 on: July 14, 2011, 02:05:23 pm »

I don't know exactly, but I'm pretty sure it works like this.

It is homing. Therefore there is no specified "target area". You can move a whole screen away from the place you were when it is first activated, but if you stop, it will still hit you.

I'm pretty sure the actual place it will hit is decided when the missle enters the map. Obviously it moves very fast, so just moving a bit and hoping it won't hit you won't work, you need to keep moving so that it won't.

It IS avoidable. Keep moving.
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LeoPhone Offline
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« Reply #39 on: July 14, 2011, 02:08:10 pm »

the rocket locks on the place where the tank is 3 seconds after you see the 2nd shockwave, or 1 second after you hear the sound effect.
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