Well that also brings in the fact that CoH and Starcraft are in two very different realms of strategy. At one end, CoH is a game where your actual strategy will get you far, I can only describe it as a more open-ended strategy where many, many different play styles can be seen.
At the other end, there's Starcraft, where player victory is nearly completely based off of pre-established routines and builds, with victory being determined by who has chosen the superior build, essentially an unnecessarily large rock-paper-scissors simulator.
Not exactly, how fast you can execute what you gotta do, like your build in the beginning, and maintaining economy buildup while constructing more units, ect.
And if you scout a enemy going 1 way you probably will change your build to counteract him, but if he set you off believing hes doing something but he actually does some other strat you can get screwed.
And its not all rock paper scissors, you do have to micro to beat a superior force.
Basically what I am saying is that starcraft proboly requires way more clicks than CoH, just that alot less of those clicks are controlling his military force, And if you rely solely on executing your predetermined build, you can easily get buttfucked.