*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
February 24, 2025, 01:19:28 pm

Login with username, password and session length

Resources

Recent posts

[December 27, 2024, 11:15:50 am]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]
Pages: 1 2 [3] 4 5   Go Down
  Print  
Author Topic: Weapons Cache?  (Read 23805 times)
0 Members and 7 Guests are viewing this topic.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #40 on: August 16, 2011, 11:28:25 pm »

okay, so i may see 4-6 assault volks rather than 10.
Or 4 3 bar riflemen instead of 8
6 smg rangers instead of 10

...sounds good to me. It'll make you play smarter, you may start to see more medium tanks and light vehicles. more at guns and more diverse builds like people using mines, mixing up their upgrades rather than spamming one.


I would still max out bars before anything else. Only noobs die to assault anyway Tym, jump in a building or ht.

What you will see is less diversity as upgrades that were sorta worth muni are not worth sacrificing pool.

SMG rangers at 4 pool it BAR at 3? BAR everytime. 2 Grenade or LMG for the same price? LMG.

There are going to be obvious choices. What retard would waste pool on zooks or at rifles?
Logged


.
.
.
.
.
.
.
.
.
.
.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #41 on: August 16, 2011, 11:44:06 pm »

you can't jump in a building, they throw in the building.

dude, we'll see ampm, it's not even in yet and you're complaining as usual. You've been proven wrong many times, so just sit back n wait.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #42 on: August 16, 2011, 11:50:11 pm »

Jump in, Jump out. Assault cancelled.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #43 on: August 17, 2011, 12:16:19 am »

The point is, that without addressing the core issues with spam (usually a too effective doctrine or price efficiency) this is just a bandaid solution, so you will see lots of similar builds based around maximizing the amount of the most powerful options available still. AKA, spam.
Oh I agree.

Spam occurs when there is a misbalance of power to a unit, upgrade or combination of both resulting in the best cost/unit ratio (or upgrade).  This is generally caused by doctrine abilitys, vet or other buffs such as an officer or CCT.

There WILL be units that are a misbalance of power, until units are balanced to hell and back - and even then, the metagame will shift so that the misbalance can seem normal at times, or even UP.
In short, this bandaid solution, will minimise damage caused by such misbalances (and Im not talking r-tard Balance decisions.)
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #44 on: August 17, 2011, 12:34:47 am »

So why not just balance the spammy units ?  Tongue
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #45 on: August 17, 2011, 01:20:46 am »

for the same reason he just said?

Quote
There WILL be units that are a misbalance of power, until units are balanced to hell and back - and even then, the metagame will shift so that the misbalance can seem normal at times, or even UP.

Jump in, Jump out. Assault cancelled.

yeah but generally I still get hit by the spread. Maybe its diff now with no suppression I haven't faced it, guess its no longer OP enuff
Logged
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #46 on: August 17, 2011, 04:38:24 am »

Wait for it to be 100% implemented before we act so certain of it being so bad.

*waits*

*Starts speculation*

What people don't seem to mention in this or other threads related to the change with weapons cache...

Is that its all intended to be equally prohibitive for all builds and reduce spam. However, You're still able to buy alot of one type of upgrade (isnt that spam?), but the max roof for your spam has been lowered. All players supposedly are equally affected. That means the weapon cache addition is inherently a neutral BALANCE change for the INDIVIDUAL PLAYER, cause no doctrine or faction is being singled out and punished.. Okay, good so far.

Or is it really? On top of it might ending up being a "DESIGN CHOICE" which people disagree with,  a underlying problem here is that we have a layer of company "effectiveness economy" which isn't assigned prices, namely the top doctrine unlocks. As long as they value of this is completely circumstancial and without a price tag, good values cannot be assigned to the rest of the prices. The only reason why the values aren't completely retarded is because at one point EIR didn't have working doctrines - it just had units and vet. A simple and great environment for assigning prices to sets of units. Back then good prices were assigned, and the unit selection hasn't been massively changed since the day they were well assigned. But, then came doctrines...

Oh shit..

 Wink

Weapons cache is going in gradually with prices being assigned to upgrades from patch to patch. However, this isn't magically changing any balance or making it easier to do. EIRR devs will still have to ponder whether or not a bar upgrade should be 3 weapons cache points or 4.  This will lead to people saying stuff like: "Why can I only get 8 fg42s for X points when dude z can get y bars for X points."

Assuming that values for high pool cost units through the change to  one a pool cost and one weapon cache cost make units like FSJ, AB, Rangers, Commandos possible to replace basic infantry you can run themed companies like AB or Commmandos only. Spam?
 
Hower this is reliant on the pool cost being very cheap. Spam. Some People like, others dislike. From a overview post-weapon cache EIRR still gives you some possibilities to choose doctrine builds which buff all the units you use for a doctrine given "economic" advantage. Which is a problem continuing to exist and which is also the M A I N motivation for "SPAM": a advantage over other players. Spam is being targeted I guess, albeit ineffectively and building on a flawed system.

If there's a doctrine build which allows units to perform great without weapons cache limiting them, people will choose that. It's a advantage just sitting there waiting for you to grab it. And guess what these companies look like? Spammy.

More values are added into a flawed system with no objective measure. For example: whether or not AB are worth 300 when you can not get upgrades on 100% of them and with different doctrine abilities affecting them is completely unanswerable at this point. Gameplaywise, Adaptive People will then run less amounts of overpriced upgrades but discussion ensues: More workload, complaining and imbalances. And no CLEAR ANSWER. Because you cannot PRICE AB depending on which T4 you have with this system.

A unupgraded AB squad MIGHT be worth 300 MP with T4 A, but not with T3 B or Unlock C. So the price will still be WRONG for a AB squad in the majority of the circumstances you CAN BUY it.

And then the dawning realization hits us: Weapons cache is a forced change to reduce upgrades overall. It reduces possible builds. But it messes up balance MORE than what we had previously, because now we realize that that for certain doctrine builds a BAR upgrade is not WORTH 3 cache points, while for ANOTHER they actually are. It also introduces a relationship between the pool price of the unit and the weapons cache, adding another huge amount of work and balancing.

Pure speculation? I beg to differ.

Here's some obvious doctrine mishaps that now will show up:

- Infantry doctrine gets raped in the ass. The most important / problem creating buffs in infantry doctrine is related to upgraded weapons for their base infantry or elite infantry. Zooks, bars.
Side note:(Inept balance team who didn't see it coming realizes, re-adds carabines which is a similar non-upgrade buff)
- Blitzkrieg becomes massively powerful, with their elite armor T4 not requiring any weapons cache.  A lot of weapon cache upgrades like bundles and grenades are great, cheap and buffed as well by the doctrine.
- Top T4 for luftwaffe becomes massively powerful as it requires no upgrades
- Top T4 for commandos is likewise improved, but its not a 100% infantry focused buff so its less of a deal
- etc etc etc. Different balance "policies" have to be applied to everything. Structure is lost, grounds for comparison between how something is balanced is reduced. Players get even less insight in how something actually is balanced.

Problemo, polizei?

TOO LONG DIDN'T READ AKA CONCLUSIONS
- New balance problems arise with this change
- Spam survives pretty well in spite of being the target of the change
- Doctrine spam economic advantages largely stay, A flawed system is built further on
- Massive workload increase, meager benefit, more doctrine reworks required

Subjectively appreciatable/hatable changes.
- Depending on price, all "elite inf" companies are back
- But because of price not being possible to "do right", with current doctrines some of them will be so much better
- Less infantry upgrades overall: more basic inf *possible*, but with poor doctrine balance hanging over them

Solution:
Stop pissing around the christmas tree. Price everything like bottom doctrine unlocks are. Equally much work, but actually a permanent solution that is clear-cut to balance. The difference in builds is removed as a balance problem. Spam is priced correctly, combined arms is priced correctly. You get what you pay for. Stuff has a objective measure of worth.  And even this system ain't perfect, its just the best solution at this point. The weakness of this solution is singular as far as I can see: the work required to assign prices to everything but that is true for all EIRR patching progression that it's a lot of work.
The big plus: Equal resources + Good pricing (because of a good system for price to be based on) = Great balance between company builds

Another thing that I sadly think could happen now if the devs realize the new problems is that because of all the new variables and the inherent problem with the additional weapon cache system not being combinable with "free" doctrine buffs is that it gets watered out by too low values, just like the old oversupply got watered out by PPs being available in excess rendering it a change that doesn't really introduce new decisions for the players.

Hopefully this will get addressed in some form, but I am a firm believer in that adding prices for the top doctrine unlocks will massively improve the development of this mod.
« Last Edit: August 17, 2011, 06:11:36 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #47 on: August 17, 2011, 04:47:14 am »

Updated post above. Should be a good read for anyone in this mod.
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #48 on: August 17, 2011, 05:39:33 am »

smokazboy is right

problem ?
Logged

why is everyone except me retarded?
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #49 on: August 17, 2011, 05:42:20 am »

I like it, +1 Smokaz.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
hans Offline
EIR Veteran
Posts: 3497



« Reply #50 on: August 17, 2011, 05:46:01 am »

+1 smokaz
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #51 on: August 17, 2011, 07:44:50 am »

too long, glossed over, fell asleep
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #52 on: August 17, 2011, 07:56:29 am »


More values are added into a flawed system with no objective measure. For example: whether or not AB are worth 300 when you can not get upgrades on 100% of them and with different doctrine abilities affecting them is completely unanswerable at this point. Gameplaywise, Adaptive People will then run less amounts of overpriced upgrades but discussion ensues: More workload, complaining and imbalances. And no CLEAR ANSWER. Because you cannot PRICE AB depending on which T4 you have with this system.

A unupgraded AB squad MIGHT be worth 300 MP with T4 A, but not with T3 B or Unlock C. So the price will still be WRONG for a AB squad in the majority of the circumstances you CAN BUY it.

And then the dawning realization hits us: Weapons cache is a forced change to reduce upgrades overall. It reduces possible builds. But it messes up balance MORE than what we had previously, because now we realize that that for certain doctrine builds a BAR upgrade is not WORTH 3 cache points, while for ANOTHER they actually are. It also introduces a relationship between the pool price of the unit and the weapons cache, adding another huge amount of work and balancing.

Pure speculation? I beg to differ.

……

Solution:
Stop pissing around the christmas tree. Price everything like bottom doctrine unlocks are. Equally much work, but actually a permanent solution that is clear-cut to balance. The difference in builds is removed as a balance problem. Spam is priced correctly, combined arms is priced correctly. You get what you pay for. Stuff has a objective measure of worth.  And even this system ain't perfect, its just the best solution at this point. The weakness of this solution is singular as far as I can see: the work required to assign prices to everything but that is true for all EIRR patching progression that it's a lot of work.
The big plus: Equal resources + Good pricing (because of a good system for price to be based on) = Great balance between company builds

…..

Hopefully this will get addressed in some form, but I am a firm believer in that adding prices for the top doctrine unlocks will massively improve the development of this mod.


Spam occurs when there is a misbalance of power to a unit, upgrade or combination of both resulting in the best cost/unit ratio (or upgrade).  This is generally caused by doctrine abilitys, vet or other buffs such as an officer or CCT.
 

Smokaz pretty much summons up my opinion. It is the system that is fundamentally flawed and even EIRRMods seems to agree on where the problem is. Instead of band-aiding a broken system we need to go back and fix the original problem that dates back to when fldash created the mod – the problem of free buffs…

When I look at the original doctrines for Vanilla CoH I am inclined to believe that RELIC KNEW THAT MAKING FREE BUFFS IS A BAD IDEA! Except for small buffs like faster call-in time or the ability to build sandbags then Zeal is the only free buff/ability/offmap in all of the original doctrines – and arguably also the most powerful/broken one…
« Last Edit: August 17, 2011, 08:05:31 am by SaintPauli » Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #53 on: August 17, 2011, 08:22:16 am »

Yep, let's just rebuild the mod from scratch Roll Eyes
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #54 on: August 17, 2011, 09:02:20 am »

Im not buying my buffs no facking way.

Shit idea is shit.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #55 on: August 17, 2011, 09:05:30 am »

Smokaz,
You're assuming WAY too much. Who said the weapon cache system will be bound to every upgrade? BARs for example don't have to be limited so there is no reason for them to take up cache points.

It will mostly affect Elite Infantry and Handheld AT and make them a more viable alternative to regular infantry and regular AT. Currently Elite Infantry are about twice as expensive as regular infantry without being twice as effective, the only reason this cost was imposed was because when you had a lot of them (spamming) it was too overwhelming, thus they had to be very limited. But a smart and adaptive player in the current metagame can just buy 2x BAR Riflemen instead of 1x Ranger. So a player that choose to play with many Rangers will be penalized.

The weapon cache system will reduce spamming and make gameplay more varied, players can now choose other options than just Riflemen + AT guns. You can now have bazookas for example without having to pay about five times as much as they're worth.

The only difference is that they will be priced after how well they perform rather than other things that don't affect balance as much. Thus it's a positive balance change. There will  no longer be a huge penalty for picking these units and they will still be limited.

There is also not going to be huge price adjustments, some units and upgrades may have their munitions cost reduced a bit but the manpower cost isn't going to change.
« Last Edit: August 17, 2011, 09:09:46 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #56 on: August 17, 2011, 09:11:04 am »

There are no elite infantry that are twice as expensive as their basic, same-job counterparts.  You should grace this thread with a little more precision in your posts. Would you for instance describe commando piats as twice as effective as sapper piats? Or whatever dreamworld unit you think could be a half-cost version of rangers/ab?

Where do you read from the recent changes that bazookas will for instance, will become cheaper?


Quote
when you had a lot of them (spamming) it was too overwhelming, thus they had to be very limited

What you are talking about here is a Pricing problem.

Quote
There will  no longer be a huge penalty for picking these units and they will still be limited.

What units are there huge penalties for picking?
« Last Edit: August 17, 2011, 09:16:57 am by Smokaz » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #57 on: August 17, 2011, 09:18:18 am »

There are no elite infantry that are twice as expensive as their basic, same-job counterparts.

Munition wise, yes, most of them

Where do you read from the recent changes that bazookas will for instance, will become cheaper?

1x Bazookas for Riflemen is one of the upgrades that needs a weapon cache system.

What you are talking about here is a Pricing problem.

Yes, the problem is you can't reduce the price of these units because players will be able to field too many of them. Thus a weapon cache system is needed.

What units are there huge penalties for picking?

http://forums.europeinruins.com/index.php?topic=20764.0
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #58 on: August 17, 2011, 09:20:02 am »

fuck it let me sum it up


oversupply is gone, spam is gone.

dont break the fix


Logged

Yes that's me, the special snowflake.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #59 on: August 17, 2011, 09:27:36 am »

dont break the fix

Why do you insist on commenting on something that you have no knowledge of? You're worse than Smokaz. Writing a ten page review on a film you haven't seen...


The result of this change is that price will be more fair for some units that are currently overpriced. The 50mm AT halftrack for example. So players can actually use those units without having to pay for it dearly and those units will still be limited to an amount, so you're not gonna see 20 of them just because they go down a little, to a more reasonable price.
« Last Edit: August 17, 2011, 10:02:20 am by PonySlaystation » Logged
Pages: 1 2 [3] 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.095 seconds with 36 queries.