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Author Topic: Luft Changes  (Read 4155 times)
0 Members and 2 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: August 28, 2011, 11:58:04 am »

Suggestions

Crete Veterans
- Reduce accuracy bonus to 25% from cover
- Increase minimum drop time to 20 seconds

Heroes of monte casino
- Remove 20% medikit buff
- Add in slow hp regen while cloaked

(Overall weakening the top tree)

Field Medicine
- Remove drop-delivery system
- FSJ can now buy uses of a healing building: This building costs 120 munitions, has 150 HP and poor armor, looks like a bush and is named "Hidden Supplies" and gives medikit-powered regen in a small radius around itself. It's also cloaked like the commando radio thing.

Fortress Europe
- Gains extra man on the 88, flakvierling gets 30% health increase on the weapon item
- 33% bonus on wirbel penetration is removed, exchanged for a 30 cal ap rounds-like ability that makes it penetrate m8s, tetrarchs etc.





« Last Edit: August 28, 2011, 12:00:40 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Katusha Offline
EIR Veteran
Posts: 989



« Reply #1 on: August 28, 2011, 12:26:57 pm »

Mostly good changes, but 20 second drop won't really fix much. Should be dependent on callin size.

For ex:

1 FSJ - 15 seconds
2 FSJ - 25 seconds

anything more at 30 seconds

The healing place should be like a CCS, global upgrade?, actually I want to see medkits become a global upgrade (I know it is now, but it kinda works funky, if you lose the squad you bought it on, you cant drop it anymore), and they should be 1 crate of medkits so you can drop them whenever you need them, and not all 3 crates in the same place so they get stolen..
« Last Edit: August 28, 2011, 12:30:37 pm by Katusha » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #2 on: August 28, 2011, 12:40:49 pm »

They allready are global upgrades katusha, if you bring on a squad with meds and lose it while you have another squad that can drop meds you can drop them with that squad regardless of the other squad you had is dead or not.

well in short is allready is a global upgrade that sticks like the CCS.
« Last Edit: August 28, 2011, 12:43:19 pm by TheIcelandicDictator » Logged

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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #3 on: August 28, 2011, 12:49:31 pm »

My first thought was to make medikits a global thing, or a regular medikit, but then I ended considering it too boring to suggest.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #4 on: August 28, 2011, 02:22:05 pm »

The bush healing thing is nice, i like it.

TBFH, replace moving cloak with "Get down!", the classic "guys go prone and get received dmg and accuracy buffs" ability thats actually pretty original and nice--would work well with FSJ tbfh.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #5 on: August 28, 2011, 05:47:39 pm »

I dont think the bush thing is not that good of an idea, its original, but it would defeat the idea of mobile PE, Id rather see it be given to ammo HT tbh
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: August 28, 2011, 05:54:26 pm »

To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.

Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: August 28, 2011, 05:56:11 pm »

To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.

Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.
I'll see what I can do.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #8 on: August 28, 2011, 07:03:06 pm »

To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.

Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.

But but but... I like raiding Medkit stashes with my Riflemen!

Tbh I expect to hear a loud voice shouting PEEEEEEEEELLLLLZZZZZ!!!! when I pull it off. (L4D reference thar)
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #9 on: August 28, 2011, 07:12:30 pm »

The +1 offmap from Fortress Europe isn’t working
(I still don’t like offmaps  Smiley )





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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: August 28, 2011, 07:16:01 pm »

The +1 offmap from Fortress Europe isn’t working
(I still don’t like offmaps  Smiley )
+offmap stuff wont work till I have a wee gander as to WHY.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #11 on: August 28, 2011, 07:18:09 pm »

Dev broke the mod tbh.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #12 on: August 28, 2011, 07:34:33 pm »

+offmap stuff wont work till I have a wee gander as to WHY.
While you are at it I wouldn’t mind if you broke all offmaps…  Wink
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kwiatekkek Offline
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Posts: 702



« Reply #13 on: August 29, 2011, 12:41:05 am »

gj  smoker ,  now....
Give me a patch British !
 Grin
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