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Author Topic: Boys AT rifle  (Read 6026 times)
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Smokaz Offline
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« on: August 30, 2011, 05:50:24 pm »

is a pretty sad piece of equipment at 90 munitions. come on.

Reduce it to 70 at least.
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3rdCondor Offline
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« Reply #1 on: August 30, 2011, 05:54:38 pm »

reduce to 60 and single zook to 40
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nikomas Offline
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« Reply #2 on: August 30, 2011, 05:56:24 pm »

Keep them at 90 and make them able to damage infantry properly since they seem to hit them fairly often... I mean, they are rifles  Cheesy
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DarkSoldierX Offline
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Posts: 3015



« Reply #3 on: August 30, 2011, 05:56:51 pm »

75mu seems more appropriate.


Hits support weapons with relative ease.

And yeah single zook should go down doesnt matter if you have it on 20 riflesquads it still fails hard.

Keep them at 90 and make them able to damage infantry properly since they seem to hit them fairly often... I mean, they are rifles  Cheesy
Nien. Devs removed that for a purpose.
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Smokaz Offline
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« Reply #4 on: August 30, 2011, 05:58:42 pm »

Lets hope that when weapon cache gets out, this thing gets a too low muni cost but a semi-medium-kinda-okaish-but-tiny-too-high pool cost. Nice way to balance the upgrade. Then again I really dont see a single axis build right now thats gonna get pooned by the old super Two-spam.
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spinn72 Offline
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« Reply #5 on: August 30, 2011, 06:10:41 pm »

And yeah single zook should go down doesnt matter if you have it on 20 riflesquads it still fails hard.

I CHALLENGE YOU TO A GAME WITH MY TR ZOOK COMPANY!
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: August 30, 2011, 06:17:12 pm »

I CHALLENGE YOU TO A GAME WITH MY TR ZOOK COMPANY!
The only way that would win is the ATG. The zook would for 1. be like lol i miss i scatter into ground then 2. sadface i hit p4 with skirt but it still moar likely 2 bounce Sad

Regardless of having TR bazooka still fail.
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spinn72 Offline
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Posts: 1802



« Reply #7 on: August 30, 2011, 06:20:16 pm »

It's fun as hell, and rapes any coy that relies on LV's, so pretty much every PE company and some WM ones. I stock 3 atg's, 2 allies panthers and 35pop of zook riflemen with grenades.

tbh there's just a ridiculous amount of rifles in that company that it becomes so hard for the enemy to kill. I'm taking 130-140 casualties and still having troops left.  I do a similar thing with blitz. You use starting callin, then just call out volks until the enemy runs out, then you use all your high MU high FU units Tongue
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AmPM Offline
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« Reply #8 on: August 30, 2011, 06:20:36 pm »

is a pretty sad piece of equipment at 90 munitions. come on.

Reduce it to 70 at least.

Unless you are fighting PE, where it destroys them completely?

Cost change no work due to inherent problems. Solution, remove shit equipment entirely.
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nikomas Offline
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« Reply #9 on: August 30, 2011, 06:22:24 pm »

Zooks... Bring out ze lolstuh's!
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RikiRude Offline
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« Reply #10 on: August 30, 2011, 06:49:09 pm »

remember boys at when we first had them? holy shit super op, so they got price increase and a nerf.

price decrease sounds good, i only buy like less than 4, anymore and its just too many muni, better off getting stickies unless you're fighting PE.
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Hicks58 Offline
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« Reply #11 on: August 30, 2011, 07:05:30 pm »

Boys AT is great to have if you need to deal with stubborn support weapons. Due to their projectile nature, they function rather like a poor-man's RR if you need a pesky 88 being dealt with. Drop smoke, then send in a pair of Boys AT squads and chances are you'll drop it before they can mince both squads.

That, and any Pak's or openly placed HMG's/Mortars that you can flank can be effectively put down.

As previously stated by multiple people, they are also a no-brainer against PE.
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TheVolskinator Offline
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« Reply #12 on: August 30, 2011, 08:02:49 pm »

But against anything with even better-than-mediocre-armor, they have a lower DPS then my toe lint.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #13 on: August 30, 2011, 08:44:00 pm »

lolz i remember the good old days. They were like mini sniper rifles to infantry. I just spammed the fuck outa them. It was so fucking awesome!

Throw them in kangaroo carriers, your world got better Tongue
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #14 on: August 30, 2011, 09:14:55 pm »

Boys at is great against Wher when you are using them to back up a sherman as they do decent damage from behind and almost never miss. And no matter which way the tank faces its front armor at that point you win.
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Jstek Offline
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Posts: 144


« Reply #15 on: August 30, 2011, 10:06:03 pm »

Boy's AT is suppose to be the poor mans AT.  Sadly, there is nothing poor about Boys AT rifles other than they they suck serious balls.  Bars do more damage on rear armor and kill infantry.
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AmPM Offline
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Posts: 7978



« Reply #16 on: August 30, 2011, 10:21:45 pm »

Totally, I always worry about the BARs shooting the rear armor of my Panther.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #17 on: August 30, 2011, 10:33:48 pm »

Sadly, there is nothing poor about Boys AT rifles other than they they suck serious balls.

If you havent a clue about what your doing, then yes yes they do.

On the other hand, used properly and you will do more with them then with a bazooka

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Illegal_Carrot Offline
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« Reply #18 on: August 30, 2011, 11:59:00 pm »

But against anything with even better-than-mediocre-armor, they have a lower DPS then my toe lint.
Do you realize that eliminates 90% of PE vehicles and like 40% of Wehr stuff, right?

I could maybe see changing the deflection modifier to like .25 or something. That'd make it just as effective and cost-effective against the lighter stuff (which it currently owns), while making it more worthwhile against other, heavier targets, as a slow-but-steady damage dealer. Making it cheaper would just encourage people to spam them.
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