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EIR Better Without Oversupply?
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Topic: EIR Better Without Oversupply? (Read 8824 times)
0 Members and 2 Guests are viewing this topic.
tank130
Sugar Daddy
Posts: 8889
Re: EIR Better Without Oversupply?
«
Reply #20 on:
September 01, 2011, 06:56:43 pm »
I had to restructure my Blitz company a little. No big deal really.
The only issue I have is 0 mu, 0 Fu, and 350 MP. But I can not buy anymore infantry.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: EIR Better Without Oversupply?
«
Reply #21 on:
September 01, 2011, 07:29:41 pm »
Quote from: puddin on September 01, 2011, 05:58:59 pm
all my companies are still in good working order....
Oh dear god.
This scares me.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: EIR Better Without Oversupply?
«
Reply #22 on:
September 01, 2011, 08:16:58 pm »
my companies never spammed nor used oversupply. All it did was lessen some of the more silly spams to a managable level. Tho a mass of TD fals/storms alpha striking my shit is still annoying, at least when you kill the buggers there isnt a replacement. Or if there is, not much else.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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spinn72
EIR Veteran
Posts: 1802
Re: EIR Better Without Oversupply?
«
Reply #23 on:
September 01, 2011, 10:30:27 pm »
Quote from: puddin on September 01, 2011, 05:58:59 pm
all my companies are still in good working order....
Needs to be tougher
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NightRain
EIR Veteran
Posts: 3908
Re: EIR Better Without Oversupply?
«
Reply #24 on:
September 01, 2011, 10:48:56 pm »
Are Volksgrenadiers nowadays limited or something? I'm scared to look at my coys
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: EIR Better Without Oversupply?
«
Reply #25 on:
September 02, 2011, 12:43:48 am »
Quote from: TheVolskinator on September 01, 2011, 08:16:58 pm
my companies never spammed nor used oversupply. All it did was lessen some of the more silly spams to a managable level. Tho a mass of TD fals/storms alpha striking my shit is still annoying, at least when you kill the buggers there isnt a replacement. Or if there is, not much else.
You would preform better if you did not consitantly retreat full health rifle squads and throw single m10s at 2+ lock down marders
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
CrazyWR
EIR Veteran
Posts: 3616
Re: EIR Better Without Oversupply?
«
Reply #26 on:
September 02, 2011, 12:59:24 am »
Quote from: LeoPhone on September 01, 2011, 04:30:19 pm
care to tell what you are trying to build?
Terror with 4 man kch and support spam with the heavy support t4. Armor with callies and atgs and other support weapons. I can still spam grens with my blitz easily, but several other builds just don't work. I can rearrange them to get a workaround, but its not what I want, and its not as effective as it could be.
EDIT: it might just be support builds that don't work. Not sure.
«
Last Edit: September 02, 2011, 01:03:49 am by CrazyWR
»
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: EIR Better Without Oversupply?
«
Reply #27 on:
September 02, 2011, 01:09:15 am »
support builds work, i use it on my heavy support company, works fine
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Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
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MorkaandBorka
EIR Veteran
Posts: 1464
Re: EIR Better Without Oversupply?
«
Reply #28 on:
September 02, 2011, 01:28:45 am »
Hmmmm, I've had about 4 companies that have had an excess of 800 manpower or higher. Dont know what to say or do about it, just that it sucks.
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I'm really bad - Smokaz
spinn72
EIR Veteran
Posts: 1802
Re: EIR Better Without Oversupply?
«
Reply #29 on:
September 02, 2011, 03:24:25 am »
Quote from: MorkaandBorka on September 02, 2011, 01:28:45 am
Hmmmm, I've had about 4 companies that have had an excess of 800 manpower or higher. Dont know what to say or do about it, just that it sucks.
Snipers have a pretty high pool value
.
2 Callies take up a large portion of your supply points for Support pool, meaning you can't have ATG's either. This sucks massively for any armour player. Pool values do work nicely. I just tried building a 2 sniper AB company but couldn't do it effectively due to support pool.
For those who say tweaking needs to be done, what units do you reckon need to be tweaked? And what is their current pool value?
Logged
Audemed
Donator
Posts: 644
Re: EIR Better Without Oversupply?
«
Reply #30 on:
September 02, 2011, 01:07:36 pm »
Callie (24 support) needs to drop significantly.
Engineers (9 inf) need to drop.
Hotchkiss (all variants) are too expensive for their usefulness.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: EIR Better Without Oversupply?
«
Reply #31 on:
September 02, 2011, 01:20:46 pm »
The high pool cost on Engies is becouse of Mine spam if i remember correctly but yea the callie and hotch have too high Pool.
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Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
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Hicks58
Development
Posts: 5343
Re: EIR Better Without Oversupply?
«
Reply #32 on:
September 02, 2011, 01:38:09 pm »
Not entirely sure which Engineers you're referring to, but Engineers and Pioneers are both 6 pool.
Though admittedly, 6 pool for Engineers/Pioneers can be a bit iffy at times tbh.
«
Last Edit: September 02, 2011, 01:55:07 pm by Hicks58
»
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Audemed
Donator
Posts: 644
Re: EIR Better Without Oversupply?
«
Reply #33 on:
September 02, 2011, 01:52:42 pm »
Could have sworn they were 9 >.>
WTF was I smoking, I want some of that.
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tank130
Sugar Daddy
Posts: 8889
Re: EIR Better Without Oversupply?
«
Reply #34 on:
September 02, 2011, 03:30:03 pm »
In regards to the OP - Yes, I find the game environment much better since the change.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: EIR Better Without Oversupply?
«
Reply #35 on:
September 02, 2011, 04:36:11 pm »
You guys should bring back assult Rifles, High pool and low cost made it unspammable so even tough you could buy flamers on them you would never worry about seeing more than 2-3 per comp due to its Pool cost was around 12-14.
well gj with the Lack of OS and lets hope more stuff comes that improves the mod.
or atleast make them reward units.
«
Last Edit: September 02, 2011, 04:38:18 pm by TheIcelandicDictator
»
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