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Author Topic: For Those Who Wants More Variety to Allies.  (Read 26211 times)
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Audemed Offline
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« Reply #40 on: September 19, 2011, 12:36:40 pm »

I count 4

Meh, yes, the picture contains 4. I propose 3 for gameplay purposes.

@ smurf, why not keep fire up? Have you ever tried to deal with permasprint FJ tankbusters or blitz spamming storms? L2 sniper.

Yes, like I said in my previous post, it's not about a KT 1v1 a church, it's about how the KT can rumble in, 2 shot the ATG, THEN kill the church, while M10's are killed by the pak. Or storms going in and 2 shotting it, etc etc etc. It's an inferior vehicle, good against some heavy infantry companies, useless against others. KT is always good.

Jagdpanther can just run in a flank, kill it by the time the ATG's reposition, and be out at 3/4 health.

Also, JT is just stupid. It has no business being in the game in its current state. I really, really hope it's not in the warmap....
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Audemed Offline
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« Reply #41 on: September 19, 2011, 12:40:21 pm »

HVAP Pershings lose splash radius becoming less effective against infantry.

It GAINS "vCOH HVAP", which is a stat change, which does result in reduced splash. Losing fire-up for cloak would be akin to storms gaining elite armor, but losing cloak.
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Hicks58 Offline
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« Reply #42 on: September 19, 2011, 12:45:57 pm »

Oh, and somewhat on topic, we don't really need more unit variety... What we need is specialisation.

Companies as they stand are more or less all the same thing in factions but with a little bit of flavour. I'd much prefer to see different doctrines actually mean something significant. I want to see armoured columns from the Armoured companies, lightning fast assaults from Blitzkreig, parachutes everywhere from Luftwaffles and Airborne... So on and so forth.

Also Audemed, vCoH implementations into EiRR have been changed before hand, HVAP has been deliberately left as-is to stop the Pershing from being a wtf-rape machine.

If everything was left as vCoH decreed, then we'd still have 3 man soldier armour PzGrens with 4 man as an upgrade.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
smurfORnot Offline
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« Reply #43 on: September 19, 2011, 12:48:12 pm »

Quote
@ smurf, why not keep fire up? Have you ever tried to deal with permasprint FJ tankbusters or blitz spamming storms? L2 sniper.

they can all be supressed,you know? fire up rangers cant,that's the difference. 1 burst from mg,and falls are on floor,SF and again,they are on floor unable to escape...resulting in their death.
L2 sniper with PE,how? please tell me,cuz I still havent discover that  Roll Eyes

Quote
Jagdpanther can just run in a flank, kill it by the time the ATG's reposition, and be out at 3/4 health.
how if you have your atg close to croc,and when you have 2 forms of at(which you should if there is jagd on field),is jagd able to sneak up to croc and kill it before anything reacts?!

Quote
Yes, like I said in my previous post, it's not about a KT 1v1 a church, it's about how the KT can rumble in, 2 shot the ATG
and at same time,ff can keep him at bay,who'd say that,and he is unable to do anything about that.
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smurfORnot Offline
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« Reply #44 on: September 19, 2011, 12:49:32 pm »

Quote
I'd much prefer to see different doctrines actually mean something significant.

+1
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TheVolskinator Offline
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« Reply #45 on: September 19, 2011, 01:01:10 pm »

And I write up a PDF with "new units for the allies" (more variety). I suggest stuff. And then members on the forum take a giant shit on all of it and any other suggestions I/other players make regarding the allies...

Frankly, companies and the units they use need a weakness. Everything now is so generally effective, which makes the Axis much more effective per unit--plus audemed's post on the ?second page regarding why people avoid playing as the allies, is 100% true.

Doctrine significance +1
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Audemed Offline
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« Reply #46 on: September 19, 2011, 01:08:34 pm »

they can all be supressed,you know? fire up rangers cant,that's the difference. 1 burst from mg,and falls are on floor,SF and again,they are on floor unable to escape...resulting in their death.
L2 sniper with PE,how? please tell me,cuz I still havent discover that  Roll Eyes
how if you have your atg close to croc,and when you have 2 forms of at(which you should if there is jagd on field),is jagd able to sneak up to croc and kill it before anything reacts?!
and at same time,ff can keep him at bay,who'd say that,and he is unable to do anything about that.

Except falls, while suppressed, can recloak as they're crawling away. US/brit MG's also have lower suppression and range, compared to the MG42. There is also no scout car lockdown equivalent to immediately suppress units.

As for the sniper. Click profile, and it's the last reward, far rightmost one.....

Yes, again, we understand the heavies vs support argument. Jagd doesn't sneak, it sprints. It's faster than a sherman.
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Audemed Offline
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« Reply #47 on: September 19, 2011, 01:10:28 pm »

Also Audemed, vCoH implementations into EiRR have been changed before hand, HVAP has been deliberately left as-is to stop the Pershing from being a wtf-rape machine.

If everything was left as vCoH decreed, then we'd still have 3 man soldier armour PzGrens with 4 man as an upgrade.

Not sure what you're trying to say...I'm aware of how much has changed, which is why I did point out that it gains vcoh HVAP, and why that distinction is significant...
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Hicks58 Offline
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« Reply #48 on: September 19, 2011, 01:14:58 pm »

Not sure what you're trying to say...I'm aware of how much has changed, which is why I did point out that it gains vcoh HVAP, and why that distinction is significant...

I'm trying to say that just because 'That is how it was in vCoH' is not a legitimate argument to brush over the fact that HVAP for Pershings DOES carry a drawback. Regardless of the source of the original ability, you ARE sacrificing anti infantry for improved anti armour, which goes against your idea that no T4 provides a drawback.
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Audemed Offline
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« Reply #49 on: September 19, 2011, 01:18:06 pm »

Fair enough. I still don't think it's comparable to removal of an ability, however.

Hmm, regarding pershings though, why not give them the COHO LRS with HVAP? No splash, but the mechanics would be the same (although it would trigger a reload, unlike COHO). Tank has to face the hull towards target, then 2 second aimtime, fires a shot doing extra penetration with at 55-65 range. 3-5 min cooldown.
« Last Edit: September 19, 2011, 01:20:58 pm by Audemed » Logged
TheVolskinator Offline
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« Reply #50 on: September 19, 2011, 01:18:15 pm »

The drawback is so minimal its almost not worth mentioning. The Pershing can still do a good number on a squad if it manages to land a shell in the middle of it.
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Hicks58 Offline
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« Reply #51 on: September 19, 2011, 01:28:01 pm »

The drawback is so minimal its almost not worth mentioning. The Pershing can still do a good number on a squad if it manages to land a shell in the middle of it.

Not true, HVAP is the difference between gibbing a single Grenadier or two Grenadiers consistently, also the difference between 1-2 Volks and 2-3 Volks.

Normal Splash - 1 short, 2.5 medium, 5 long.
HVAP Splash - 0.5 short, 1.5 medium, 3 long.

The short range distance is the most important, being the area that *Any* infantry is going to go splat, which is *Halved* with HVAP.

Take into account the Pershings less than impressive long range accuracy and trust me, you'll notice the difference if you use the unit for a while.

Anyhow, back on topic gents.
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smurfORnot Offline
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« Reply #52 on: September 19, 2011, 01:32:18 pm »

Quote
As for the sniper. Click profile, and it's the last reward, far rightmost one.....

ah,you mean sniper that cant cloak? and is reward unit,wooof ...I bet he is great for counter sniping too,right Wink

Quote
Except falls, while suppressed, can recloak as they're crawling away.
yes,and enemy only has mg on the field so he cant close in and kill them,right?
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Audemed Offline
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« Reply #53 on: September 19, 2011, 01:46:22 pm »

ah,you mean sniper that cant cloak? and is reward unit,wooof ...I bet he is great for counter sniping too,right Wink
yes,and enemy only has mg on the field so he cant close in and kill them,right?

I'm done playing the "what-if" game.
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Shabtajus Offline
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The very best player of one of the four factions.

« Reply #54 on: September 19, 2011, 03:13:29 pm »

i love how ultimate axis fans want to make this mod retarded. lets give all good things to axis and at the end of a day we will have game lobby filled  by players who wants to play as axis because no1 will play allies. u can talk what ever u want but i think atm its way easier and way funnier to play germans. in this discusion i saw how some ppls are whining about perspective give to allies some good things and...WTF WTF WTF OP OP OP... U HAVE M10 and etc.. no shit?
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WildZontar Offline
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« Reply #55 on: September 19, 2011, 03:37:38 pm »

I pulled a TL;DR on every post but the OPs, but tbh, I think the Allies are fine as they are right now. They just need weapon swaps and changes to make them more enjoyable.

For example, .30 Cal HMG should be able to suppress on the first burst just like the Vickers and the HMG42.
Or how Airborne Riflemen could be removed and have Garands given to Airborne.
30 cal LMG should be removed from Airborne since it doesn't benefit their armor type and be put into the Top t3 of Infantry (Rangers Only)
Airborne could be given a 4x Grease-gun Upgrade on a Doctrine Unlock T2/3
x2 Bars could be given on Rangers without supressive fire (Or maybe G43 Slow Ability) Giving them Bars could give them survivability without having to charge in (Or stay at medium range and have their Thompsons do next to nothing)
All Doctrine should get Shotguns for Engineers, but only armor can have Elite Armored Engineers

These ideas would need major tweaking balance wise, and some of these ideas might be bad, but atleast it would make Allies a little bit more enjoyable.
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smurfORnot Offline
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« Reply #56 on: September 19, 2011, 03:54:14 pm »

Quote
For example, .30 Cal HMG should be able to suppress on the first burst

then why is it supressing my falls on the first burs?
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LeoPhone Offline
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« Reply #57 on: September 19, 2011, 04:23:37 pm »

coz falls have fail soldier armor with +25% rec. suppression
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AmPM Offline
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« Reply #58 on: September 19, 2011, 04:47:13 pm »

For fucks sakes, retards are still complaining about Allies.

.30 cal is support for you BAR Rifles, get over it. BAR is there to get the initial suppression, HMG kills LV and deals constant suppression and damage.

Between a BAR squad, .30cal HMG and an M18 you can counter and kill most things. Stop crying and learn to play.

The whole argument about needing more variety is just because people can't stand to see the same Rifles over and over. Guess what, basic PE also has 1 fucking troop type you retards.

I say, make a BAR Rifle, Sticky Rifle, and standard Rifle. Then Allies can have 3 different infantry types too!
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DarkSoldierX Offline
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« Reply #59 on: September 19, 2011, 05:00:46 pm »

To say allies is just as varied and entertaining as axis is just silly at this point.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
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