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Author Topic: Scout Car balance idea  (Read 25112 times)
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RikiRude Offline
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« Reply #20 on: October 06, 2011, 04:08:14 pm »

the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.
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RikiRude Offline
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« Reply #21 on: October 06, 2011, 04:10:54 pm »

I don't use the mines, they are pretty terrible.

For nearly the same munitions just get some Engies to cap and put down real mines...

personally i love the mines, you can get 4 for the price of 2 regular mines. plus if you are running a bunch of hell cats and have some extra muni left over, why not? Though I do find them more effective as axis on my volks since us has speed on their side with their armor and lvs.
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DarkSoldierX Offline
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« Reply #22 on: October 06, 2011, 04:32:04 pm »

Stop talking about M18 in the Scout Car thread.

I don't see too huge of a problem with scout car MGs as they pay a hefty price to be a superb mobile MG, but I do see a issue with the ones without it capable of being spammed sooo freaking much backcapping non-doctrinally like a boss.

Maybe a decrease in capping speed?
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Tymathee Offline
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« Reply #23 on: October 06, 2011, 04:36:14 pm »

or no cap at all if u buy the gun.
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TheVolskinator Offline
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« Reply #24 on: October 06, 2011, 05:45:42 pm »

Change it's armor type. Thing died pretty easily in vCoH, I really do hate to bring up vcoh in a balance thread but cmon, it shrugs off small arms pretty well for its price. It can *easily* hold off two rifles in cover until support arrives to squish them, and bag at least 5 or so kills in the process. Let it die to small arms and Id be fine to let it stay the same as it is, aside from reducing it's locked down accuracy. It almost feels like its running 100% acc at all ranges, the DPS is so insanely high with that MG upgrade (which is cheaper then a standard MG and cant be flanked).

Or at the very least, decrease the turret rotation speed. IIRC it cant circlestrafe MGs in vcoh because of the slow speed, It seems to move a tad faster in EiR (I might be wrong, if I am, disregard the last argument).
« Last Edit: October 06, 2011, 05:54:43 pm by TheVolskinator » Logged

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RikiRude Offline
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« Reply #25 on: October 06, 2011, 08:46:20 pm »

keep in mind the mg upgrade is 65mu and 15 fu. so thats much more that a regular mg, which obviously doesn't mean it should be as powerful as it is, but that's a pretty hefty cost, compared to say, 50mu for a mg on top of a sherman.

i do agree if it has the mg it shouldnt be able to cap, good point.
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smurfORnot Offline
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« Reply #26 on: October 07, 2011, 01:03:25 am »

well,it shrugs off normal rifles,but grease guns/SMG's/Bar's etc eat it preety quickly.
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Mister Schmidt Offline
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« Reply #27 on: October 07, 2011, 01:25:51 am »

(I might be wrong, if I am, disregard the last argument).

I disregard all your arguments
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BigDick
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« Reply #28 on: October 07, 2011, 01:32:25 am »

tym u fuckn allied fanboy bring ur shitty scoutcar company lets do a 1v1 and i garantuee u that i completely stomp ur company even when i didn't played in ages
fucking noobz
shit scoutcars die by almost everything

ATGs (1 hit 5% hp) quads, bars (use cover noobz) zooks, tanks (even when they don't hit every time) tank mgs (.50 cal rape them)... mines, light armor etc.

the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.

that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move
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PonySlaystation Offline
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« Reply #29 on: October 07, 2011, 01:43:41 am »

that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move

Except it doesn't have super suppression.
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kwiatekkek Offline
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« Reply #30 on: October 07, 2011, 02:13:35 am »

yeah  i  guess a nice  cup of l2play is  in order  here
lol
enjoy
Cheesy
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MorkaandBorka Offline
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« Reply #31 on: October 07, 2011, 11:03:19 am »

Sigh you guys are idiots.

Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field.  If you know hes gonna spam scout cars, youll win, just counter it.  If you do it, and its a diff company your fucked.  I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.

Lets they get to 27 pop, thats five mobile mgs with capping and suppression, with a marder and 6 pop of literally anything else?  Imagine what its like once they hit 31 pop or 35 pop?   Its completely different in each game mode tbh and if you have forward intelligence. 

BD ill take you up on that challenge btw, lets do it 1v1 i mean.  Ill be the SC spammer.
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BigDick
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« Reply #32 on: October 07, 2011, 11:08:48 am »

Sigh you guys are idiots.

Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field.  If you know hes gonna spam scout cars, youll win, just counter it.  If you do it, and its a diff company your fucked.  I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.

that is the case with all spam companies u fucking noobz
they are annoying and they can be pain in the ass when not prepared
this was and will be always the case in EIR 

Quote
BD ill take you up on that challenge btw, lets do it 1v1 i mean.  Ill be the SC spammer.

thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka  Undecided
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #33 on: October 07, 2011, 11:15:35 am »

Scout car:
caps territory
3 pop
145 mp
15 fuel
it's the most cost efficient vehicle in the game
« Last Edit: October 07, 2011, 11:18:59 am by jackmccrack » Logged

Let's talk about PIATs in a car.
BigDick
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« Reply #34 on: October 07, 2011, 11:18:54 am »

didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel
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Tymathee Offline
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« Reply #35 on: October 07, 2011, 11:33:53 am »

lol @ BD i don't think he likes me
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skaffa Offline
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The very best player of one of the four factions.

« Reply #36 on: October 07, 2011, 11:34:32 am »

With the TH T2.
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smurfORnot Offline
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Posts: 4715



« Reply #37 on: October 07, 2011, 11:50:47 am »

didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel

60mun+15mun repair,30fuel
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BigDick
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« Reply #38 on: October 07, 2011, 12:15:22 pm »

oh yeah thx didn't played since a while  Grin

so its 145mp 75 mun and 30 fuel getting almost oneshoted by an ATG


thats cheap yeah right - ohhh wait
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #39 on: October 07, 2011, 12:27:24 pm »


thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka  Undecided


I have no idea what to make of this sentance...

Ohh right, he refuses to do another challenge, yawn. 

Anyways, No one said that EVERY SC has the upgrade, get a few without the upgrade send them in 1st to get killed then sedn the upgraded ones in flank?  Its not like the upgraded ones WILL get shot by the atg.   Also it takes 4 zooks to kill a sc, sooooooo wtf (and thats if they all even hit)
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