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Scout Car balance idea
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Topic: Scout Car balance idea (Read 24944 times)
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RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #20 on:
October 06, 2011, 04:08:14 pm »
the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #21 on:
October 06, 2011, 04:10:54 pm »
Quote from: AmPM on October 06, 2011, 12:50:43 pm
I don't use the mines, they are pretty terrible.
For nearly the same munitions just get some Engies to cap and put down real mines...
personally i love the mines, you can get 4 for the price of 2 regular mines. plus if you are running a bunch of hell cats and have some extra muni left over, why not? Though I do find them more effective as axis on my volks since us has speed on their side with their armor and lvs.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Scout Car balance idea
«
Reply #22 on:
October 06, 2011, 04:32:04 pm »
Stop talking about M18 in the Scout Car thread.
I don't see too huge of a problem with scout car MGs as they pay a hefty price to be a superb mobile MG, but I do see a issue with the ones without it capable of being spammed sooo freaking much backcapping non-doctrinally like a boss.
Maybe a decrease in capping speed?
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Tymathee
Donator
Posts: 9741
Re: Scout Car balance idea
«
Reply #23 on:
October 06, 2011, 04:36:14 pm »
or no cap at all if u buy the gun.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Scout Car balance idea
«
Reply #24 on:
October 06, 2011, 05:45:42 pm »
Change it's armor type. Thing died pretty easily in vCoH, I really do hate to bring up vcoh in a balance thread but cmon, it shrugs off small arms pretty well for its price. It can *easily* hold off two rifles in cover until support arrives to squish them, and bag at least 5 or so kills in the process. Let it die to small arms and Id be fine to let it stay the same as it is, aside from reducing it's locked down accuracy. It almost feels like its running 100% acc at all ranges, the DPS is so insanely high with that MG upgrade (which is cheaper then a standard MG and cant be flanked).
Or at the very least, decrease the turret rotation speed. IIRC it cant circlestrafe MGs in vcoh because of the slow speed, It seems to move a tad faster in EiR (I might be wrong, if I am, disregard the last argument).
«
Last Edit: October 06, 2011, 05:54:43 pm by TheVolskinator
»
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RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #25 on:
October 06, 2011, 08:46:20 pm »
keep in mind the mg upgrade is 65mu and 15 fu. so thats much more that a regular mg, which obviously doesn't mean it should be as powerful as it is, but that's a pretty hefty cost, compared to say, 50mu for a mg on top of a sherman.
i do agree if it has the mg it shouldnt be able to cap, good point.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Scout Car balance idea
«
Reply #26 on:
October 07, 2011, 01:03:25 am »
well,it shrugs off normal rifles,but grease guns/SMG's/Bar's etc eat it preety quickly.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Scout Car balance idea
«
Reply #27 on:
October 07, 2011, 01:25:51 am »
Quote from: TheVolskinator on October 06, 2011, 05:45:42 pm
(I might be wrong, if I am, disregard the last argument).
I disregard all your arguments
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BigDick
Guest
Re: Scout Car balance idea
«
Reply #28 on:
October 07, 2011, 01:32:25 am »
tym u fuckn allied fanboy bring ur shitty scoutcar company lets do a 1v1 and i garantuee u that i completely stomp ur company even when i didn't played in ages
fucking noobz
shit scoutcars die by almost everything
ATGs (1 hit 5% hp) quads, bars (use cover noobz) zooks, tanks (even when they don't hit every time) tank mgs (.50 cal rape them)... mines, light armor etc.
Quote from: RikiRude on October 06, 2011, 04:08:14 pm
the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.
that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Scout Car balance idea
«
Reply #29 on:
October 07, 2011, 01:43:41 am »
Quote from: BigDick on October 07, 2011, 01:32:25 am
that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move
Except it doesn't have super suppression.
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: Scout Car balance idea
«
Reply #30 on:
October 07, 2011, 02:13:35 am »
yeah i guess a nice cup of l2play is in order here
lol
enjoy
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Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
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MorkaandBorka
EIR Veteran
Posts: 1464
Re: Scout Car balance idea
«
Reply #31 on:
October 07, 2011, 11:03:19 am »
Sigh you guys are idiots.
Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field. If you know hes gonna spam scout cars, youll win, just counter it. If you do it, and its a diff company your fucked. I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.
Lets they get to 27 pop, thats five mobile mgs with capping and suppression, with a marder and 6 pop of literally anything else? Imagine what its like once they hit 31 pop or 35 pop? Its completely different in each game mode tbh and if you have forward intelligence.
BD ill take you up on that challenge btw, lets do it 1v1 i mean. Ill be the SC spammer.
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I'm really bad - Smokaz
BigDick
Guest
Re: Scout Car balance idea
«
Reply #32 on:
October 07, 2011, 11:08:48 am »
Quote from: MorkaandBorka on October 07, 2011, 11:03:19 am
Sigh you guys are idiots.
Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field. If you know hes gonna spam scout cars, youll win, just counter it. If you do it, and its a diff company your fucked. I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.
that is the case with all spam companies u fucking noobz
they are annoying and they can be pain in the ass when not prepared
this was and will be always the case in EIR
Quote
BD ill take you up on that challenge btw, lets do it 1v1 i mean. Ill be the SC spammer.
thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Scout Car balance idea
«
Reply #33 on:
October 07, 2011, 11:15:35 am »
Scout car:
caps territory
3 pop
145 mp
15 fuel
it's the most cost efficient vehicle in the game
«
Last Edit: October 07, 2011, 11:18:59 am by jackmccrack
»
Logged
Let's talk about PIATs in a car.
BigDick
Guest
Re: Scout Car balance idea
«
Reply #34 on:
October 07, 2011, 11:18:54 am »
didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel
Logged
Tymathee
Donator
Posts: 9741
Re: Scout Car balance idea
«
Reply #35 on:
October 07, 2011, 11:33:53 am »
lol @ BD i don't think he likes me
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scout Car balance idea
«
Reply #36 on:
October 07, 2011, 11:34:32 am »
With the TH T2.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
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47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot
EIR Veteran
Posts: 4715
Re: Scout Car balance idea
«
Reply #37 on:
October 07, 2011, 11:50:47 am »
Quote from: BigDick on October 07, 2011, 11:18:54 am
didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel
60mun+15mun repair,30fuel
Logged
BigDick
Guest
Re: Scout Car balance idea
«
Reply #38 on:
October 07, 2011, 12:15:22 pm »
oh yeah thx didn't played since a while
so its 145mp 75 mun and 30 fuel getting almost oneshoted by an ATG
thats cheap yeah right - ohhh wait
Logged
MorkaandBorka
EIR Veteran
Posts: 1464
Re: Scout Car balance idea
«
Reply #39 on:
October 07, 2011, 12:27:24 pm »
Quote from: BigDick on October 07, 2011, 11:08:48 am
thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka
I have no idea what to make of this sentance...
Ohh right, he refuses to do another challenge, yawn.
Anyways, No one said that EVERY SC has the upgrade, get a few without the upgrade send them in 1st to get killed then sedn the upgraded ones in flank? Its not like the upgraded ones WILL get shot by the atg. Also it takes 4 zooks to kill a sc, sooooooo wtf (and thats if they all even hit)
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