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Author Topic: puma and m8 mine  (Read 6292 times)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« on: October 23, 2011, 10:06:27 am »

ok,how stupid is that it dies to a single m8 mine? It already is enough UP,now I find out that it just dies for 35mun  Roll Eyes ...why even bother with it,another nail to puma coffin...

Teller mine for T1 unlock and 100% more price does only 150 more dmg than m8 mine.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: October 23, 2011, 10:51:58 am »

mines do x2 dmg vs us/wm halftracks, pumas and all units with m8 armor.

which is probably balanced in vcoh.
but in eir? idk.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #2 on: October 23, 2011, 12:32:42 pm »

ok,how stupid is that it dies to a single m8 mine? It already is enough UP,now I find out that it just dies for 35mun  Roll Eyes ...why even bother with it,another nail to puma coffin...

Teller mine for T1 unlock and 100% more price does only 150 more dmg than m8 mine.
Puma has about 42.74% chance to solely die from a M8 mine actually. (if my speculation on how fail relic rgd's work are correct)

And as leophone said m8 also takes 2x dmg from mines.

I assume the reason for increased dmg is to ensure that light vehicles are punished even more for speeding into the enemies mined flanks.

And actually usually the teller mine does 210 more dmg vs vehicles then the M8 mine. And the reason for it also costing so much is because it only blows up on vehicles in addition to the dmg.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Tymathee Offline
Donator
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Posts: 9741



« Reply #3 on: October 23, 2011, 12:40:42 pm »

dont m8's die to a single teller mine? stags and t-17's do as well last i remember.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #4 on: October 23, 2011, 12:57:42 pm »

from what I know T17 doesnt die to a teller mine.
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marda145 Offline
EIR Veteran
Posts: 219


« Reply #5 on: October 23, 2011, 01:04:28 pm »


Teller definitely destroys t17 engine at least...
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: October 23, 2011, 01:14:53 pm »

If it destroys engine of a light vehicle then it puts it to 5%, ergo it can also kill it when no 5% crit is applied.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Jodomar Offline
EIR Veteran
Posts: 734


« Reply #7 on: October 23, 2011, 01:53:34 pm »

The bigger questions is why does a hellcat have a faster rate of fire then a 50 mm puma? To me this is pretty damn stupid.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: October 23, 2011, 01:57:24 pm »

M10 does too. Don't forget, the Hellcat is an M10 with about 80% the Penetration.

Now that I think about it, Shermans might too...
« Last Edit: October 23, 2011, 02:06:03 pm by AmPM » Logged


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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: October 23, 2011, 02:03:09 pm »

The bigger questions is why does a hellcat have a faster rate of fire then a 50 mm puma? To me this is pretty damn stupid.

Cause Pumas suck
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: October 24, 2011, 12:29:59 am »

Teller Mine Does 500-400 dmg.

M8 Has 300 health and teller does 2x dmg to it
T-17 has 350 health.
M-10 has 400
M-18 has 400
M-3 Halftrack has 315 and teller does 2x dmg to it.
Bren 215
Staghound 450
Stuart 300
Tetrarch 300

these are all allied vehicles that have a very high chance of death when striking a teller.

So, let's see the M8 Mine

150 damage

does 2x dmg to puma and halftrack
Puma has 310 health, halftrack 315...

so there's no one a puma can die to a single m8 mine.

btw, Sherman and 50mm puma have same ROF, puma has 6-5 and sherman 6-6., m8 is 7-7
« Last Edit: October 24, 2011, 12:31:35 am by Tymathee » Logged
Jstek Offline
Donator
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Posts: 144


« Reply #11 on: October 24, 2011, 12:46:50 am »

sooooo...

Teller mines need to be debuffed or allies mines need to be buffed up.

---OR---

Set it so mines do minimum damage to non infantry but destroys tank and vehicle crits, like Engine, Main Gun, Tracks, or secondary weapons.
« Last Edit: October 24, 2011, 12:48:55 am by Jstek » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: October 24, 2011, 06:39:59 am »

half those HP numbers were wrong tym.

and perhaps 10 hp left on puma is enough for red hp crits?
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Hicks58 Offline
Development
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Posts: 5343



« Reply #13 on: October 24, 2011, 07:01:50 am »

Tellers are fine in all fairness... If you trip on one of those monstrosities, then it's your own damned fault for not bringing a minesweeper or sacrificial Riflemen.

I say this while having god knows how many Pershings trip on these little bastards... T_T
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: October 24, 2011, 07:23:04 am »

half those HP numbers were wrong tym.

and perhaps 10 hp left on puma is enough for red hp crits?

which ones? the m8 is normally 150 and t-17 175, but they get automatic upgrades which double their health right?

and you have to be in red to have a red hp crit?

Tellers are fine in all fairness... If you trip on one of those monstrosities, then it's your own damned fault for not bringing a minesweeper or sacrificial Riflemen.

I say this while having god knows how many Pershings trip on these little bastards... T_T

i can say the same thing to some axis players fussing about m8's mines. The thing is, if your'e axis and you see an m-8 you can reliably say "there's a good chance there is an m-8 mine out there" but for the allied side you dont know there's tellers until you see one being planted, destroy it accidentally or hit one.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #15 on: October 24, 2011, 07:35:39 am »

Tellers are fine in all fairness... If you trip on one of those monstrosities, then it's your own damned fault for not bringing a minesweeper or sacrificial Riflemen.

How can riflemen find teller mines?
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #16 on: October 24, 2011, 07:51:08 am »

they  smell it.
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
Hicks58 Offline
Development
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Posts: 5343



« Reply #17 on: October 24, 2011, 10:17:28 am »

Bit of a brain fart, whoops.

Still, apply sacrificial Riflemen anyhow. Why? Because you can.

Or, replace sacrificial Riflemen with sacrificial Jeeps.
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Jstek Offline
Donator
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Posts: 144


« Reply #18 on: October 24, 2011, 10:48:29 am »

Or, replace sacrificial Riflemen with sacrificial Jeeps.

Make jeeps cost 50 mp!
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #19 on: October 24, 2011, 10:53:34 am »

If you don't bring minesweepers to a game its your own fault. Should have at least 2 per company or artillery to clear routes.
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