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Author Topic: Replacing Locked & Loaded  (Read 12037 times)
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Smokaz Offline
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Posts: 11418



« on: November 29, 2011, 06:46:51 pm »

Skaffa said he wanted ideas for something to replace L&L.

"Bravo Company" (Just random name)

Riflemen, Engineers, Marines
5 second Sprint on 60s cooldown

Riflemen + 20 hp/man
Engineers +15 hp/man
Rangers + 10 hp/man

Rifles
Passive mine detection on squad leader (radio guy)

Engineers, Marines, Rangers
+15% damage on zooks/flamethrowers

All inf
+10 sight

30 cal/60mm
+5 range
+15 hp/man
« Last Edit: November 29, 2011, 07:06:23 pm by Smokaz » Logged

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #1 on: November 29, 2011, 06:51:46 pm »

That actually sounds pretty good to me
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brn4meplz Offline
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« Reply #2 on: November 29, 2011, 06:54:21 pm »

Needs More. I'd never take Suppression resistance on American troops. Mostly because you need to boost it by alot to any noticeable gain. (getting suppressed 8 rounds into a burst is hardly any different then getting suppressed 14 rounds into a burst. Something that allows them to take a full MG42 burst and not drop is the onyl thing with noticeable gain.



Also. Why Locked and Loaded. I happen to enjoy my American Infantry company alot with it.
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tank130 Offline
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« Reply #3 on: November 29, 2011, 06:54:32 pm »

I think we should get rid of all cloak unless you are in heavy cover. The ONLY exception being snipers.

Cloak in heavy cover with a short delay before cloaking. 5 seconds or so. No more storms cloaking in red cover while being shot at!!!!
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Smokaz Offline
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Posts: 11418



« Reply #4 on: November 29, 2011, 06:57:12 pm »

K, removed cloak, kinda axis territory anyways
« Last Edit: November 29, 2011, 06:59:19 pm by Smokaz » Logged
PonySlaystation Offline
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Posts: 4136



« Reply #5 on: November 29, 2011, 07:00:52 pm »

That looks nice, mortar buff is nice.
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Smokaz Offline
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Posts: 11418



« Reply #6 on: November 29, 2011, 07:05:01 pm »

Updated
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Hicks58 Offline
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« Reply #7 on: November 29, 2011, 07:19:02 pm »

Zook damage belongs more in Tank Reapers tbh. Should replace it with something more appropriate for the theme ya got going down.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #8 on: November 29, 2011, 07:27:37 pm »

medium/long range dps buff for thompsons?
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #9 on: November 29, 2011, 07:29:40 pm »

I think we should get rid of all cloak unless you are in heavy cover. The ONLY exception being snipers.

Cloak in heavy cover with a short delay before cloaking. 5 seconds or so. No more storms cloaking in red cover while being shot at!!!!

Honestly, a 3 pop jeep solves this issue.


stop being lazy
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #10 on: November 29, 2011, 08:03:47 pm »

Man, fuck this noise.

Have you even used Locked and Loaded?

These changes dont do anything except fix the obvious weaknesses of the US faction instead of providing the tree with a defined role, which locked and loaded does.
« Last Edit: November 29, 2011, 08:11:00 pm by Groundfire » Logged

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IJustDontCare Offline
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Posts: 315



« Reply #11 on: November 29, 2011, 08:55:12 pm »

lets make this a reskinned version of men of war gogo because clocking storms makes surprises fun.
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tank130 Offline
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« Reply #12 on: November 29, 2011, 09:06:09 pm »

Honestly, a 3 pop jeep solves this issue.


stop being lazy

Oh yes, I forgot Jeeps are not affected by shrek storms. Their tough little frames just bounce them shrek shots.......
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BigDick
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« Reply #13 on: November 29, 2011, 09:20:44 pm »

Skaffa said he wanted ideas for something to replace L&L.

"Bravo Company" (Just random name)

Riflemen, Engineers, Marines
5 second Sprint on 60s cooldown

Riflemen + 20 hp/man
Engineers +15 hp/man
Rangers + 10 hp/man

Rifles
Passive mine detection on squad leader (radio guy)

Engineers, Marines, Rangers
+15% damage on zooks/flamethrowers

All inf
+10 sight

30 cal/60mm
+5 range
+15 hp/man

rofl something like 6 men super omniscience grensquads with bars 50% more moving accuracy free sprint for 200mp? keep it comming  Cool Cool Cool
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #14 on: November 29, 2011, 10:52:15 pm »

I think we should get rid of all cloak unless you are in heavy cover. The ONLY exception being snipers.

Cloak in heavy cover with a short delay before cloaking. 5 seconds or so. No more storms cloaking in red cover while being shot at!!!!

Ive been saying that a lot. Stormies running around with bad ass weapons, disappearing  literally 5 meters infront of the HMG shooting at them. Grenade the HMG, shrek the ATG, run away. There should be restrictions on cloaking. Not just willy nilly this is not StarCraft. Actually i think SC has more limits on cloaking.

I kind of like the role LnL has for support, makes it a unique strategy for US. But its pretty weak as is. I played roughly 60+ games with LnL, thing i found out were;

Mortar still sucks horribly. Like my kills went from 1 to 1.2. Need damage buff, or quicker reload, or shorter time of impact on rounds. This T4 hasnt done much to restore faith in US mortars.

The T4 affects only around 20% of your platoon, and not to a point where its a strong 20%. And basically vAB support units have this doc beaten.  Sprinting snipers and HMGs, and mortars.

add quciker setup and tear down for support weapons?

arent those +HP a lot? especially Rifleman. I agree with rangers as they squish easy.
« Last Edit: November 30, 2011, 01:08:10 am by Poppi » Logged
Valexandes Offline
Donator
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Posts: 280


« Reply #15 on: November 29, 2011, 11:51:14 pm »

I really like those changes in the OP.
It doesn't seem to follow the same as Locked and loaded does now but it would be a really cool t4 that i would definitely try.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #16 on: December 29, 2011, 09:36:40 am »

Skaffa said he wanted ideas for something to replace L&L.

"Cover and Evasion Training" (Just random name)

Riflemen, Engineers, Marines
5 second Sprint on 60s cooldown

Riflemen + 15 hp/man
Engineers +25 hp/man

Rangers + 10 hp/man

Rifles
Passive mine detection on squad leader (radio guy) <- is this really needed?
+5% accuracy in Light Cover (Garand and M1 Carbine only)
+10% accuracy in H/G/T cover (all weapons)

OR

Garands and Carbines: 40% less cooldown, -1s Reload


Riflemen, Marines, Rangers
bazookas gain +15% accuracy and +20% penetration, and Axis skirt deflection chance lowered to 40%-45% from 50%


All inf
+5 sight <- already have +5 sight from 'American Command', we dont need allied Omniscience

30 cal
+5 range
+Gains AP rounds on cooldown (45s)
+20-30 less received accuracy and damage in L/H/G/T cover
+MG 'guards' armed with Riflemen Grease Guns.

60mm
+10 range
+20 hp/man

M2 105mm Howitzer
Grants green cover to crew
+150 HP (gun only)
Gains slow mobility
+1 shell

Changes in bold. New name as well Smiley.
« Last Edit: December 29, 2011, 09:43:00 am by TheVolskinator » Logged

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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #17 on: December 29, 2011, 09:38:55 am »

I say we bring back the nerfed version of Carbiner or whatever the fuck it was called.
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #18 on: December 29, 2011, 09:52:07 am »

M1 Carbines
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TheIcelandicManiac Offline
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« Reply #19 on: December 29, 2011, 10:52:46 am »

The old Top T4 , What was it callled?
« Last Edit: December 29, 2011, 10:54:30 am by TheIcelandicDictator » Logged
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