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Flammenwaufer damage
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Topic: Flammenwaufer damage (Read 4245 times)
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RikiRude
Donator
Posts: 4376
Flammenwaufer damage
«
on:
December 03, 2011, 12:32:50 am »
I play terror and I have festung warefare which gives them %15 damage, and let me say.... it's so lack luster... is it just pio flamethrowers that are affected? because man, even with both streams of flame on something it takes forever to kill atg, in fact, are you sure it's not -15% damage
But when fighting an enemy in neutral/enemy territory they seem to do pretty good (T1 gives them an additional +15% more damage).
But this worries me, yes with a T1 and a T2 they become viable in the right territory, but in your own, territory, its still lackluster, this makes me think of how bad they must be with out these buffs. Does anyone use them when they don't get buffs?
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
smurfORnot
EIR Veteran
Posts: 4715
Re: Flammenwaufer damage
«
Reply #1 on:
December 03, 2011, 03:07:17 am »
they can be good if enemy has no atg's :p
save em for late game when there is not so much at on field,and they can dish some nice dmg.
But I rarely use them...
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Malgoroth
Donator
Posts: 960
Re: Flammenwaufer damage
«
Reply #2 on:
December 03, 2011, 04:28:46 am »
Yeah... unless your using them in swarms to rush a spot on the map that's weak on AT, or using them in singles/doubles to run down separated/capping infantry it seems they rarely ever pay for themselves.
Better off with pumas for your LV work I think.
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Smokaz
Honoured Member
Posts: 11418
Re: Flammenwaufer damage
«
Reply #3 on:
December 03, 2011, 06:31:42 am »
You guys are crazy these things are borderline OP now
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Flammenwaufer damage
«
Reply #4 on:
December 03, 2011, 06:39:20 am »
Dont use them for ATGs
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
marda145
EIR Veteran
Posts: 219
Re: Flammenwaufer damage
«
Reply #5 on:
December 03, 2011, 07:08:25 am »
Quote from: Smokaz on December 03, 2011, 06:31:42 am
You guys are crazy these things are borderline OP now
They are excellent, but cost too many manpower imo...
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Flammenwaufer damage
«
Reply #6 on:
December 03, 2011, 07:16:54 am »
They are fine, buffing them would make them OP. If used right they can do really well and kill a lot, if used wrong they die superfast.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee
Donator
Posts: 9741
Re: Flammenwaufer damage
«
Reply #7 on:
December 03, 2011, 09:04:46 am »
jab n stick, jab n stick
aka flank n run, flank n run
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot
EIR Veteran
Posts: 4715
Re: Flammenwaufer damage
«
Reply #8 on:
December 03, 2011, 09:13:36 am »
Quote from: skaffa on December 03, 2011, 07:16:54 am
They are fine, buffing them would make them OP. If used right they can do really well and kill a lot, if used wrong they die superfast.
glass canon?
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Flammenwaufer damage
«
Reply #9 on:
December 03, 2011, 09:35:17 am »
Ye you could say that.
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puddin
EIR Veteran
Posts: 1701
Re: Flammenwaufer damage
«
Reply #10 on:
December 11, 2011, 11:43:27 am »
I used them extensivly in no less then a 3 to 5 callin group. People accused me of "Spamming"
ITs not that i spammed them, its that they are completly ineffective in less then a group of 3.
I have had, on numerous occasions, enemies laugh as a 1 man at either ranger, sapper, commando, or Airborne guy the last man in the squad hit my flammers with AT, in green cover as all 3 failed to kill it for a good 30-45 seconds and lose 1 Flammenwaffen.
Its a very iffy unit, In blobs with Both flame guns it seems to do better as the Crit is what actually does the Killing not the Dmg.
So positioning this unit where both flames are going on different units is a much better scenario then focus firing.
I think a increasing speed, Reload, or Crit chance better suits it then Dmg.
Oh and when that doctrine first had that unlock last rework i tried it first company build, i played 2 games and stopped. Its not as strong as some would think which is good, but its not a big buff either.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Flammenwaufer damage
«
Reply #11 on:
December 11, 2011, 11:45:11 am »
1 Flammen is good too, just gotta micro it, if you manage to keep it alive it can get good kills.
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Smokaz
Honoured Member
Posts: 11418
Re: Flammenwaufer damage
«
Reply #12 on:
December 11, 2011, 11:46:29 am »
For 5 pop, its almost worth just keeping in the back of a mg42 and a pak. Not worth it for rifles to enter it's range most of the time, especially when they are unsupported.
And unsupported riflemen is a regular strategy nowadays.
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hans
EIR Veteran
Posts: 3497
Re: Flammenwaufer damage
«
Reply #13 on:
December 11, 2011, 11:51:57 am »
first of all its a flammenw
er
fer tbh
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
jackmccrack
EIR Veteran
Posts: 2484
Re: Flammenwaufer damage
«
Reply #14 on:
December 11, 2011, 04:01:26 pm »
3-5 flammens at once = spam. u nincompoop
Logged
Let's talk about PIATs in a car.
RikiRude
Donator
Posts: 4376
Re: Flammenwaufer damage
«
Reply #15 on:
December 13, 2011, 03:15:57 pm »
i rather have a gren squad supporting an mg than a flammen tbh.
i totally agree with everything puddin says, too many times do i think, pfft a rifle squad with a zook, whatever! then bam down one flammen from one fricken zook on a rifle squad, you should be able to kill them faster than that.
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