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0.7.9W Patch notes
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Topic: 0.7.9W Patch notes (Read 24411 times)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9W Patch notes
«
Reply #60 on:
December 11, 2011, 06:37:02 pm »
Quote from: Hicks58 on December 11, 2011, 06:30:30 pm
I've used them too Myst, they are the subtle winners of the new reward units tbh.
In good hands, they are truly a bitch to kill, especially with their 45 sight range.
They are just... Good. They are kinda what I expect from a reward unit. Worthwhile, but not ridiculous.
The Flakpanzer at the moment shows how a reward unit can be ridiculous, while I expect the half-track with bofors/2 .50cal's is a bit underwhelming.
Lets hope balancing actually balances these new introductions, and doesn't nerf anything into oblivion.
Reward units are meant to be a cut above the rest in regards to resource / effectiveness ratio, but about 110-120%.
OP is OP in anyones book however, and those units that are severely horrible OP or UP will be tweaked.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9W Patch notes
«
Reply #61 on:
December 11, 2011, 06:38:22 pm »
The nashorn is horrible UP. As in, the very old Jagdtiger that had 0.25 acc vs infantry was better than that POS.
Logged
Hicks58
Development
Posts: 5343
Re: 0.7.9W Patch notes
«
Reply #62 on:
December 11, 2011, 06:42:45 pm »
Quote from: EIRRMod on December 11, 2011, 06:37:02 pm
Reward units are meant to be a cut above the rest in regards to resource / effectiveness ratio, but about 110-120%.
OP is OP in anyones book however, and those units that are severely horrible OP or UP will be tweaked.
Flakpanzer is a good example of a unit which I expect to get nerfed into oblivion.
What would make it alright, is if it had a second or so cooldown after it deploys, and a reload time of 4-5 seconds rather than it's current 2. That'll stop it from firing non stop, and deploying in the face of an ATG and wtf-pwning it. But it'll remain death on tracks to infantry that don't take a hint and GTFO upon it's arrival.
The Wespe is a bit dodgy as well to me tbh... 140 second reload on a 3 round arty. You can snipe off ATG's at will on a low pop and cost platform. I've no experience using the unit myself so I'll comment on it properly once I do.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9W Patch notes
«
Reply #63 on:
December 11, 2011, 06:44:35 pm »
Quote from: Hicks58 on December 11, 2011, 06:42:45 pm
Flakpanzer is a good example of a unit which I expect to get nerfed into oblivion.
What would make it alright, is if it had a second or so cooldown after it deploys, and a reload time of 4-5 seconds rather than it's current 2. That'll stop it from firing non stop, and deploying in the face of an ATG and wtf-pwning it. But it'll remain death on tracks to infantry that don't take a hint and GTFO upon it's arrival.
The Wespe is a bit dodgy as well to me tbh... 140 second reload on a 3 round arty. You can snipe off ATG's at will on a low pop and cost platform. I've no experience using the unit myself so I'll comment on it properly once I do.
All good comments.
I expect these units to be a bit rarer after phase 2 of the warmap is introduced (which is how reward units will be doled out, rather than RPs likenow) - and the 'good' ones, will be traded for at a high rate.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9W Patch notes
«
Reply #64 on:
December 11, 2011, 06:56:54 pm »
Quote from: EIRRMod link=topic=22057.msg387456#msg387456 and the 'good' ones, will be traded for at a high rate.
[/quote
Auction Hall?
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9W Patch notes
«
Reply #65 on:
December 11, 2011, 07:02:58 pm »
Quote from: Spartan_Marine88 on December 11, 2011, 06:56:54 pm
Auction Hall?
Pretty much.
Warmap cards to trade, maybe vetted units too.
Although this isnt the thread to discuss this in
Derail for teh win.
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lionel23
Donator
Posts: 1854
Re: 0.7.9W Patch notes
«
Reply #66 on:
December 11, 2011, 09:22:12 pm »
Sounds good and all EIRR... granted I didn't read all of this post but I greatly dislike most of the axis reward units, just not needed and a lot of axis rewards need to be toned down.
Under no circumstance should the Jadgtiger be able to one shot plow through ATGs, nor do I think the pretty cheap Jadgpanzer 4 should be able to combat infantry as effectively as before. Being able to two shot a 6 man squad is insane (took out one of my ranger squads and 3 piat commando squads with 2 shots per). More 'medium' stuff should be added, not super heavy things...
Like the Chaffe and Super Ostwind is nice, not too overpowered (like a Pershing/Tiger presence) and can be countered. Wespe I do not like how it's pretty much a cheaper Hummel that is doctrine buffed, meaning more stuff can be on the field to stop it.. it seems to recharge faster.. I'd kill for a 'light' howie that charges faster, takes less pop and fires half the shells too, but that's just my opinion.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9W Patch notes
«
Reply #67 on:
December 11, 2011, 09:44:09 pm »
yo lionell, ever seen a sherman shoot at grens?
it kills the squad in 2 shots.
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Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9W Patch notes
«
Reply #68 on:
December 11, 2011, 10:48:31 pm »
Yo ever seen a shrek squad blow up a sherman?
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9W Patch notes
«
Reply #69 on:
December 11, 2011, 10:53:00 pm »
wtb more commonwealth OPness
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.9W Patch notes
«
Reply #70 on:
December 12, 2011, 01:12:48 am »
Quote
Like the Chaffe and Super Ostwind is nice, not too overpowered (like a Pershing/Tiger presence)
LOL,whats too OP with Tiger and Pershing presence?
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9W Patch notes
«
Reply #71 on:
December 12, 2011, 05:37:19 am »
Should this thread not be in the "News and Announcements" part of the forum?
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
CafeMilani
Aloha
Posts: 2994
Re: 0.7.9W Patch notes
«
Reply #72 on:
December 12, 2011, 06:43:09 am »
great find, now lets pick on somebody for this.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9W Patch notes
«
Reply #73 on:
December 12, 2011, 10:30:55 am »
I say Aloha, Whos with me?.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.9W Patch notes
«
Reply #74 on:
December 12, 2011, 10:39:11 am »
An army of volcanos 8D
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 0.7.9W Patch notes
«
Reply #75 on:
December 12, 2011, 11:01:35 am »
They seem to all be sleeping at the moment, hekla will be sleeping while the Game Of Thrones Will be recording their shows there.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: 0.7.9W Patch notes
«
Reply #76 on:
December 13, 2011, 12:07:18 am »
what are the stats on the us 76mm?
and, will it be buffed by TR?
Logged
Tymathee
Donator
Posts: 9741
Re: 0.7.9W Patch notes
«
Reply #77 on:
December 13, 2011, 01:56:41 am »
the 76mm looks like a slower 57mm. it has the same penetration but its 187.5 vs 150 dmg and .86 acc vs .65. thats it.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9W Patch notes
«
Reply #78 on:
December 13, 2011, 10:44:33 am »
never listen to tym...
Logged
Tymathee
Donator
Posts: 9741
Re: 0.7.9W Patch notes
«
Reply #79 on:
December 13, 2011, 11:31:20 am »
Quote from: LeoPhone on December 13, 2011, 10:44:33 am
never listen to tym...
i just looked at the rgds. i typed up what i saw. penetration values are the exact same for the 76mm and the 57mm for individual and for the base penetration.
if it was supposed to be something else, it isn't. Or i found the wrong entry.
«
Last Edit: December 13, 2011, 11:35:26 am by Tymathee
»
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