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Author Topic: Omaha Beach  (Read 12056 times)
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hans Offline
EIR Veteran
Posts: 3497



« Reply #20 on: December 23, 2011, 04:00:23 am »

better Cheesy
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: December 23, 2011, 10:06:36 am »

Fuck....... I just imported the first image into PS and colored the lines so I could see them. Came here to post it and it is done........

Anyway; the problem I see here is that the allies must cap all the way up to one sector away from the road to get map control. (count the sectors)

The axis have a road (speed bonus) running East to West to easily move units to cover flanking by the allies. The allies have to travel around all the debris on the beach and move in small choke points to get to the front lines. It just takes far to much time to get reinforcements to the front.

If the Acis want to flank, they just pull back one sector, race down the road and cap out a flank. To counter, the allies have to bottle neck down to the beach and crawl (no speed bonus) to the attacking flank.
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Quote
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #22 on: December 23, 2011, 10:39:40 am »

coz allies need to die slowly,as they did in D-Day  Grin Grin Grin

allies don't have to take roads to attack the hills so u can just climb the hills most of the parts and axis have top cap more sectors to get to the hill coz allies got bigger sectors which makes bit even  Cool
« Last Edit: December 23, 2011, 10:41:22 am by GORKHALI » Logged

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #23 on: December 23, 2011, 10:56:05 am »

You have not addressed the issue of the axis being able to move fast East to West using a road (speed bonuses) Whereas the allies must cross a beachhead full of obstacles.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #24 on: December 23, 2011, 11:01:18 am »

You have not addressed the issue of the axis being able to move fast East to West using a road (speed bonuses) Whereas the allies must cross a beachhead full of obstacles.
allies can use the road behind the sea wall but it does not run form east to west so allies have to just deal with it  Tongue
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #25 on: December 23, 2011, 12:30:05 pm »

allies can use the road behind the sea wall but it does not run form east to west so allies have to just deal with it  Tongue
they'll deal with it by not playing this map.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #26 on: December 23, 2011, 01:19:15 pm »

they'll deal with it by not playing this map.

+1
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #27 on: December 23, 2011, 02:12:08 pm »

Think you guys are forgetting this map is for Allied Attack for warmap.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #28 on: December 23, 2011, 04:04:45 pm »

Warmap making us play terrible maps? Way to go
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #29 on: December 23, 2011, 04:05:19 pm »

Think you guys are forgetting this map is for Allied Attack for warmap.

I think that you are forgetting that if the map is not balanced or playable, it won't be used for anything......
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #30 on: December 23, 2011, 04:56:11 pm »

I think that you are forgetting that if the map is not balanced or playable, it won't be used for anything......

I think you are forgetting that you guys should have put in attack/defend
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #31 on: December 23, 2011, 05:57:49 pm »

I think you are forgetting that you guys should have put in attack/defend

Nope, didn't forget. Just bigger priorities right now.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #32 on: December 23, 2011, 09:07:38 pm »

I guess this map is getting more hate so i just throw away the map,no point in adding a map to war map or watever .i shall delete it as soon as i get home Sad
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #33 on: December 23, 2011, 09:18:14 pm »

Gork, you have a number of supporters in this community, but even they are going to give up on you if you don't stop being so stubborn and bullheaded.

A lot of people have given you very good suggestions for fixing your map. You have done an incredible job of detail. The maps looks fucking awesome. But you refuse to make the little changes that will take this map from a complete cluster fuck to a top of the charts playable map.

You could very easily become a very respected map maker. You just need to stop being so childish and be willing to compromise on the important issues.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #34 on: December 24, 2011, 12:40:41 am »

i am no childish or stubburn but i heard enough bullshit which i cannot take  Sad

fisrst thing that this map is not resizable coz u cannot stamp it.
as you saw on the picture i removed all the barbwires and hedgehogs on the hill so inf and tanks can have free movement ,and i even increased the length of the beach so that ally cannot reach the axis spaws before they do ,...beach is divided in 2 sectors which helps to play attack and defend gameplay got plenty of shotblockers around the hill which prevents 88 to shoot down the beach off the hill,...anwy such a waste of time i could have done other better things anyway ,...this topic ends here .
« Last Edit: December 24, 2011, 01:03:56 am by GORKHALI » Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #35 on: December 24, 2011, 03:29:49 am »

Sad
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hans Offline
EIR Veteran
Posts: 3497



« Reply #36 on: December 24, 2011, 03:34:58 am »

yea its stupid if the community decides how the map should look like  Grin

but those points arent without evidence. Its the experience that says, no with this and that it just will make trouble.

i did not follow all changes but if the size of the map has now the wanted one and the mass of green cover in the middle got changed, why dont we just put the map back to the maplist?
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #37 on: December 24, 2011, 08:39:53 am »

Sad
sry Fra Mister Schmid,i did not want to do this but as most of the community does not approve the map to playable in eir then no point in adding this map coz ppl will just start getting mad which ii don't ,if they want my map to be look like tante ville then stamp one of those map and rename it then u got ur epic eir maps no need of my maps so problem solved ....ppl here most of them judge the map whitout even get played ,some play once and give up some give it a 2nd chance and enjoy it coz u know how to play in such a map, 1st time for everyone in every new map is a challange ,..I guess EIr players doesn't need new maps but the same old maps where they can micro their company.. Tongue
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