*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 11:29:49 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Aug 15th, 2009  (Read 5864 times)
0 Members and 1 Guest are viewing this topic.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #20 on: January 13, 2012, 11:01:02 am »

70/30 i think would be good, personally i think 60/25/15 25 att/def based on warmap like you said tank but 15 for the other (r+ and the other mode not on warmap) as even if your the aggressor you can be counter attacked and end up on the defensive.


Personally i think the higher the random chance the more you force people to make more balanced companies (while still being able to follow a theme) as you need to be a little more prepared for what might be
Logged

Yes that's me, the special snowflake.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #21 on: January 13, 2012, 11:01:29 am »

Maybe 75% warmap and 25% random
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #22 on: January 13, 2012, 12:14:55 pm »

I think the random has to to be the higher percentage to keep the company build risks high enough as well as helping map selection be less of an issue.

I also feel the Warmap should have control of the game mods, not the players. Some may argue this limits your options, but lets be honest here. Att /Def has been broken for over a year and it has VERY little affect at all on the game. Even when it did work, 90% of the games were Engagement or Reinforcements.

So with that in mind, how about this?

Start of War:
100% Random

For each 10% the Warmap progresses the game mode changes by 10%

For example:

Warmap Progression = Allies 110% Axis 90%
Random 90%
Allies attack 10%
Axis attack 0%



Warmap Progression = Allies 120% Axis 80%
Random 80%
Allies attack 20%
Axis attack 0%



so on and so on.......



Warmap Progression = Allies 180% Axis 20% (insert Hitler raging video here)
Random 20%
Allies attack 80%
Axis attack 0%
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #23 on: January 13, 2012, 01:10:58 pm »

that sounds like it involved a lot of scar coding.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
hans Offline
EIR Veteran
Posts: 3497



« Reply #24 on: January 13, 2012, 01:12:13 pm »

would be nonesense if not
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #25 on: January 13, 2012, 03:29:35 pm »

Interesting idea tank. Especially if objective based maps were to ever make it back Cheesy
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.049 seconds with 36 queries.