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Aug 15th, 2009
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Topic: Aug 15th, 2009 (Read 5889 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Aug 15th, 2009
«
Reply #20 on:
January 13, 2012, 11:01:02 am »
70/30 i think would be good, personally i think 60/25/15 25 att/def based on warmap like you said tank but 15 for the other (r+ and the other mode not on warmap) as even if your the aggressor you can be counter attacked and end up on the defensive.
Personally i think the higher the random chance the more you force people to make more balanced companies (while still being able to follow a theme) as you need to be a little more prepared for what might be
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: Aug 15th, 2009
«
Reply #21 on:
January 13, 2012, 11:01:29 am »
Maybe 75% warmap and 25% random
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
tank130
Sugar Daddy
Posts: 8889
Re: Aug 15th, 2009
«
Reply #22 on:
January 13, 2012, 12:14:55 pm »
I think the random has to to be the higher percentage to keep the company build risks high enough as well as helping map selection be less of an issue.
I also feel the Warmap should have control of the game mods, not the players. Some may argue this limits your options, but lets be honest here. Att /Def has been broken for over a year and it has VERY little affect at all on the game. Even when it did work, 90% of the games were Engagement or Reinforcements.
So with that in mind, how about this?
Start of War:
100% Random
For each 10% the Warmap progresses the game mode changes by 10%
For example:
Warmap Progression = Allies 110% Axis 90%
Random 90%
Allies attack 10%
Axis attack 0%
Warmap Progression = Allies 120% Axis 80%
Random 80%
Allies attack 20%
Axis attack 0%
so on and so on.......
Warmap Progression = Allies 180% Axis 20% (insert Hitler raging video here)
Random 20%
Allies attack 80%
Axis attack 0%
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee
Donator
Posts: 9741
Re: Aug 15th, 2009
«
Reply #23 on:
January 13, 2012, 01:10:58 pm »
that sounds like it involved a lot of scar coding.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
hans
EIR Veteran
Posts: 3497
Re: Aug 15th, 2009
«
Reply #24 on:
January 13, 2012, 01:12:13 pm »
would be nonesense if not
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Aug 15th, 2009
«
Reply #25 on:
January 13, 2012, 03:29:35 pm »
Interesting idea tank. Especially if objective based maps were to ever make it back
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