*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2024, 02:17:32 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: [CW] Commando HMG  (Read 6419 times)
0 Members and 2 Guests are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« on: January 12, 2012, 10:18:35 am »

COMMANDO DOC COMMONWEALTH

i have a tier 2 there called:
----------------------------------------------------------
Ammo Carriers:

commandos and vickers HMG receive surpression fire and

vickers mg gets sprint

surpressionfire gets -60 percent secs

----------------------------------------------------------

why is the commando hmg not effected by sprint? or is it and its not said there?

if its not effected, it should be coz its a commando doc!!!!!!!
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: January 12, 2012, 10:19:44 am »

Because commando mg has smoke.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: January 12, 2012, 10:23:45 am »

Because it says so in the description?
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans Offline
EIR Veteran
Posts: 3497



« Reply #3 on: January 12, 2012, 10:26:16 am »

so what unknown means is, that the button for sprint is already reserved for smoke?

if not it should really effect the commando hmg, because if u play commandos u really use commando hmg and not the normal one lol
Logged
MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #4 on: January 12, 2012, 10:29:01 am »

No hes saying, the MG doesn't get sprint BECAUSE it already has smoke.   That's like giving sprint to commandos as well as smoke?
Logged

I'm really bad  - Smokaz
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: January 12, 2012, 10:30:21 am »

can we get fire up for storms?  Roll Eyes
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #6 on: January 12, 2012, 10:31:59 am »

No hes saying, the MG doesn't get sprint BECAUSE it already has smoke.   That's like giving sprint to commandos as well as smoke?

thx  Roll Eyes
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #7 on: January 12, 2012, 12:13:10 pm »

can we get fire up for storms?  Roll Eyes

yes it's called keep it moving =P
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #8 on: January 12, 2012, 01:29:34 pm »

I really like the Sprint.

2x Vickers HMG
6pdr ATG
Sapper Piats w/ mines
Staghound
Captain w/ FOO
- - - - -
25pop

Sprint to the best buildings on the map.

But will it make you use Vickers HMG over Commando HMG?
Logged

Let's talk about PIATs in a car.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #9 on: January 12, 2012, 01:34:20 pm »

RE is better, I made it so Vickers get Passive Sprint Roll Eyes
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #10 on: January 12, 2012, 01:45:34 pm »

omg schmidt how did you ever become a coder.

I'm removing that right now.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #11 on: January 12, 2012, 01:48:25 pm »

Wut? Why can you just nerf doctrine abilities by yourself
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #12 on: January 12, 2012, 01:49:33 pm »

why can schmidt just put shit in by himself. idiot
Logged

hans Offline
EIR Veteran
Posts: 3497



« Reply #13 on: January 12, 2012, 01:51:19 pm »


But will it make you use Vickers HMG over Commando HMG?

yea, i dont get it putting in an ability that does not effect commandos? although its the doc
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: January 12, 2012, 01:51:24 pm »

Because he, dear aloha, made the doctrine.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #15 on: January 12, 2012, 01:52:22 pm »

Wut? Why can you just nerf doctrine abilities by yourself

because schmidt is an idiot.

if I didn't touch any of the shit he coded in we would for example now have churchill crocs that insta PIN all the infantry around it (tank shock). and stay pinned for like a minute. thats how high the suppression modifier was in the ability.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #16 on: January 12, 2012, 01:53:48 pm »

Leo is just joking guys calm down
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #17 on: January 12, 2012, 01:55:50 pm »

No I don't. he actually made that ability.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #18 on: January 12, 2012, 01:58:52 pm »

roflmao. EIR probably got desperate for coders so they took anyone
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #19 on: January 12, 2012, 02:02:06 pm »

lol
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.056 seconds with 35 queries.