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Author Topic: [Reward] Nashorn  (Read 23324 times)
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Smokaz Offline
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Posts: 11418



« Reply #40 on: January 23, 2012, 01:28:16 pm »

You're thinking of allies who're trying to win by outsmarting or outsupporting their opponent's units. What about all the allies just smash into your lines and have no qualms losing expendables to take out a good combined force?
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #41 on: January 23, 2012, 01:33:03 pm »

You're thinking of allies who're trying to win by outsmarting or outsupporting their opponent's units. What about all the allies just smash into your lines and have no qualms losing expendables to take out a good combined force?

from this i feel like you are trying to say that all you will have on the field is a Nash and MG... if you do than ur boned anyway so game over. But in reality you and other teammates will have out other units that can come support a push.

Is this an admission that Axis players don't try to out think their units and just herpderp multirole units to victory? (trololol)
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
AmPM Offline
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Posts: 7978



« Reply #42 on: January 23, 2012, 01:38:23 pm »

lol this is my point about axis players... if they their units cant multirole it ends up being "RAGE USELESS UNIT!!!" You loose units to it because when locked down range is derptarded

shit im not talking about a stuh AI support... one mg in front of it can herp derp inf while nash herpderps Vehicles that come to take out the MG.

No, the point is that it is NOT good at AT, nor is it good at range considering a Mortar does the same for less and is indirect if you just want it to pop ATGs.

A unit that is dedicated to a role, in this case semi mobile heavy AT, should excel at that role. This unit does not. Why bring something that doesn't do the job as well as your other options, costs more, uses up RP AND is slow and vulnerable?

As for "Is this an admission that Axis players don't try to out think their units and just herpderp multirole units to victory? (trololol)"; that is quite literally my Allied strategy. And it works really really well.

On top of that, forum smurfs are against the rules =)
« Last Edit: January 23, 2012, 01:41:03 pm by AmPM » Logged


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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #43 on: January 23, 2012, 01:44:24 pm »

thing is,you will loose it,cuz it's quite vunerable,slow as fuck,so if someone wants to hunt it,it's gg...2 m10's flanking it will kill it before you can save him,even if you have something like pak covering it.
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #44 on: January 23, 2012, 01:51:04 pm »

lol you think im smurf funny stuff  Roll Eyes. Well i have had all sorts of vehicles take some INTENSE damage from from Nashs... but whatever I was trying to provide a different approach to how to use Nashs effectively... obviously the axis community is not open to taking advice.

"Is this an admission that Axis players don't try to out think their units and just herpderp multirole units to victory? (trololol)"


yea was joking hence the trololol


thing is,you will loose it,cuz it's quite vunerable,slow as fuck,so if someone wants to hunt it,it's gg...2 m10's flanking it will kill it before you can save him,even if you have something like pak covering it.

yea well if some one is trying to take out a unit 9 times out of ten if they commit the right units victory will be achieved. thats like saying "gosh i dont understand why two quads were so effective against my infantry blob!"

suggestion: the nash IS ON TRACKS (this means it is supposed to move) so maybe set it up take a few shots then move it... its not a plop down and herp derp with it like an 88 does.

just a suggestion take it or leave it
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #45 on: January 23, 2012, 02:03:27 pm »

Which would be fine, if it reliable dealt damage to Medium and Heavy tanks.

It does not.

Also, unless you are using it to kill ATGs the range means shit, since a Panther outranges most things anyway and does similar damage with a lot more protection, AI ability and speed.

I'm not asking for dual use, I just want a badass TD.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #46 on: January 23, 2012, 02:05:02 pm »

Gwagons can't harass AT guns.

I have killed many atg's with the g-wagon by just rushing them and mging them to death.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #47 on: January 23, 2012, 02:08:30 pm »

The thing is.

It can't do shit. Like AmPm I also expected a bad ass TD- but it doesn't even excell at that SINGLE role it was PUT ON!

To say it outloud. It costs more pool than a 88, it also performs way shittier than a 88. In summary= Nashorn is a useless Reward unit. If Devs wanted to make it a RARE unit. They succeeded in it. None wants to use it as its so shit.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #48 on: January 23, 2012, 02:13:17 pm »

I have killed many atg's with the g-wagon by just rushing them and mging them to death.

I was not trying to say that gwagons couldnt shoot atgs, but that the Nashorn can shoot them without them retaliating.
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tank130 Offline
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« Reply #49 on: January 23, 2012, 02:25:06 pm »

The thing is.

It can't do shit. Like AmPm I also expected a bad ass TD- but it doesn't even excell at that SINGLE role it was PUT ON!

To say it outloud. It costs more pool than a 88, it also performs way shittier than a 88. In summary= Nashorn is a useless Reward unit. If Devs wanted to make it a RARE unit. They succeeded in it. None wants to use it as its so shit.

Nash is mobile, 88 is not.

not saying it is fine; just saying that would be a good reason to be more pop.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #50 on: January 23, 2012, 02:46:03 pm »

Nash is mobile, 88 is not.

not saying it is fine; just saying that would be a good reason to be more pop.

Except to use 100 range your thing must be immobile aka Lockdown. Either how, it still doesn't perform at the same level as a 88. No splash, bad accuracy, bad damage and penetration etc.

Same thing Just because Priest is mobile it shouldn't cost 3x more than a 25Pdr as they share the same role.
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Smokaz Offline
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Posts: 11418



« Reply #51 on: January 23, 2012, 02:49:06 pm »

Where were you 5 mins ago? Tongue
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #52 on: January 23, 2012, 02:57:49 pm »

Where were you 5 mins ago? Tongue

http://www.youtube.com/watch?v=ebw6G6sIeHw&feature=related

^

There
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #53 on: January 23, 2012, 03:13:28 pm »

someone was slapping your ass?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #54 on: January 23, 2012, 04:54:47 pm »

Nash is mobile, 88 is not.

not saying it is fine; just saying that would be a good reason to be more pop.

I understand this Tank, and I would be happy with an 88 that has lockdown to get the range bonus on tracks that can't hit infantry....unfortunately, it does not fulfill this role.

It does fulfill the role of sucking though. I would be HAPPY if it was massively good at AT, and cost an appropriate amount. It would also be nice if it got fucking doctrine buffs like HEAT/Second Repair....you know, or ANYTHING.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #55 on: January 23, 2012, 06:27:39 pm »

ive used it, its not horrible, but its nothing amazing, id take a marder over it jsut of sheer cost, i mean the extra range isent gunna do jack if you cannt hit anything... alltho its nice at killing atgs rofl
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RikiRude Offline
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Posts: 4376



« Reply #56 on: December 13, 2012, 09:06:21 pm »

I'm wondering if this benefits from ANY doctrine abilities. I stupidly got one and was hoping that HEAT rounds affected it, only thing that seems useful is maybe fire while repairing? Or does it get accuracy from bottom blitz T3?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #57 on: December 13, 2012, 09:10:05 pm »

the nashorn benefits from:

abilities\_europeinruins\wm\doctrines\defensive_camo_equipment_tanks_stug.lua
abilities\_europeinruins\wm\doctrines\defensive_senior_officers_vehicle_commander.lua
abilities\_europeinruins\wm\doctrines\defensive_camo_equipment_tanks.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_mobile_tactics.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_lightning_war_All.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_lightning_war_tank.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_panzer_awareness.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_panzer_aces.lua

abilities\_europeinruins\wm\doctrines\terror_field_modification.lua
abilities\_europeinruins\wm\doctrines\terror_advanced_equipment.lua
abilities\_europeinruins\wm\doctrines\terror_henschel.lua
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RikiRude Offline
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« Reply #58 on: December 13, 2012, 10:13:28 pm »

everything but HEAT rounds  Cheesy

i should of bought for my terror company instead maybe, thanks ground!
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #59 on: December 14, 2012, 09:32:13 am »

the nashorn benefits from:

abilities\_europeinruins\wm\doctrines\defensive_camo_equipment_tanks_stug.lua
abilities\_europeinruins\wm\doctrines\defensive_senior_officers_vehicle_commander.lua
abilities\_europeinruins\wm\doctrines\defensive_camo_equipment_tanks.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_mobile_tactics.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_lightning_war_All.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_lightning_war_tank.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_panzer_awareness.lua
abilities\_europeinruins\wm\doctrines\blitzkrieg_panzer_aces.lua

abilities\_europeinruins\wm\doctrines\terror_field_modification.lua
abilities\_europeinruins\wm\doctrines\terror_advanced_equipment.lua
abilities\_europeinruins\wm\doctrines\terror_henschel.lua


Add Hetzer ambush and win. Jeez.
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